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The Impact of Using Audio-Visual Interactive Media in Learning Mathematics Setiawati, Linda Mardiani; Mahsup; Abdillah; Syaharuddin
Indonesian Journal of Educational Research and Review Vol. 7 No. 2 (2024): July 2024
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijerr.v7i2.63824

Abstract

In the process of learning mathematics, there are various problems, including student background, learning interest, motivation, and attitude. Based on this, this study aims to examine the effect of using audio-visual interactive media on understanding the concept of mathematics learning. The type of research used is Meta-analysis research. The research subjects are at the elementary, junior high, and high school levels. The data source is the results of previous research relevant to the research topic that meets the criteria of inclusion and exclusion. From Google Scholar, DOAJ, and Scopus indexers. The research flow are determining the research topic; developing and validating the review protocol; searching for literature; analysis; drawing conclusions; and the last stage of reporting the results. The search results found 47 eligible data with the number of students (N), F-count value, t-count value, and r-count value. The data were analyzed using JASP software by inputting the Effect Size (ES) and Standard Error (SE) values. The results of the analysis of the moderator variable test of audio-visual media-based learning for students with a P-regression value of -1.041 are greater than 0.298, meaning that the Ha Accepted hypothesis and the summary effect value are 70% with a high category. There are also the results of data analysis obtained from JASP software simulations showing a significant effect on mathematics learning media, one of which is based on Adobe Flash media at the high school level based on the results of the summary effect of 85% with a high category.
Measuring the Difficulty Level of Mathematical Problems Based on Polya Criteria Nurhalimah, Atin; Mandailina, Vera; Mahsup; Syaharuddin
Journal of Education Reseach and Evaluation Vol 6 No 4 (2022): November
Publisher : LPPM Undiksha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jere.v6i4.46316

Abstract

Mathematics learning needs to be directed in understanding mathematical concepts and principles because it will be necessary for solving mathematical problems, problems in other disciplines, and problems in everyday life. But sometimes, we make mistakes both intentional and unintentional so that they will have an impact on the results of the mathematical problems we work on. Today many studies discuss the difficulty of students in solving math problems but there has been no research that discusses further the level of difficulty. This study aims to analyze the level of error students solve math problems according to Polya criteria, student errors based on education level, based on focus areas, and student errors based on other moderator variables. The method in this study uses meta-analysis. Data must meet the inclusion and exclusion criteria of indexing databases such as Scopus, DOAJ, WorldCat, Google Scholar, and Garuda Portal. The data was analyzed using JASP software. The results showed that of the 53 data that met the eligibility criteria obtained error rate information on criteria (1) understanding of problems by 37%, (2) devising a plan by 36%, (3) carrying out the plan by 36%, and (4) looking back by 44%. Based on the focus field focus obtained the RE Model for the highest error is in the case of number patterns when compared to algebraic and geometric cases.
The Impact of Card-Based Learning Methods on Math Learning Solehah, Azmiatun; Vera Mandailina; Mahsup; Abdillah; Wasim Reza
JST (Jurnal Sains dan Teknologi) Vol. 13 No. 1 (2024): April
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jstundiksha.v13i1.65294

Abstract

There have been many applications of card-based learning methods in education, one of which is in mathematics lessons. However, no one has discussed more specifically the impact of card-based learning methods with many variations, such as making math, card sorting, index cards, flashcards and other cards in mathematics lessons. This research aims to analysed how card-based learning methods significantly impact mathematics learning. The methods used in this research are quantitative and meta-analysis. Data sources are research results relevant to the research topic and meet the inclusion and exclusion criteria. Data were analysed using JASP software by inputting Effect Size (ES) and Standard Error (SE) values. The data collection method uses a literature study. The cumulative data analysis of the card-based learning method showed many variations in mathematics learning, totalling 68%. The analysis results based on the type of card that has the highest influence on mathematics learning is card sort, with a percentage of 73% in the medium category. These results show that the card-based method significantly impacts mathematics learning. So, the results of this research can be used as a reference for applying card-based methods in mathematics lessons.