Wulandari, Nisa A'rafiyah Tri
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Peningkatan Keterampilan Digital Guru di Kota Tangerang Selatan Melalui Pelatihan Pembuatan Bahan Ajar Interaktif Berbasis Web Sucipto, Sucipto; Jaya, Fitra; Sumiyati, Sri; Mukhtar, Mutia Kamalia; Ningrum, Siti Utami Dewi; Wulandari, Nisa A'rafiyah Tri
Publikasi Pendidikan Vol 14, No 2 (2024)
Publisher : Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/publikan.v14i2.58553

Abstract

Kompetensi guru dalam mempersiapkan media pembelajaran berbasis web merupakan salah satu bagian dari keterampilan digital yang perlu ditingkatkan. Atas dasar hal itu, peningkatan keterampilan digital guru melalui pelatihan pembuatan bahan ajar interaktif berbasis web di Kota Tangerang Selatan penting untuk dilakukan. Peningkatan keterampilan digital ini dilakukan dengan menggunakan metode pelatihan dan pendampingan. Sasaran pelatihan dan pendampingan ini adalah guru-guru sekolah dasar di Kota Tangerang Selatan. Pelatihan ini merupakan bentuk kerja sama antara Universitas Terbuka dengan Dinas Pendidikan Kota Tangerang Selatan. Kegiatan pelatihan dan pendampingan ini diawali dengan sosialisasi, dilanjutkan dengan dua kali sesi pelatihan dan pendampingan. Guru yang pada awalnya belum familiar dan memiliki keterampilan dalam mengembangkan bahan ajar berbasis web, berhasil mengembangkan dan menghasilkan bahan ajar interaktif berbasis web untuk siswa sekolah dasar melalui pelatihan dan pendampingan ini.
Reimagining history education through the arts: An exploratory study on active and experiential learning Ningrum, Siti Utami Dewi; Wulandari, Nisa A'rafiyah Tri; Mukhtar, Mutia Kamalia; Sambudi, Muhammad Nirwan; Dewi, Siti Trisna
Jurnal Sinar Edukasi Vol 7 No 01 (2026): Jurnal Sinar Edukasi [in progress]
Publisher : Institute of Information Technology and Social Science (IITSS)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61346/jse.v7i01.321

Abstract

History education is often text-based and tends to fall short in connecting students with emotional and reflective experiences of the past. This study aims to explore various forms of art, such as novels, films, paintings, and songs, as media for history education that can foster active engagement and experiential learning among students. Through an interdisciplinary approach that maps the potential and functions of artistic works within the context of history education, this study highlights how art can serve as a powerful narrative medium to enrich critical understanding, empathy, and personal reflection on historical events in Indonesia. The research findings indicate that works of art have the capacity to serve as humanistic historical material, challenge dominant narratives, and foster a deeper connection between students and the past. This exploratory mapping provides a conceptual foundation for the development of innovative, student-centered history learning strategies that are more emotionally engaging, culturally relevant, and intellectually stimulating.
Designing the future of Pancasila education: A needs analysis for interactive Android-based digital learning materials in primary schools Wulandari, Nisa A'rafiyah Tri; Awaliyah, Siti; Ningrum, Siti Utami Dewi; Mukhtar, Mutia Kamalia; Yuriananta, Renda; Risnawati, Erna; Mujiono, Mujiono; Eliana, Eka Analita
Jurnal Sinar Edukasi Vol 7 No 01 (2026): Jurnal Sinar Edukasi [in progress]
Publisher : Institute of Information Technology and Social Science (IITSS)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61346/jse.v7i01.328

Abstract

Pancasila education in primary schools is pivotal for early character formation, yet teachers face limited digital teaching media, low learner engagement, and weak technology integration, especially in resource-constrained settings. This study aimed to identify pedagogical, content, and technical requirements for an Android-based application, GO-PANCASILA, for Grade-4 learners. Using a Research and Development approach, the study combined the 4D model (Define, Design, Develop, Disseminate) with the Waterfall SDLC, focusing on the Define and Design phases as a needs analysis. Data were collected through literature review, classroom observations, and semi-structured interviews with teachers and students, then thematically analyzed and triangulated. Findings showed that teachers struggle to create contextual materials, choose relevant methods, and manage instructional time, while students prefer multimedia-based interactive learning. Key needs include engaging visual content, reflective quizzes, and integration of Pancasila values into daily experiences. These findings provide a foundation for developing GO-PANCASILA as an adaptive learning solution supporting character formation and civic literacy.