Wikaningrum, Anggit
Unknown Affiliation

Published : 3 Documents Claim Missing Document
Claim Missing Document
Check
Articles

Found 3 Documents
Search

APLIKASI GAME SURVIVAL HOROR 3D PENCEGAHAN PENCULIKAN ANAK REMAJA BERBASIS DEKSTOP Ade Susianti, Febrina; Vitianingsih, Anik Vega; Choiron, Achmad; Cahyono, Dwi; Wikaningrum, Anggit
SKANIKA: Sistem Komputer dan Teknik Informatika Vol 7 No 2 (2024): Jurnal SKANIKA Juli 2024
Publisher : Universitas Budi Luhur

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36080/skanika.v7i2.3208

Abstract

The increase in child abduction cases in Indonesia highlights the need for a better understanding of the dangers of abduction among teenagers, especially abduction in online games. This occurs due to parents' lack of awareness of their children's gaming activities and also because children often seek social interaction through online games. Therefore, an educational approach is needed that involves teenagers and parents in understanding and preventing child abduction cases. The purpose of this research is to develop educational media through games using finite state machines (FSM) and forward chaining. FSM is used for the control system on the player, while forward chaining is used for the puzzle and puzzle system in making decisions based on information taken by the player. The research method uses the Multimedia Development Life Cycle (MDLC) method, which includes determining the application concept, 3-dimensional object design, material collection, application development, application testing, and application publishing. The results of the white box trial ran well, and the validation test was carried out on 30 respondents, with 83.8% stating that this game deserves to be an alternative learning media in self-defense from the crime of kidnapping teenagers.
Aplikasi Game Simulasi 3D Pencegahan Bullying Anak Remaja Berbasis Role Playing Menggunakan Metode FSM dan BT Dwi Prasetyo, Septian; Vitianingsih, Anik Vega; Choiron, Achmad; Cahyono, Dwi; Wikaningrum, Anggit
KLIK: Kajian Ilmiah Informatika dan Komputer Vol. 4 No. 6 (2024): Juni 2024
Publisher : STMIK Budi Darma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30865/klik.v4i6.1901

Abstract

The case of bullying among teenagers has become one of the most concerning problems in society. Therefore, innovative and interesting approaches need to be taken to overcome this. The development of multimedia game technology can be an innovation that can be offered to prevent the impact of bullying cases on adolescents. The purpose of this research is to develop a 3D simulation game application for bullying prevention based on role playing using finite state machine (FSM) and behavioral tree (BT). FSM is used for the control system on the player, while BT is used to control the behavior of Non-Player Character (NPC) through the level of decisions and actions that must be taken or executed. This research methodology uses multimedia development life cycle (MDLC), namely, determining game concepts, creating design scenarios, collecting asset materials, developing game applications, testing game applications, and distributing game applications. The test results using the Technology Acceptance Model (TAM) get a percentage value of 76%. The development of role playing-based bullying prevention simulation game applications in research is expected to be an alternative learning simulation media that is effective in preventing bullying for teenagers
Pengembangan Aplikasi Game Pengenalan Jenis-jenis Virus Berbasis RPG Pradana, Dwifa Yuda; Vitianingsih, Anik Vega; Cahyono, Dwi; Wikaningrum, Anggit; Wati, Seftin Fitri Ana
Jurnal Teknologi Terpadu Vol 10 No 2 (2024): Desember, 2024
Publisher : LPPM STT Terpadu Nurul Fikri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54914/jtt.v10i2.1249

Abstract

The global community has been significantly affected by the COVID-19 pandemic in terms of health, education, the economy, social matters, and culture. Digital devices are increasingly being used for entertainment to combat boredom amidst restrictions on physical activity. However, this behaviour can also reduce adherence to health protocols, which can lead to high cases of COVID-19. Education about viruses is increasingly emphasized, especially for adolescents, who are a key group in preventing the spread of viral infections. Consequently, the media is required to introduce the different kinds of viruses and their survival strategies. This study aims to create an RPG-based "V-Fight" game application for virus types' exposure among teens. The research used a software development methodology that applied the Multimedia Development Life Cycle (MDLC), which consists of Concept, Design, Material Collecting, Assembly, Testing, and Distribution. The validation test conducted on 35 respondents obtained a validity level of 76.38%. This indicates that the tested game has sufficient criteria to be considered a practical learning tool.