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REPRESENTATION OF SPATIAL DATA MODELING RESULTS MEASLES DISEASES, CASE STUDY IN EAST JAVA PROVINCE Vitianingsih, Anik Vega; Choiron, Achmad; Cahyono, Dwi; Suyanto, Suyanto
Record and Library Journal Vol 6, No 1 (2020)
Publisher : D3 Perpustakaan Fakultas Vokasi Universitas Airlangga

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20473/rlj.V6-I1.2020.14-23

Abstract

Background of the study: Measles is a major cause of child death caused by a lack of immunization when a child is a baby.Purpose: The discussion in this paper aims to describe the results of the analysis of the spatial data modeling of measles, knowing the percentage distribution of measles-prone areas, each district based on coverage on immunization status with good, average, fair and poor classification categories. The classification results include areas with good, average, fair, and poor immunization coverage status categories.Method: The method used i.e. with to requirement gathering information data from the East Java health profile book in 2011-2016 for the measles attribute, a literature study to describe the parameter requirements based on the coverage of immunization status (infant immunization status, PD3I, epidemic, and nutritional status), and selection of artificial intelligent (AI) system methods that are in accordance with data behavior for the spatial data modeling process in the formulation of alternative preference values with a decision-making system that involves multi-criteria parameters (multiple attributes decision-making/MADM) with Simple Additive Weighting (SAW) method.Findings: The alternative preference value Vi in the spatial data modeling process with the SAW method can be used as a mathematical model for the same data series behavior.Conclusion: The results of the representation in the modeling of spatial data and this attribute data can be used as a reference for planning in the development of health care centers in areas with poor immunization status categories.
APLIKASI GAME SURVIVAL HOROR 3D PENCEGAHAN PENCULIKAN ANAK REMAJA BERBASIS DEKSTOP Ade Susianti, Febrina; Vitianingsih, Anik Vega; Choiron, Achmad; Cahyono, Dwi; Wikaningrum, Anggit
SKANIKA: Sistem Komputer dan Teknik Informatika Vol 7 No 2 (2024): Jurnal SKANIKA Juli 2024
Publisher : Universitas Budi Luhur

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36080/skanika.v7i2.3208

Abstract

The increase in child abduction cases in Indonesia highlights the need for a better understanding of the dangers of abduction among teenagers, especially abduction in online games. This occurs due to parents' lack of awareness of their children's gaming activities and also because children often seek social interaction through online games. Therefore, an educational approach is needed that involves teenagers and parents in understanding and preventing child abduction cases. The purpose of this research is to develop educational media through games using finite state machines (FSM) and forward chaining. FSM is used for the control system on the player, while forward chaining is used for the puzzle and puzzle system in making decisions based on information taken by the player. The research method uses the Multimedia Development Life Cycle (MDLC) method, which includes determining the application concept, 3-dimensional object design, material collection, application development, application testing, and application publishing. The results of the white box trial ran well, and the validation test was carried out on 30 respondents, with 83.8% stating that this game deserves to be an alternative learning media in self-defense from the crime of kidnapping teenagers.
Pengembangan Aplikasi Game Edukasi Sejarah Sunan Kalijaga Berbasis Android Vitianingsih, Anik Vega; Firmansyah, Anggi; Maukar, Anastasia Lidya; Choiron, Achmad; Cahyono, Dwi
JKTP: Jurnal Kajian Teknologi Pendidikan Vol 6, No 1 (2023)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um038v6i12023p001

Abstract

Historical education is essential in forming human character because it is the basis for forming a sense of nationalism. Along with the development of technology, learning models are also affected. Learning can be facilitated through learning sources other than educators, thereby changing the role of educators in learning and adapting learning to current developments. One of the learning resources is game technology. Game applications can be a learning medium because of their visual and interactive nature. Packing history learning into an educational game application might be an alternative source of learning that is interesting and not monotonous. The purpose of this research is developing education media as an Android-based historical learning tool by packaging the historical learning of the story of Sunan Kalijaga in the form of a game application. The results of the black box, white box trials that went well, and the feasibility test that was carried out on 15 respondents, 93% stated that the material presented was appropriate so that it can be concluded that the game application is suitable for use as an alternative media for mobile learning by teachers and students with an assessment feature using an Android smartphone.AbstrakPendidikan sejarah sangat penting dalam proses pembentukan karakter manusia karena merupakan dasar dari pembentukkan rasa nasionalisme. Seiring dengan berkembangnya teknologi, Pembelajaran pun ikut terpengaruhi. Pembelajaran dapat dipermudah melalui sumber pembelajaran selain pendidik, sehingga menggubah peran pendidik dalam pembelajaran dan menyesuaikan pembelajaran dengan perkembangan zaman saat ini. Salah satu sumber pembelajaran itu adalah teknologi game. Aplikasi game dapat menjadi media pembelajaran karena sifatnya yang visual dan interaktif. Mengemas pembelajaran sejarah kedalam sebuah aplikasi game edukasi mungkin bisa menjadi salah satu alternatif sumber pembelajaran yang menarik dan tidak monoton. Tujuan dari penelitian ini adalah membuat aplikasi game “Lokajaya Sang Kalijaga” sebagai sarana pembelajaran sejarah berbasis Andoid dengan mengemas pembelajaran sejarah kisah Sunan Kalijaga ke dalam bentuk aplikasi game. Hasil dari uji coba black box, white box yang berjalan baik serta uji kelayakan yang telah dilakukan pada 15 responden, 93% menyatakan materi yang dibawakan telah sesuai sehingga dapat disimpulkan aplikasi game layak dipergunakan sebagai media alternatif pembelajaran secara mobile oleh guru dan murid dengan fitur penilaian menggunakan smartphone Android.
REPRESENTASI DATA HASIL ANALISA SPASIAL DAERAH RAWAN PENYAKIT CAMPAK MENGGUNAKAN METODE WEIGHT PRODUCT MODEL Vitianingsih, Anik Vega; Choiron, Achmad; Umam, Azizul; Cahyono, Dwi; Suyanto
Journal of Research and Technology Vol. 6 No. 1 (2020): JRT Volume 6 No 1 Jun 2020
Publisher : 2477 - 6165

