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Peningkatan Kemampuan Logika Siswa SDN 060934 melalui Game Edukasi “Lucky Box” Berbasis Multimedia Jamaluddin, Jamaluddin; Simamora, Roni Jhonson; Ndruru, Yufita Friska; Harianja, Eva Julia G.; Purba, Eviyanti N.; Hutapea, Marlyna I.; Manalu, Darwis R.; Lumbantoruan, Gortap; Siringoringo, Rimbun; Saragih, Rijois I. E.; Nainggolan, Rena; Perangin-angin , Resianta; Napitupulu, Merry Anna
Jurnal Pengabdian Pada Masyarakat METHABDI Vol 4 No 2 (2024): Jurnal Pengabdian Pada Masyarakat METHABDI
Publisher : Universitas Methodist Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46880/methabdi.Vol4No2.pp224-228

Abstract

This community service activity aims to improve the logic skills of students at SDN 060934 through the application of multimedia-based educational games. By identifying the problems students face in understanding logic concepts, the program is designed to provide an engaging and interactive learning experience. The implementation of activities includes socialization, training, and the use of educational games that have been selected based on student needs. Evaluation results showed a significant improvement in students' logic skills, with the average pre-test score increasing from 65 to 85 in the post-test. In addition, students also reported a more enjoyable learning experience and higher motivation to learn. Although challenges related to technological infrastructure still need to be overcome, this activity proves that educational games can be effectively integrated in the learning process to support the development of critical thinking skills among students. It is recommended that this method be applied more widely in other schools in an effort to improve the quality of education in Indonesia
Sistem Informasi Penerimaan dan Pengeluaran Kas pada Usaha Bidang Kuliner: Studi Kasus Sekata Kopi Zalukhu, Delianus; Hutapea, Marlyna I.; Purba, Eviyanti N.
TAMIKA: Jurnal Tugas Akhir Manajemen Informatika & Komputerisasi Akuntansi Vol 4 No 2 (2024): TAMIKA: Jurnal Tugas Akhir Manajemen Informatika & Komputerisasi Akuntansi
Publisher : Universitas Methodist Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46880/tamika.Vol4No2.pp222-228

Abstract

Reducing the time and effort required, a computer-based accounting system can automate many tasks previously done manually, such as recording transactions, producing receipts reports, and cash expenditures. The study aims to design and develop information systems that regulate the receipt and expenditure of cash in the culinary business. By using coffee case studies, this information system is expected to improve the accuracy and efficiency of recording financial transactions as well as making it easier for business owners to track their cash flows in real time. The results of the research show that the information system developed can automate the recording of cash received and issued, making financial reports on a regular basis. The use of this system in coffee markets indicates an improved efficiency of financial management and a positive effect on corporate decision-making processes. Therefore, this cash expenditure and receipt information system can be used as a model for other culinary to improve operational efficiency and financial transparency.
Peningkatan Kemampuan Logika Siswa SDN 060934 melalui Game Edukasi “Lucky Box” Berbasis Multimedia Jamaluddin, Jamaluddin; Simamora, Roni Jhonson; Ndruru, Yufita Friska; Harianja, Eva Julia G.; Purba, Eviyanti N.; Hutapea, Marlyna I.; Manalu, Darwis R.; Lumbantoruan, Gortap; Siringoringo, Rimbun; Saragih, Rijois I. E.; Nainggolan, Rena; Perangin-angin , Resianta; Napitupulu, Merry Anna
Jurnal Pengabdian Pada Masyarakat METHABDI Vol 4 No 2 (2024): Jurnal Pengabdian Pada Masyarakat METHABDI
Publisher : Universitas Methodist Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46880/methabdi.Vol4No2.pp224-228

Abstract

This community service activity aims to improve the logic skills of students at SDN 060934 through the application of multimedia-based educational games. By identifying the problems students face in understanding logic concepts, the program is designed to provide an engaging and interactive learning experience. The implementation of activities includes socialization, training, and the use of educational games that have been selected based on student needs. Evaluation results showed a significant improvement in students' logic skills, with the average pre-test score increasing from 65 to 85 in the post-test. In addition, students also reported a more enjoyable learning experience and higher motivation to learn. Although challenges related to technological infrastructure still need to be overcome, this activity proves that educational games can be effectively integrated in the learning process to support the development of critical thinking skills among students. It is recommended that this method be applied more widely in other schools in an effort to improve the quality of education in Indonesia
Sistem Informasi Penerimaan dan Pengeluaran Kas pada Usaha Bidang Kuliner: Studi Kasus Sekata Kopi Zalukhu, Delianus; Hutapea, Marlyna I.; Purba, Eviyanti N.
TAMIKA: Jurnal Tugas Akhir Manajemen Informatika & Komputerisasi Akuntansi Vol 4 No 2 (2024): TAMIKA: Jurnal Tugas Akhir Manajemen Informatika & Komputerisasi Akuntansi
Publisher : Universitas Methodist Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46880/tamika.Vol4No2.pp222-228

Abstract

Reducing the time and effort required, a computer-based accounting system can automate many tasks previously done manually, such as recording transactions, producing receipts reports, and cash expenditures. The study aims to design and develop information systems that regulate the receipt and expenditure of cash in the culinary business. By using coffee case studies, this information system is expected to improve the accuracy and efficiency of recording financial transactions as well as making it easier for business owners to track their cash flows in real time. The results of the research show that the information system developed can automate the recording of cash received and issued, making financial reports on a regular basis. The use of this system in coffee markets indicates an improved efficiency of financial management and a positive effect on corporate decision-making processes. Therefore, this cash expenditure and receipt information system can be used as a model for other culinary to improve operational efficiency and financial transparency.
Pemanfaatan Media Sosial dan Marketplace Untuk Meningkatkan Daya Saing UMKM Lokal di Kecamatan Girsang Sipangan Bolon Jamaluddin, Jamaluddin; Harianja, Eva Julia G.; Saragih, Rijois I. E.; Nainggolan, Rena; Purba, Eviyanti N.; Napitupulu, Junika; Manalu, Darwis R.; Hutapea, Marlyna I.; Siringoringo, Rimbun; Perangin-angin, Resianta; Lumbantoruan, Gortap; Simamora, Roni J.; Ijonris, Yusuf
Jurnal Pengabdian Pada Masyarakat METHABDI Vol 5 No 1 (2025): Jurnal Pengabdian Pada Masyarakat METHABDI
Publisher : Universitas Methodist Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This community service activity aims to improve the competitiveness of Micro, Small, and Medium Enterprises (MSMEs) in Girsang Sipangan Bolon District through the use of social media and marketplace platforms as digital marketing tools. The main challenges faced by local MSMEs include low digital literacy, limited market access, and suboptimal use of technology in product promotion. The program was implemented through initial surveys, training, and workshops for MSME partners. Training materials covered social media management (Instagram and Facebook Business), opening online stores on marketplaces (Shopee and Tokopedia), and promotional content strategies. The results of the program showed a significant improvement in participants' digital skills, such as creating business accounts, regularly uploading content, and managing online stores. Some partners also began to attract new customers outside their local area.