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Journal : Jurnal Pengabdian Pada Masyarakat METHABDI

PENINGKATAN KOMPETENSI SISWA SMK GELORA JAYA NUSANTARA MELALUI PELATIHAN KONFIGURASI ROUTER DAN VLAN Jamaluddin, Jamaluddin; Harianja, Eva Julia G.; Purba, Eviyanti Novita; Perangin-angin, Resianta; Purba, Mufria J.; Nainggolan, Rena; Lumbantoruan, Gortap; Hutapea, Marlyna I.; Siringoringo, Rimbun; Simamora, Roni J.; Saragih, Rijois I. E.; Zalukhu, Delianus; Panjaitan, Calvin Nicolas; Marpaung, Flora; Sitorus, Hegi Audria
Jurnal Pengabdian Pada Masyarakat METHABDI Vol 3 No 1 (2023): Jurnal Pengabdian Pada Masyarakat METHABDI
Publisher : Universitas Methodist Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46880/methabdi.Vol3No1.pp44-48

Abstract

This community service activity is an implementation of the tridharma of higher education to provide knowledge to students of SMK Gelora Jaya Nusantara, especially class XI students majoring in network computer engineering (TKJ). The material provided is router configuration and virtual LAN, this material is useful for participants, because it is one of the topics in the competency exam. This service activity starts from the preparation stage carried out by the team and is carried out on June 20, 2023 in the computer laboratory of SMK Gelora Jaya Nusantara. This service activity was carried out in collaboration with the Program Studi D3 Manajemen Informatika dan Komputerisasi Akuntansi with SMK Gelora Jaya Nusantara.
Peningkatan Kemampuan Logika Siswa SDN 060934 melalui Game Edukasi “Lucky Box” Berbasis Multimedia Jamaluddin, Jamaluddin; Simamora, Roni Jhonson; Ndruru, Yufita Friska; Harianja, Eva Julia G.; Purba, Eviyanti N.; Hutapea, Marlyna I.; Manalu, Darwis R.; Lumbantoruan, Gortap; Siringoringo, Rimbun; Saragih, Rijois I. E.; Nainggolan, Rena; Perangin-angin , Resianta; Napitupulu, Merry Anna
Jurnal Pengabdian Pada Masyarakat METHABDI Vol 4 No 2 (2024): Jurnal Pengabdian Pada Masyarakat METHABDI
Publisher : Universitas Methodist Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46880/methabdi.Vol4No2.pp224-228

Abstract

This community service activity aims to improve the logic skills of students at SDN 060934 through the application of multimedia-based educational games. By identifying the problems students face in understanding logic concepts, the program is designed to provide an engaging and interactive learning experience. The implementation of activities includes socialization, training, and the use of educational games that have been selected based on student needs. Evaluation results showed a significant improvement in students' logic skills, with the average pre-test score increasing from 65 to 85 in the post-test. In addition, students also reported a more enjoyable learning experience and higher motivation to learn. Although challenges related to technological infrastructure still need to be overcome, this activity proves that educational games can be effectively integrated in the learning process to support the development of critical thinking skills among students. It is recommended that this method be applied more widely in other schools in an effort to improve the quality of education in Indonesia
PENINGKATAN KOMPETENSI SISWA SMK GELORA JAYA NUSANTARA MELALUI PELATIHAN KONFIGURASI ROUTER DAN VLAN Jamaluddin, Jamaluddin; Harianja, Eva Julia G.; Purba, Eviyanti Novita; Perangin-angin, Resianta; Purba, Mufria J.; Nainggolan, Rena; Lumbantoruan, Gortap; Hutapea, Marlyna I.; Siringoringo, Rimbun; Simamora, Roni J.; Saragih, Rijois I. E.; Zalukhu, Delianus; Panjaitan, Calvin Nicolas; Marpaung, Flora; Sitorus, Hegi Audria
Jurnal Pengabdian Pada Masyarakat METHABDI Vol 3 No 1 (2023): Jurnal Pengabdian Pada Masyarakat METHABDI
Publisher : Universitas Methodist Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46880/methabdi.Vol3No1.pp44-48

Abstract

This community service activity is an implementation of the tridharma of higher education to provide knowledge to students of SMK Gelora Jaya Nusantara, especially class XI students majoring in network computer engineering (TKJ). The material provided is router configuration and virtual LAN, this material is useful for participants, because it is one of the topics in the competency exam. This service activity starts from the preparation stage carried out by the team and is carried out on June 20, 2023 in the computer laboratory of SMK Gelora Jaya Nusantara. This service activity was carried out in collaboration with the Program Studi D3 Manajemen Informatika dan Komputerisasi Akuntansi with SMK Gelora Jaya Nusantara.
Peningkatan Kemampuan Logika Siswa SDN 060934 melalui Game Edukasi “Lucky Box” Berbasis Multimedia Jamaluddin, Jamaluddin; Simamora, Roni Jhonson; Ndruru, Yufita Friska; Harianja, Eva Julia G.; Purba, Eviyanti N.; Hutapea, Marlyna I.; Manalu, Darwis R.; Lumbantoruan, Gortap; Siringoringo, Rimbun; Saragih, Rijois I. E.; Nainggolan, Rena; Perangin-angin , Resianta; Napitupulu, Merry Anna
Jurnal Pengabdian Pada Masyarakat METHABDI Vol 4 No 2 (2024): Jurnal Pengabdian Pada Masyarakat METHABDI
Publisher : Universitas Methodist Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46880/methabdi.Vol4No2.pp224-228

Abstract

This community service activity aims to improve the logic skills of students at SDN 060934 through the application of multimedia-based educational games. By identifying the problems students face in understanding logic concepts, the program is designed to provide an engaging and interactive learning experience. The implementation of activities includes socialization, training, and the use of educational games that have been selected based on student needs. Evaluation results showed a significant improvement in students' logic skills, with the average pre-test score increasing from 65 to 85 in the post-test. In addition, students also reported a more enjoyable learning experience and higher motivation to learn. Although challenges related to technological infrastructure still need to be overcome, this activity proves that educational games can be effectively integrated in the learning process to support the development of critical thinking skills among students. It is recommended that this method be applied more widely in other schools in an effort to improve the quality of education in Indonesia