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (881.211 KB) | DOI: 10.55732/jrt.v6i1.139

Abstract

Measles is a part of many diseases that occur in the tropics as happened in East Java. Measles disease data recorded in the Health Profile Book contains information on tabular data on the number of measles cases, the fatality rate of measles cases, and data that contain infant measles immunization. The purpose of the discussion of this paper is to represent spatial and attribute data resulting from spatial data processing in the spatial analysis process by Weight Product Model (WPM) methods and in the Multiple Attribute Decision Making (MADM). Data representation to determine areas prone to tropical diseases based on infant immunization status, nutritional status, epidemics, and PD3I. The results of the spatial data modeling will be represented into spatial data and attribute data obtained from the preferential value of Vi with the category of classification of tropical disease-prone areas with good, average, fair, and poor immunization status.
Aplikasi Game Simulasi 3D Pencegahan Bullying Anak Remaja Berbasis Role Playing Menggunakan Metode FSM dan BT Dwi Prasetyo, Septian; Vitianingsih, Anik Vega; Choiron, Achmad; Cahyono, Dwi; Wikaningrum, Anggit
KLIK: Kajian Ilmiah Informatika dan Komputer Vol. 4 No. 6 (2024): Juni 2024
Publisher : STMIK Budi Darma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30865/klik.v4i6.1901

Abstract

The case of bullying among teenagers has become one of the most concerning problems in society. Therefore, innovative and interesting approaches need to be taken to overcome this. The development of multimedia game technology can be an innovation that can be offered to prevent the impact of bullying cases on adolescents. The purpose of this research is to develop a 3D simulation game application for bullying prevention based on role playing using finite state machine (FSM) and behavioral tree (BT). FSM is used for the control system on the player, while BT is used to control the behavior of Non-Player Character (NPC) through the level of decisions and actions that must be taken or executed. This research methodology uses multimedia development life cycle (MDLC), namely, determining game concepts, creating design scenarios, collecting asset materials, developing game applications, testing game applications, and distributing game applications. The test results using the Technology Acceptance Model (TAM) get a percentage value of 76%. The development of role playing-based bullying prevention simulation game applications in research is expected to be an alternative learning simulation media that is effective in preventing bullying for teenagers
Pemberdayaan PKL kuliner Jalur Gaza berbasis teknologi green economy untuk meningkatkan pendapatan masyarakat Nurhayati, Nurhayati Nurhayati; Choiron, Achmad; Sri Lestari, Veronika Nugraheni; Baruno, Agustiawan Djoko; Kurniadi, Indrasto
UN PENMAS (Jurnal Pengabdian Masyarakat untuk Negeri) Vol 4 No 2 (2024): UN PENMAS Vol 4 No 2
Publisher : LPPM Universitas Narotama

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29138/un-penmas.v4i2.2966

Abstract

Tujuan pengabdian kepada masyarakat (PKM) ini adalah untuk meningkatkan pendapatan Mitra (para pedagang kaki lima di PKL Jalur Gaza) melalui teknologi green economy dengan menggunakan pemasaran secara online . Metode yang digunakan melalui pelatihan, pendampingan, serta evaluasi dan monitoring. Metode yang pertama: Pelatihan yang diberikan kepada mitra adalah tentang strategi produksi yang menggunakan green economy , teknik pemasaran, dan pembukuan sederhana. Metode kedua: Pendampingan dilakukan secara langsung kepada pedagang dalam pengimplementasian berproduksi secara green economy untuk meningkatkan kualitas produk, dan penerapan teknologi pemasaran online . Metode ketiga melakukan evaluasi dan monitoring terhadap penerapan materi yang dipraktikkan oleh para pedagang di Jalur Gaza secara periodik dan sistematis. Hasil yang didapatkan adalah peningkatan pendapatan yang diperoleh oleh mitra sebesar 12% dengan adanya kegiatan PKM ini. Mitra bertambah pengetahuannya tentang bagaimana berproduksi secara green economy yang ramah lingkungan dan sehat. Mitra mampu mengaplikasikan penjualan secara online dalam memasarkan produknya sehingga memperluas pangsa pasar yang dapat meningkatkan pendapatannya.
UX Analysis of the Virtual Tour 360 Application at Universitas Dr. Soetomo Campus Choiron, Achmad; Hamidan, Rusdi
Journal of Applied Informatics and Computing Vol. 9 No. 1 (2025): February 2025
Publisher : Politeknik Negeri Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30871/jaic.v9i1.8813

