p-Index From 2020 - 2025
0.817
P-Index
This Author published in this journals
All Journal Basica
Claim Missing Document
Check
Articles

Found 4 Documents
Search

Peran Media Pembelajaran dan Permainan dalam Meningkatkan Motivasi Belajar Siswa Sultonurohmah, Nina
BASICA Journal of Arts and Science in Primary Education Vol 3 No 2 (2023)
Publisher : Program Studi Pendidikan Guru Madrasah Ibtidaiyah INSURI Ponorogo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37680/basica.v3i2.4632

Abstract

A media is an intermediary or anything that is used for a process of transmitting messages or information that can stimulate students' thoughts, feelings and will so that it can encourage teaching and learning. Apart from learning media, games that are connected to learning material are also very helpful in creating interesting and enjoyable learning. Such games that involve students are: exploratory play, dynamic play (energetic play), skillful play, social play, imaginative play, and puzzle games. -it-out play). Through games, students' thinking and socializing abilities can be improved. Motivation in the learning process is also very necessary to make learning enjoyable. Teachers can provide motivation in the classroom in the form of: giving points, praise, prizes, group work, competition, goals and level of aspiration, sarcasm, assessments, field trips and excursions, educational films and learning via radio. The role of learning media and games in increasing student motivation in class is very necessary to eliminate feelings of boredom and saturation in learning. With media, games and motivation provided by the teacher, learning will be interactive, meaningful and fun and students will easily accept the teacher's explanations, the teacher will also be helped in explaining the material.
The Effectiveness of Using Canva Application as A Science Learning Media in Elementary Schools Susanti, Dyah Aris; Sultonurohmah, Nina; Purwitasari, Eva Dewi
BASICA Journal of Primary Education
Publisher : Program Studi Pendidikan Guru Madrasah Ibtidaiyah INSURI Ponorogo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37680/basica.v4i2.6393

Abstract

This study aims to analyze the effectiveness of using the Canva application as a learning medium in science subjects at elementary schools through a literature review method. The data used are secondary data obtained from various journals, scientific articles, and conference proceedings. The analysis of six scientific works indicates that the use of Canva has a positive impact on increasing students' learning motivation, academic performance, and creativity. Canva's features, which allow the creation of interactive learning media such as videos and visualizations of abstract concepts, facilitate educators in delivering material. Additionally, Canva helps enhance students' science literacy by presenting engaging content aligned with 21st-century technological advancements. The platform is also considered practical and user-friendly for teachers, requiring no special design skills. However, some limitations were identified in its application, such as the frequent combination of Canva with other learning media and suboptimal implementation in online learning. In conclusion, Canva is an innovative, effective, and relevant learning tool to improve the quality of science education in elementary schools.
Peran Media Pembelajaran dan Permainan dalam Meningkatkan Motivasi Belajar Siswa Sultonurohmah, Nina
BASICA Vol. 3 No. 2 (2023)
Publisher : Program Studi Pendidikan Guru Madrasah Ibtidaiyah INSURI Ponorogo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37680/basica.v3i2.4632

Abstract

A media is an intermediary or anything that is used for a process of transmitting messages or information that can stimulate students' thoughts, feelings and will so that it can encourage teaching and learning. Apart from learning media, games that are connected to learning material are also very helpful in creating interesting and enjoyable learning. Such games that involve students are: exploratory play, dynamic play (energetic play), skillful play, social play, imaginative play, and puzzle games. -it-out play). Through games, students' thinking and socializing abilities can be improved. Motivation in the learning process is also very necessary to make learning enjoyable. Teachers can provide motivation in the classroom in the form of: giving points, praise, prizes, group work, competition, goals and level of aspiration, sarcasm, assessments, field trips and excursions, educational films and learning via radio. The role of learning media and games in increasing student motivation in class is very necessary to eliminate feelings of boredom and saturation in learning. With media, games and motivation provided by the teacher, learning will be interactive, meaningful and fun and students will easily accept the teacher's explanations, the teacher will also be helped in explaining the material.
The Effectiveness of Using Canva Application as A Science Learning Media in Elementary Schools Susanti, Dyah Aris; Sultonurohmah, Nina; Purwitasari, Eva Dewi
BASICA Vol. 4 No. 2 (2024)
Publisher : Program Studi Pendidikan Guru Madrasah Ibtidaiyah INSURI Ponorogo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37680/basica.v4i2.6393

Abstract

This study aims to analyze the effectiveness of using the Canva application as a learning medium in science subjects at elementary schools through a literature review method. The data used are secondary data obtained from various journals, scientific articles, and conference proceedings. The analysis of six scientific works indicates that the use of Canva has a positive impact on increasing students' learning motivation, academic performance, and creativity. Canva's features, which allow the creation of interactive learning media such as videos and visualizations of abstract concepts, facilitate educators in delivering material. Additionally, Canva helps enhance students' science literacy by presenting engaging content aligned with 21st-century technological advancements. The platform is also considered practical and user-friendly for teachers, requiring no special design skills. However, some limitations were identified in its application, such as the frequent combination of Canva with other learning media and suboptimal implementation in online learning. In conclusion, Canva is an innovative, effective, and relevant learning tool to improve the quality of science education in elementary schools.