Turahma, Wilda
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Pengembangan Metode PJBL Menggunakan Media Interaktif Berbasis (Canva) Untuk Siswa Kelas XII RPL SMKN 2 Padang Anaperta, Megasyani; Turahma, Wilda; Rahmayani, Elya Putri; Saputra, Firman
Journal of Computer Science and Information System(JCoInS) Vol 4, No 4: JCOINS | 2023
Publisher : Universitas Labuhanbatu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36987/jcoins.v4i4.5285

Abstract

This research aims to find out information and data related to the learning process at school, the devices used by schools to support learning activities, the strategies used by teachers during the learning process, student responses to the delivery of learning material from teachers, media and student worksheets at SMKN 2 Padang in the learning process carried out by the teacher in the classroom. The research carried out consisted of two, namely qualitative and quantitative data. Qualitative data was obtained from data from observations and interviews, while quantitative data was obtained from quiz tests on Canva-based interactive media and assessments by filling out questionnaires. The research results showed that the module developed was categorized as very valid with a percentage of 87.94%. Furthermore, based on the practicality data processing, the percentage of module practicality level was 88.03% and it can be concluded that the average practicality of the learning media that has been developed is very practical.
PENGEMBANGAN E-BOOK INTERAKTIF PADA MATERI KOMPUTER GRAFIS MATA PELAJARAN DASAR DESAIN KOMUNIKASI VISUAL KELAS DI SMKN-1 SIJUNJUNG Turahma, Wilda; Mulyono, Heri; Nurdin, Bernediv
PeTeKa (Jurnal Penelitian Tindakan Kelas dan Pengembangan Pembelajaran) Vol 9, No 1 (2026): PeTeKa (Jurnal Penelitian Tindakan Kelas dan Pengembangan Pembelajaran)
Publisher : Universitas Muhammadiyah Tapanuli Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31604/ptk.v9i1.119-126

Abstract

The problem in this study is that teachers still use a lot of printed learning media, printed books make the learning process less interesting. Visual communication design learning so far tends to use static presentation methods, as well as video tutorials that are less interactive so that student learning motivation tends to vary and low student understanding of the material. The purpose of this study was to produce an interactive E-book in the Computer Graphics material at SMKN 1 Sijunjung in the Basic Visual Communication Design subject. This study uses the Research and development method. The development model used in this study is the ADDIE model. The research subjects involved in the Basic Visual Communication Design subject in the 2025/2026 academic year totaling 23 people and 2 teacher responses. The research instrument is a validity instrument using a validity questionnaire with 5 validators. The validity assessment contains 3 people for media validators and 2 people for material validators. The practicality instrument uses a student response questionnaire of 23 people and 2 teachers. The product produced in this study is an interactive E-book. Based on the media validity results, the validation score was 92.64%, categorized as "Very Valid." The material validity score was 88.47%, categorized as "Very Valid." Therefore, it can be concluded that the interactive e-book is "Very Valid" in terms of validity. Based on the teacher's practicality score, the score was 88.88%, categorized as "Very Practical." The student's practicality score was 84.25%, categorized as "Very Practical."