Laela, Neng Linda Badratul
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Aplikasi Multiplatform Sayur Kita untuk Meningkatkan Efisiensi Pedagang Pasar Yudha, Bima Aprie; Antopo, Saeful Anas Fitri; Laela, Neng Linda Badratul
JTIM : Jurnal Teknologi Informasi dan Multimedia Vol 6 No 2 (2024): August
Publisher : Puslitbang Sekawan Institute Nusa Tenggara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35746/jtim.v6i2.524

Abstract

Markets are an essential part of the economic ecosystem, often facing various challenges for traders. One of the issues they encounter is the limited time for conducting transactions with both consumers and suppliers. This condition significantly impacts business performance and the quality of stock, influenced by various factors such as weather, time constraints, and the shipping process. This research aims to determine and analyze the development of applications that make buying and selling easier between traders and suppliers online, which can be accessed at any time. This application is integrated into various platforms, both via mobile and web, to enable traders to carry out transactions quickly, effectively and efficiently in terms of time, ef-fort and cost. Apart from that, this research is to facilitate transactions between market traders and suppliers, as well as expand the reach of online markets, especially regarding time con-straints and stock availability. By adopting an integrated multiplatform application develop-ment approach, this research aims to facilitate transactions between market traders and suppli-ers, as well as expand the market reach online, particularly addressing time limitations and stock availability. The development method used is the Waterfall method, which includes re-quirements analysis, system design, implementation, testing, and maintenance. The result of this research is an application called "Sayur Kita," a cross-platform application that helps traders con-duct transactions quickly and efficiently through mobile and web platforms, usable on various devices. Testing was conducted using the black box method, and the results showed that all fea-tures operated as expected. Therefore, this application can help improve the efficiency of market traders in conducting transactions with suppliers and traders online.
Aplikasi Jadwal Pintar Berbasis Gamifikasi untuk Optimalkan Produktivitas Waktu bagi Mahasiswa Maulana, Ade; Wardana, Ferik Bagas; Hanafri, Muhammad Iqbal; Laela, Neng Linda Badratul
JTIM : Jurnal Teknologi Informasi dan Multimedia Vol 6 No 2 (2024): August
Publisher : Puslitbang Sekawan Institute Nusa Tenggara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35746/jtim.v6i2.565

Abstract

Time productivity is a significant challenge for students in the digital age, where they often struggle to manage their time effectively, which can impact their academic performance and life balance. This study aims to develop and test a "Gamification-Based Smart Schedule Application" designed to enhance students' time productivity through an engaging and interactive approach. The research method employs an experimental quantitative design, encompassing needs analy-sis, design, development, and evaluation of the application with gamification elements such as leaderboards and Experience Points (XP). The application was tested with 30 students from vari-ous departments at Institut Bina Sarana Global, with data collected through pre-test and post-test questionnaires. A paired t-test was used to analyze the data and compare the mean scores of pre-test and post-test to identify significant differences in time productivity, time management, timely task completion, and student motivation. The results indicate that gamification elements positively contribute to user engagement and adherence to schedules, with significant im-provements in all measured aspects. Statistical analysis shows that the application is effective in helping students optimize their time productivity. Data analysis from the pre-test and post-test of 30 participants reveals an average score increase of 9.4 points (p < 0.05) after using the applica-tion, reflecting its effectiveness in improving time management and timely task completion. The Gamification-Based Smart Schedule Application offers an innovative solution to the time man-agement issues commonly faced by students, and the study highlights the significant potential of using gamification in educational contexts to enhance engagement and learning effectiveness.
Evaluasi Penggunaan Teknologi Informasi DAPODIK dengan Metode DeLone dan McLean Arwin, Achmad Rofiqi; Ferawati, Ferawati; Laela, Neng Linda Badratul
JSAI (Journal Scientific and Applied Informatics) Vol 8 No 2 (2025): Juni
Publisher : Fakultas Teknik Universitas Muhammadiyah Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36085/jsai.v8i2.8405

Abstract

This study aims to evaluate the Basic Education Data System (DAPODIK) based on the DeLone & McLean model using a descriptive statistical analysis approach. The evaluation results show that the Information Quality dimension received the highest score of 86.44%, reflecting users' positive perceptions of the system's data accuracy, completeness, and relevance. The Service Quality dimension scored 84.40%, indicating good responsiveness and technical support, although there is still room for improvement in communication and service continuity. The Use dimension reached 85.33%, suggesting that the system is extensively utilized in educational operational activities. User Satisfaction obtained a score of 82.83%, the lowest among the five dimensions, yet it still reflects a high level of satisfaction, with potential for improvement in technical and user experience aspects. Meanwhile, the Net Benefits dimension scored 85.33%, signifying that the DAPODIK system provides positive impacts on work efficiency, data accuracy, and administrative coordination. These findings indicate that overall, the DAPODIK system performs well and offers tangible benefits, but continuous improvements are needed to optimize user experience and system effectiveness.
Perbandingan Model Smart Fire Detection System : Konvensional VS Berbasis IoT Multi-Sensor dengan IFTTT dalam Peningkatan Kewaspadaan Dini Alawiyah, Pileria; Nasyah, Maharani; Sunardi, Rudy; Laela, Neng Linda Badratul
Dinamik Vol 30 No 2 (2025)
Publisher : Universitas Stikubank

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35315/dinamik.v30i2.10158

Abstract

Kebakaran masih menjadi masalah serius dengan dampak besar, baik secara materi maupun korban jiwa. Deteksi yang lambat dan alarm konvensional yang tidak responsif menjadi penyebab utama tingginya tingkat kerusakan. Penelitian ini mengusulkan sistem deteksi kebakaran berbasis Internet of Things (IoT) yang mengintegrasikan multi-sensor dengan platform IFTTT (If This, Then That). Sistem ini menggabungkan sensor asap (MQ5, MQ9), suhu (DHT22), dan api, dengan NodeMCU ESP8266 sebagai pusat kendali, serta mengirim notifikasi real-time melalui WhatsApp. Tujuannya adalah meningkatkan akurasi deteksi dan mengurangi alarm palsu. Pengujian dilakukan dengan membandingkan sistem konvensional dan sistem IoT pada berbagai skenario kebakaran. Hasil menunjukkan bahwa sistem IoT memiliki keunggulan dalam kecepatan notifikasi (kurang dari 10 detik) dan kemampuan menyampaikan lokasi secara akurat. Meskipun memerlukan biaya awal lebih tinggi, efektivitas sistem ini dalam meningkatkan respons darurat menjadikannya solusi yang layak. Sistem ini cocok diterapkan di rumah, kantor, maupun fasilitas industri, serta memiliki potensi besar dalam pengembangan sistem keselamatan kebakaran yang lebih adaptif dan efisien di masa depan