Aditia, Rizky Regba
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Pengembangan Media Monopoli sebagai Sarana Belajar dan Bermain Siswa Sekolah Dasar dalam Materi Perkembangan Hewan dan Tumbuhan Aditia, Rizky Regba; Ramazaan, Farroza Titis; Savilasari, Juwanda; Kurniawati, Wahyu; Husna, Anisya Al
Indo-MathEdu Intellectuals Journal Vol. 5 No. 5 (2024): Indo-MathEdu Intellectuals Journal (In-Press)
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i5.1714

Abstract

The background is the need for an innovative approach in education to facilitate students' understanding of complex concepts. Monopoly media is developed to increase student engagement and facilitate understanding of concepts. Through interactive and interesting game elements. This study aims to develop Monopoly game-based learning media for animal and plant development material in Elementary Schools by applying the ADDIE model, which includes the analysis, design, and development stages. In the analysis stage, identification of needs and potential problems in learning is carried out. The design stage involves creating game components that are in accordance with the learning material. The development stage includes media production and validation, including the creation of game boards, question cards, and mystery cards. The subjects in this study were elementary school students, data collection techniques were carried out by interviewing and observing and data analysis was carried out using the Miles and Huberman data analysis techniques. The results of this development are expected to enrich students' learning experiences, improve collaboration, and motivate them in understanding animal and plant development material.
Pengembangan Media Monopoli sebagai Sarana Belajar dan Bermain Siswa Sekolah Dasar dalam Materi Perkembangan Hewan dan Tumbuhan Aditia, Rizky Regba; Ramazaan, Farroza Titis; Savilasari, Juwanda; Kurniawati, Wahyu; Husna, Anisya Al
Indo-MathEdu Intellectuals Journal Vol. 5 No. 5 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i5.1714

Abstract

The background is the need for an innovative approach in education to facilitate students' understanding of complex concepts. Monopoly media is developed to increase student engagement and facilitate understanding of concepts. Through interactive and interesting game elements. This study aims to develop Monopoly game-based learning media for animal and plant development material in Elementary Schools by applying the ADDIE model, which includes the analysis, design, and development stages. In the analysis stage, identification of needs and potential problems in learning is carried out. The design stage involves creating game components that are in accordance with the learning material. The development stage includes media production and validation, including the creation of game boards, question cards, and mystery cards. The subjects in this study were elementary school students, data collection techniques were carried out by interviewing and observing and data analysis was carried out using the Miles and Huberman data analysis techniques. The results of this development are expected to enrich students' learning experiences, improve collaboration, and motivate them in understanding animal and plant development material.
Pengembangan Media Monopoli sebagai Sarana Belajar dan Bermain Siswa Sekolah Dasar dalam Materi Perkembangan Hewan dan Tumbuhan Aditia, Rizky Regba; Ramazaan, Farroza Titis; Savilasari, Juwanda; Kurniawati, Wahyu; Husna, Anisya Al
Indo-MathEdu Intellectuals Journal Vol. 5 No. 5 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i5.1714

Abstract

The background is the need for an innovative approach in education to facilitate students' understanding of complex concepts. Monopoly media is developed to increase student engagement and facilitate understanding of concepts. Through interactive and interesting game elements. This study aims to develop Monopoly game-based learning media for animal and plant development material in Elementary Schools by applying the ADDIE model, which includes the analysis, design, and development stages. In the analysis stage, identification of needs and potential problems in learning is carried out. The design stage involves creating game components that are in accordance with the learning material. The development stage includes media production and validation, including the creation of game boards, question cards, and mystery cards. The subjects in this study were elementary school students, data collection techniques were carried out by interviewing and observing and data analysis was carried out using the Miles and Huberman data analysis techniques. The results of this development are expected to enrich students' learning experiences, improve collaboration, and motivate them in understanding animal and plant development material.
INTEGRASI KEARIFAN LOKAL MEMBATIK DALAM PEMBELAJARAN TEMATIK DI SEKOLAH DASAR: STRATEGI, TANTANGAN, DAN DAMPAKNYA TERHADAP SISWA Rahmania, Luthfi; Mania, Violeta Nur; Ramazaan, Farroza Titis; Aditia, Rizky Regba; Utami, Arimbi Widya; Muhtarom, Taufik
Jurnal IKA PGSD (Ikatan Alumni PGSD) UNARS Vol 16 No 2 (2025): Edisi Desember
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Abdurachman Saleh Situbondo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36841/pgsdunars.v16i2.6869

Abstract

Penelitian ini bertujuan untuk: (1) menganalisis strategi integrasi kearifan lokal membatik dalam pembelajaran tematik di Sekolah Dasar; (2) mengidentifikasi tantangan implementasi yang dihadapi guru; dan (3) mengevaluasi dampaknya terhadap siswa. Kajian dilakukan melalui studi literatur terhadap 21 artikel ilmiah terbitan tahun 2019–2025 yang relevan dengan topik. Hasil kajian menunjukkan bahwa: (1) strategi integrasi membatik diterapkan melalui pengembangan bahan ajar berbasis budaya, pembelajaran berbasis proyek, dan pendekatan partisipatif yang melibatkan guru, siswa, dan komunitas; (2) tantangan yang dihadapi mencakup keterbatasan bahan ajar, minimnya pelatihan guru, rendahnya pemahaman terhadap budaya lokal, serta kurangnya dukungan kebijakan pendidikan; dan (3) dampak integrasi membatik terbukti meningkatkan motivasi belajar, keterampilan berpikir kritis, serta membentuk karakter siswa dalam aspek kognitif, afektif, dan psikomotorik. Pembelajaran menjadi lebih kontekstual dan bermakna karena terhubung dengan budaya serta lingkungan sekitar siswa. Dengan demikian, pembelajaran tematik berbasis kearifan lokal seperti membatik perlu diimplementasikan secara sistematis melalui pengembangan kurikulum, pelatihan pendidik, dan penyediaan sumber belajar yang mendukung.