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Application of Mosaic Technique to Develop Children's Fine Motor Skills in PAUD Nurul Iman Susanti, Mirian; Manto, Manto
Jurnal Sustainable Vol. 6 No. 2 (2023): Sustainable
Publisher : Lembaga Penjaminan Mutu, IAIN Syaikh Abdurrahman Siddik Bangka Belitung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32923/kjmp.v6i2.4284

Abstract

From birth to six years of age, children participate in Early Childhood Education (ECE), a pre-basic education program that aims to prepare them for future learning through formal, non-formal, and informal means by providing them with educational stimuli that support their physical and spiritual development. Along with physical growth, children undergo a period of increased self-awareness, social competence, and environmental understanding throughout the early years of life. Researchers at PAUD Nurul Iman Desa Talang Baru want to learn more about the effects of mosaic techniques on the development of fine motor skills in young children so they can plan an appropriate study. The term "Classroom Action Research" comes from the English word "classroom research," meaning "research done in a class to find out the consequences of actions applied to a research subject in the class." This study draws on classroom actions to answer the research question. The study and conversations done led to the conclusion that the mosaic approach may help the group A children of TK ABA Khadijah Bangunjiwo Timur Kasihan Bantul strengthen their fine motor abilities.
THE EFFECT OF 3M GAMES (THROWING, CATCHING, AND KICKING) ON EARLY CHILDHOOD GROSS MOTOR SKILLS Lorenza, Dina; Manto, Manto; Susilo, Ridi Efran
Jurnal Konseling Pendidikan Islam Vol. 5 No. 2 (2024): Jurnal Konseling Pendidikan Islam
Publisher : LP2M IAI Al-Khairat Pamekasan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32806/jkpi.v5i2.171

Abstract

This study investigates the impact of 3M games (Throwing, Catching, and Kicking) on gross motor skills in early childhood in TK Harapan Bunda Empat Lawang. The research method used was an experiment with pretest and posttest control group designs. The sample of this study was 18 randomly selected early childhood children divided into two groups: the control group (n = 9) and the treatment group (n = 9). The treatment group was given an intervention in the form of 3M games for three weeks, while the control group did not receive the intervention. Data was collected using gross motor ability tests before and after the intervention. The results of the data analysis showed a significant improvement in gross motor skills in the treatment group after the 3M game intervention. In contrast, there was no substantial change in the control group. These findings indicate that 3M games effectively improve gross motor skills in early childhood. The implication of this study is the importance of including games involving throwing, catching, and kicking activities in early childhood learning programs to promote gross motor development.
Pelatihan Pengurusan Jenazah Menurut Mazhab Imam Syafi’i Manto, Manto; Anggini, Deska; Sahpitri, Dilen; Satria, Elvin; Handini, Handini; Hernando, Jelly; Rahmani, Rahmani; Putri, Mentari Dwi; Dewi, Rahmipa Sulistiya; Dewi, Ratih Mustika; Budiarti, Suci Lela
Jurnal Pengabdian kepada Masyarakat Nusantara Vol. 6 No. 2 (2025): Jurnal Pengabdian kepada Masyarakat Nusantara Edisi April - Juni
Publisher : Lembaga Dongan Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55338/jpkmn.v6i2.5930

Abstract

Kegiatan pengabdian kepada Masyarakat ini dilakukan di desa Semidang Alas Kelurahan Jokoh Kecamatan Dempo Tengah Kota Pagar Alam. Penyelenggaraan jenazah merupakan fardu kifayah, penyelenggaran jenazah mencakup dari menyiapkannya, memandikannya, mengkhafaninya, menshalatkannya, membawanya ke kubur sampai kepada menguburkannya adalah perintah agama yang ditujukan kepada kaum muslimin sebagai kelompok masyarakat. Tujuan dari program kerja ini dilaksanakan untuk memahamkan masyarakat setempat terkait penyelenggaraan jenazah berdasarkan tuntunan dari mazhaab imam Syafi’i. Program kerja ini dilaksanakan selama satu hari dengan beberapa persiapan yang maksimal. Hasil dari program kerja yang dilakukan oleh penulis yaitu memberikan pemahaman terhadap masyarakat setempat mengenai pelatihan penyelenggaraan jenazah.
The Influence of the Educational Environment on the Social-Emotional Development of Children in PAUD Tunas Ceria Pajar Bulan City Apriani, Surlita; Manto, Manto
Innovative: Journal Of Social Science Research Vol. 4 No. 2 (2024): Innovative: Journal Of Social Science Research
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/innovative.v4i2.8809

Abstract

Pendidikan Anak Usia Dini atau PAUD adalah suatu usaha pengasuhan dan pembinaan khusus anak sejak lahir sampai berusia 6 tahun, yang bertujuan merangsang anak-anak untuk membantu perkembangan sang anak. Sosial Emosional merupakan salah satu dari sekian banyak aspek perkembangan dasar anak-anak usia dini dikarenakan mereka sudah mulai berinteraksi dengan lingkungan luar keluarga. Penelitian ini menggunakan metode pendekatan kuantitatif yaitu metode yang mendapatkan data dari pengukuran variabel tertentu agar dapat mengetahui pengaruh antara pola komunikasi orang tua terhadap perkembangan bahasa anak usia dini. Berdasarkan hasil penelitian, perkembangan sosial emosional anak adalah proses belajar dalam menyesuaikan diri untuk memahami keadaan dan juga perasaan saat berinteraksi dengan orang di sekitar lingkungannya yang didapat dengan cara mengamati, mendengar, dan mempraktikkan hal-hal yang dilihatnya. Berdasarkan teori sosial emosional, anak-anak dapat melakukan proses sosialisasi aktif maupun pasif. Dengan demikian bisa ditarik kesimpulan bahwa terdapat pengaruh lingkungan keluarga terhadap berkembangnya sosial emosional anak usia dini di PAUD Tunas Ceria Desa Talang Pagar Agung sebesar 38,3%.
Application of Bowling Game Method to Introduce Numbers in PAUD Nurul Iman Sari, Novita; Manto, Manto
Innovative: Journal Of Social Science Research Vol. 4 No. 2 (2024): Innovative: Journal Of Social Science Research
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/innovative.v4i2.9406

