Marlita, Ichda Nurul
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Peningkatan Hasil Belajar IPAS Melalui Model Pembelajaran TGT Berbasis Media FTB Marlita, Ichda Nurul; Masfuah, Siti; Riswari, Lovika Ardana
Al-Madrasah: Jurnal Ilmiah Pendidikan Madrasah Ibtidaiyah Al-Madrasah Vol. 7, No. 4 (Oktober 2023)
Publisher : Sekolah Tinggi Ilmu Al-Qur'an (SIQ) Amuntai Kalimantan Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35931/am.v7i4.2683

Abstract

Peneltian ini dilaksanakan dengan tujuan mendeskripsikan peningkatan hasil belajar IPAS melalui model pembelajaran TGT berbasis media FTB. Penelitian ini menggunakan pendekatan Penelitian Tindakan Kelas (PTK) dengan menggunakan desain penelitian Kemmis & Mc Taggart. Penelitian tindakan kelas ini dilaksanakan di SD Muhammadiyah Birrul Walidain dengan subjek penelitian 30 siswa. Peneilitian ini dilakukan melalui 2 siklus dengan setiap siklusnya terdiri 2 pertemuan. Dalam setiap pertemuan melalui 4 tahap yakni: perencanaan, pelaksanaan tindakan, observasi, dan refleksi. Teknik pengumpulan data yang digunakan melalui tes, wawancara dan observasi. Analisis data yang digunakan adalah analisis kuantitatif dan kualitatif. Hasil penelitian membuktikan bahwa hasil belajar siswa pada muatan IPAS mengalami peningkatan setiap siklusnya, hal ini terbukti dari siklus I hasil belajar pada elemen pemahaman IPAS siswa memperoleh keberhasilan sebesar 66,67% dan siklus II meningkat mencapai 86,67% sedangkan pada elemen keterampilan proses siswa siklus I memperoleh 65,60%, naik pada siklus II mencapai 76,66%. Berdasarkan hasil penelitian tersebut, dapat disimpulkan bahwa model pembelajaran TGT berbasis media FTB dapat meningkatkan hasil belajar IPAS siswa kelas IV SD Muhammadiyah Birrul Walidain.
Analisis Penggunaan Media Pembelajaran Wordwall Game dalam Pembelajaran Matematika di Sekolah Dasar Marlita, Ichda Nurul; Patonah, Siti; Ariestanti, Evy; Miyono, Noor
Jurnal Studi Guru dan Pembelajaran Vol. 7 No. 2 (2024): Mei - Agustus 2024
Publisher : Universitas Cokroaminoto Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30605/jsgp.7.2.2024.4229

Abstract

This research was motivated by the lack of use of technology-based learning media in mathematics learning for class VA students at Sendangguwo 01 State Elementary School student learning activity was low and learning seemed monotonous so students were less enthusiastic about studying mathematics. This research aims to analyze the use of wordwall game-based learning media on students' mathematics learning activities. This research uses a qualitative descriptive research method. This research was carried out in the class of VA Sendangguwo 01 State Elementary School, with 27 students as research subjects. Data collection techniques used were observation and interviews. The data analysis used is data collection, data reduction, data presentation and conclusions. The results of the research prove that the word wall game learning media is an interactive media that is easy to use and in learning activities can make a good contribution as a form of supporting mathematics learning activities for class VA students at Sendangguwo 01 State Elementary School. So it can be concluded that the wordwall game media has become a technology-based media in the 5.0 era. which is easy to use, interesting and creates learning, especially in mathematics subjects so that it is effective in increasing student learning activities.