Ris Sumaryani
Unknown Affiliation

Published : 1 Documents Claim Missing Document
Claim Missing Document
Check
Articles

Found 1 Documents
Search

Efektivitas Bimbingan Klasikal Metode Game Based Learning Berbasis Digital dalam Meningkatkan Efikasi Diri Siswa Nisa, Farihatun; Ris Sumaryani; Sigit Hariyadi
JKI (Jurnal Konseling Indonesia) Vol. 9 No. 2 (2024): Jurnal Konseling Indonesia
Publisher : Universitas PGRI Kanjuruhan Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21067/jki.v9i2.10183

Abstract

This study aims to determine the effectiveness of classical guidance services using digital-based game-based learning methods to improve students' self-efficacy. This study is an action research on guidance and counseling. The subjects of the study were students of class VIII H of SMP Negeri 31 Semarang. Students' self-efficacy was measured using a self-efficacy scale which was then analyzed using descriptive analysis. The results of this study indicate that in the pre-cycle, the percentage of self-efficacy was 56%, then given action in cycle I, self-efficacy increased to 62%, and then followed up in cycle II, there was also an increase in the level of student self-efficacy to 67%. Thus, it can be concluded that classical guidance using digital-based game-based learning methods is effective in improving students' self-efficacy