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Perancangan User Interface dan User Experience Pada Game-based Learning Pointer Menggunakan Figma Agustien, Rena
Jurnal Teknik Elektro dan Komputer TRIAC Vol 11, No 1 (2024): Mei 2024
Publisher : Jurusan Teknik Elektro Universitas Trunojoyo Madura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21107/triac.v11i1.24136

Abstract

Belajar merupakan proses aktivitas mental dimana seorang individu melalui pendidikan dan pengalaman, menyebabkan perubahan perilaku positif dan relatif berjangka panjang yang dapat melibatkan aspek fisik dan psikologis kepribadian. Metode pengajaran secara konvensional membuat peserta didik cenderung cepat bosan sehingga pemahaman tentang materi pelajaran tidak maksimal. Kreativitas tenaga pendidik sangat dibutuhkan agar proses pembelajaran lebih menarik. Pada penelitian yang telah dilakukan sebelumnya dihasilkan media pembelajaran inovatif berupa game yaitu game-based learning Pointer. Di era perkembangan teknologi yang pesat dibutuhkan digitalisasi game tersebut agar bisa memaksimalkan proses belajar dan mengatasi tantangan yang ada. Dalam penelitian ini akan dibuat rancangan desain user interface dan user experience aplikasi sebagai acuan atau gambaran nyata dalam membangun sistem sebenarnya.
Media Pembelajaran Inovatif Game Based Learning Pointer pada Materi Topologi Jaringan Komputer Setiawan, Heri; Gumilar, Nugraha; Basuki R, Zaky; Rahmawati, Diana; Agustien, Rena
Jurnal FORTECH Vol. 3 No. 2 (2022): Jurnal FORTECH
Publisher : FORTEI (Forum Pendidikan Tinggi Teknik Elektro Indonesia)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56795/fortech.v3i2.102

Abstract

The aim of this research is to design a game-based learning method for computer network courses. This method is used to increase the Army Polytechnic non-commissioned officers understanding on network topology topic. This game is called POINTER, contains an innovative game-based learning method that has adopted rules from the monopoly game. This game-based innovative learning method has been tested on student non-commissioned officers who are taking computer network courses. Educational games are one of the learning tools that can make students interested in learning and help understand lecture material. Besides studying, student non-commissioned officers play. The research method used is research and development (research and development), that aim to develop interactive learning multimedia based on educational games with instructional games models on network topology material, computer network courses. By using this learning method, student non-commissioned officers understand more about computer network topology because learning is more interesting.
Media Pembelajaran Inovatif Game Based Learning Pointer pada Materi Topologi Jaringan Komputer Setiawan, Heri; Gumilar, Nugraha; Basuki R, Zaky; Rahmawati, Diana; Agustien, Rena
Jurnal FORTECH Vol. 3 No. 2 (2022): Jurnal FORTECH
Publisher : FORTEI (Forum Pendidikan Tinggi Teknik Elektro Indonesia)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56795/fortech.v3i2.102

Abstract

The aim of this research is to design a game-based learning method for computer network courses. This method is used to increase the Army Polytechnic non-commissioned officers understanding on network topology topic. This game is called POINTER, contains an innovative game-based learning method that has adopted rules from the monopoly game. This game-based innovative learning method has been tested on student non-commissioned officers who are taking computer network courses. Educational games are one of the learning tools that can make students interested in learning and help understand lecture material. Besides studying, student non-commissioned officers play. The research method used is research and development (research and development), that aim to develop interactive learning multimedia based on educational games with instructional games models on network topology material, computer network courses. By using this learning method, student non-commissioned officers understand more about computer network topology because learning is more interesting.