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Problematika Pembelajaran Bahasa Indonesia bagi Siswa Kelas IV di Sekolah Dasar Haryemi, Ifa
DIDAKTIS : Jurnal Pendidikan Bahasa dan Sastra Indonesia Vol 1 No 2 (2023): DIDAKTIS: Jurnal Pendidikan Bahasa dan Sastra Indonesia
Publisher : Fakultas Sastra Universitas Muslim Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33096/didaktis.v1i2.304

Abstract

This study aims to find out the problems that occur in learning Indonesian in elementary schools, especially class IV SDN Gili Barat, Kamal District, Bangkalan Regency, East Java. Participants in this study were class IV teachers and 18 male students and 8 female students with a total of 26 students. Data collection techniques used in this study were observation, interviews, questionnaires and tests. The first step before observing learning in class, the researcher conducted a case study at school. Furthermore, researchers made observations of student learning in the classroom with the aim of observing the state of the class during direct learning. The instruments used by the researchers were interview sheets with class teachers, observation sheets in class, student questionnaires and oral tests in the form of reading material. The reading material used by researchers is reading text in student books with the title "Weather Conditions". The results showed that the problems in learning Indonesian in class IV-A SDN Gili Barat were that there were some students who lacked vocabulary mastery because students did not use Indonesian in the school environment, inadequate learning facilities and lack of student activity in class and there were 3 students in the category of reading fluently, 7 students can read and 16 students can read fluently.
PENGEMBANGAN BAHAN AJAR BERBASIS GAMIFICATION TERHADAP KEEFEKTIFAN BELAJAR SISWA MATERI IPAS A'yun, Dya Qurotul; Mardiyana, Isna Ida; Haryemi, Ifa
Jurnal Pendidikan Fisika FKIP UM Metro Vol 12, No 1 (2024)
Publisher : UNIVERSITAS MUHAMMADIYAH METRO

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/jpf.v12i1.9272

Abstract

Kemajuan dunia teknologi yang mendunia telah berpengaruh terhadap segala aspek kehidupan baik di bidang ekonomi, politik, kebudayaan, dan bahkan di dunia pendidikan. Guru perlu memahami bagaimana cara siswanya belajar dan mencarikan cara terbaik dengan memanfaatkan kemajuan teknologi. Gamification merupakan salah satu dari perkembangan teknologi yang bisa dimanfaatkan dalam pembelajaran. Proses pembelajaran tentu saja tidak dapat terlepas dari pemanfaatan bahan ajar. Tujuan penelitian ini untuk mendeskripsikan kefektifan pemanfaatan teknologi gamification. Penelitian ini merupakan penelitian pengembangan dengan model 4-D yang dikembangkan oleh Thiagarajan. Berdasarkan hasil penelitian, untuk mengetahui keefektifan hasil belajar dengan menggunakan tes hasil belajar. Berdasarkan tes hasil belajar dilanjutkan dengan melaksanakan pengolahan data dan dianalisis dengan kriteria maka diperoleh nilai 82,68% dengan kriteria sangat efektif. Kesimpulan dari penelitian ini yaitu Pengembangan bahan ajar berbasis gamification sangat efektif terhadap hasil belajar siswa.Kata Kunci: gamification, keefektifan, pengembangan