Abstract

Play is an essential activity for children, because play for children has the same value as work and study for adults. This means that play is a means to change children's potential strengths into various abilities in children's lives later. Through play, children get multiple experiences to know the surrounding world. With the stimulation of play, children can also carry out developmental tasks. Playing bowling is a great way to help kids practice counting from one to ten. The goal of this research is to find out how the rules and strategies of bowling games affect the number recognition abilities of PAUD Nurul Iman students. Classroom action research (PTK) is used in two cycles. The findings indicate that the children of PAUD Nurul Iman from Talang Baru Village, Pajar Bulan District, Lahat Regency, were able to improve their number recognition skills through bowling ball training, which was carried out over the course of two cycles of three meetings each. The fact that the capacity to identify numerical symbols improves with each Cycle is evidence of this.
The Effect of Home Visit on Islamic Education Learning Outcomes of SMKN 2 Students in Pagar Alam City Sari, Novita; Sari, Wulan; Manto, Manto
Innovative: Journal Of Social Science Research Vol. 4 No. 5 (2024): Innovative: Journal Of Social Science Research
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/innovative.v4i5.10561

Abstract

Exams and assignments help students acquire learning goals, which they then demonstrate by actively asking and answering questions that build on these objectives. Many people in the academic community believe that students' final grades do not really reflect their academic achievement. The learning outcomes of a student may still be recognized as a measure of achievement in the cognitive sphere. This research aimed to examine the relationship between student home visits, PAI learning results, and the impact of home visits on Islamic education learning outcomes among students at State Vocational High School 2 in Pagar Alam City. An example of a descriptive quantitative study that did not succeed is this one. It uses interviews and questionnaires to characterize different parts of the population from a sample. Students at SMKN 2 Kota Pagar Alam's class X Marketing I benefit academically from home visit services. Student achievement in the classroom is directly proportional to the quality of home visit programs. Consistent with previous research by Halam, this study found that home visit services are effective when families and professional teachers work together to boost students' motivation to learn and sustain that motivation over time, leading to improved learning outcomes.
Application of Game-Based Learning to Improve Student Learning Outcomes at SDN 29 Pagar Alam Fernanda, Zulki; Manto, Manto
Innovative: Journal Of Social Science Research Vol. 4 No. 5 (2024): Innovative: Journal Of Social Science Research
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/innovative.v4i5.11056

Abstract

This research was motivated by the lack of student learning outcomes that are, on average, below KKM, the lack of variation in the application of learning models by teachers that cause students to get bored quickly in lessons, and the lack of interaction between teachers and students. This problem can be overcome by using the application of game-based learning. The purpose of this study is to improve student learning outcomes. This type of research is called classroom action research, which is carried out in two cycles, consisting of four stages: planning, implementation, observation, and reflection. This research was conducted at SDN 29 Pagar Alam. The subjects of this study were IVA students in the class, totaling 21. Data collection techniques include observation, tests, and documentation. The collection tools are student learning test result data and student observation sheets. Student learning outcomes in successive learning according to the pre-cycle, cycle I, and cycle II comparison. Pre-cycle by 23.8%, then increased in cycle I by 52.3%, and then increased again in cycle II by 90.4%, so using Game-Based Learning can improve student learning outcomes. The driving factor of this research is the ability of teachers to manage classrooms well and the effective use of learning media to increase student focus on learning. At the same time, the inhibiting factors include noise from outside the school. However, this can be overcome by providing guidance, motivation, and more intensive diversion to students. It can be concluded that applying Game-Based Learning can improve student learning outcomes.
Application of Color Play with Yarn Media to Develop Children's Creativity in PAUD Nurul Iman Indriani, Soneta; Manto, Manto
Innovative: Journal Of Social Science Research Vol. 4 No. 5 (2024): Innovative: Journal Of Social Science Research
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/innovative.v4i5.11090

Abstract

Children's creativity can be developed through play because if balanced with play, children can learn to control themselves. Therefore, this study plans to find out whether colour plays with yarn media can develop early childhood creativity in PAUD Nurul Iman, Talang Baru Village, Pajar Bulan District, and find out the supporting and inhibiting factors in the development of early childhood creativity through colour play. The research method used in this study is Classroom Action Research, which is research conducted in a class to determine the consequences of actions applied to a research subject in that class. Based on the results of research conducted for two cycles and each cycle carried out for three meetings, it can be concluded that the increase in creativity in PAUD Nurul Iman children, Talang Baru Village, Pajar Bulan District, Lahat Regency occurred because of learning carried out through colouring activities with yarn media. This is shown by the increase in children's creativity in each cycle. Based on the data in this study, the creativity of PAUD Nurul Iman children, Talang Baru Village, Pajar Bulan District, Lahat Regency, in each cycle has increased to 80.6% of 21 children.