Claim Missing Document
Check
Articles

Found 2 Documents
Search

Exploring Student Preferences for Counseling Modalities: Online vs. Face-to-Face in Islamic Higher Education Institutions Awad, Faizah Binti; Muh. Shaleh; Rezki, Anita; Tonn-Meller, Horst
KONSELOR Vol. 14 No. 2 (2025): KONSELOR
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/02025142119-0-86

Abstract

This study examines the factors that influence the use of online counselling services and the preferences of students in Islamic Higher Education Institutions (PTKI) in Kendari City, Indonesia.  The research addresses four critical concerns by employing a quantitative method and an explanatory approach:  (1) What are the preferences of students regarding online counselling?  (2) What is the method by which students and faculty at PTKI implement online counselling?  (3) What are the factors that influence students' decision to choose online counselling over in-person counselling?  and (4) What are the factors that support and hinder the utilisation of online counselling services?  Data were gathered from 214 pupils in three PTKIs using the Online Counselling Attitude Scale (OCAS).  The results suggest that students prefer online counselling primarily due to its time efficiency and accessibility.  Nevertheless, concerns persist regarding the loss of personal connection with counsellors and the confidentiality of their interactions.  These results emphasise the necessity for PTKI to enhance counsellor training and fortify its digital counselling infrastructure to guarantee the ethical and effective deliverance of online services.
Gamified Learning in Islamic Higher Education: A TAM-Based Descriptive Study on Kahoot Usage in EFL Rezki, Anita; Atikah, Dewi; Tonn-Meller, Horst
AL LUGHAWIYAAT Vol. 6 No. 3 (2025): October
Publisher : IAIN KENDARI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31332/alg.v6i3.12495

Abstract

This study aims to evaluate students' perceptions of using Kahoot! as a gamified learning tool in the context of English language instruction at IAIN Kendari. Involving 62 students from various academic programs, the research adopts the Technology Acceptance Model (TAM) framework, which includes four main constructs: Perceived Ease of Use, Perceived Usefulness, Attitude Toward Use, and Behavioral Intention to Use. A structured questionnaire, adapted from Suh & Han, 2002 and Davis, 1989, was used to quantitatively measure student perceptions. The findings indicate that the majority of respondents provided positive feedback across all measured constructs. Students reported that Kahoot! was easy to use, improved their learning productivity, and created an enjoyable and interactive classroom environment. Furthermore, most students expressed their intention to continue using Kahoot! in future lessons and to recommend it to peers and lecturers. These results reinforce the effectiveness of gamification, particularly through Kahoot!, in enhancing student engagement, motivation, and academic outcomes. The study recommends broader integration of gamified platforms like Kahoot! to foster dynamic and participatory learning environments in higher education.