Abstract

This research investigates the effectiveness of the Virtual Tour 360 application implemented at Universitas Dr. Soetomo Campus, Surabaya, as a tool for enhancing prospective students' understanding and familiarity with campus facilities. Focusing on user experience (UX), this study evaluates key aspects such as the flow of the virtual tour, camera height for indoor and outdoor captures, image resolution and file size, and overall application size for online accessibility. User feedback highlights a high level of satisfaction, with 85.1% finding the application beneficial, especially on mobile devices, the preferred access method. The immersive 360-degree campus visualizations and user-friendly navigation have received positive responses, effectively providing a favorable first impression of the university. To further enrich user experience, optimizing mobile display quality and enhancing navigation features are recommended to offer a more comprehensive and interactive campus introduction.
SISTEM POINT OF SALES UNTUK PENGELOLAAN UMKM BERBASIS WEB STUDI KASUS : KANTOR DINAS PERDAGKUM KABUPATEN PONOROGO Al Bara, Anas Rafiq; Probosumirat, Lambang; Choiron, Achmad
JURNAL EDUCATION AND DEVELOPMENT Vol 13 No 1 (2025): Vol 13 No 1 Januari 2025
Publisher : Institut Pendidikan Tapanuli Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37081/ed.v13i1.6471

Abstract

Salah satu teknologi yang dapat dipergunakan dibidang ekonomi dan bisnis adalah aplikasi point of sale. Point of sale merupakan aplikasi yang notabene biasa dibuat untuk melakukan transaksi penjualan, pembelian, retur, inventory, mulai beralih kepada sistem aplikasi berbasis web. UMKM di daerah Kabupaten Ponorogo masih menggunakan cara-cara berjualan atau bertransaksi menggunakan metode konvensional sehingga membutuhkan waktu yang cukup lama dan tidak efektif. Hal tersebut menyebabkan banyak UMKM di Kabupaten Ponorogo sulit untuk berkembang, sehingga untuk menjawab permasalahan dan kesulitan yang di alami oleh UMKM dalam mengambil keputusan yang terkait dengan oprasional keuangan usaha, maka perlu dibuat suatu sistem Point of sales untuk mengelola UMKM sebagai solusi atas permasalahan ini. Dari permasalahan yang ada maka di bentuk aplikasi Suro Mart sebagai media penjualan online pada usaha UMKM di Kabupaten Ponorogo.
SISTEM PENDUKUNG KEPUTUSAN PEMILIHAN SUMBER TENAGA LISTRIK MENARA SUAR MENGGUNAKAN METODE MOORA Lutfi, Moh. Adriyan; Kristyawan, Yudi; Choiron, Achmad
ZONAsi: Jurnal Sistem Informasi Vol. 6 No. 3 (2024): Publikasi artikel ZONAsi: Jurnal Sistem Informasi Periode September 2024
Publisher : Universitas Lancang Kuning

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31849/zn.v6i3.19202

Abstract

Menara suar merupakan Sarana Bantu Navigasi Pelayaran yang bertujuan untuk mendukung terwujudnya keamanan dan keselamatan pelayaran. Menara suar mebutuhkan sumber tenaga listrik untuk menjalankan operasionalnya. Perlunya pemilihan alternatif sumber tenaga listrik dengan tujuan untuk efisiensi biaya operasional. Tujuan penelitian ini adalah membuat sistem pendukung keputusan pemilihan sumber tenaga listrik pada menara suar menggunakan metode moora di Distrik Navigasi Kelas I Surabaya dengan alternatif sumber tenaga listrik seperti PLN, Genset, Panel Surya dan Turbin Angin. Hasil dari penelitian maka dapat disimpulkan, bahwa sistem pendukung keputusan pemilihan sumber tenaga listrik menggunakan metode MOORA telah berhasil dibangun dan mampu melakukan proses pemilihan sumber tenaga listrik menara suar dengan hasil Listrik PLN yang menjadi rekomendasi. Hasil perbandingan data aktual dengan data prediksi pada penelitian ini didapatkan mempunyai tingkat akurasi sebesar 88,88%.
REPRESENTASI DATA HASIL ANALISA SPASIAL DAERAH RAWAN PENYAKIT CAMPAK MENGGUNAKAN METODE WEIGHT PRODUCT MODEL Vitianingsih, Anik Vega; Choiron, Achmad; Umam, Azizul; Cahyono, Dwi; Suyanto
Journal of Research and Technology Vol. 6 No. 1 (2020): JRT Volume 6 No 1 Jun 2020
Publisher : 2477 - 6165

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55732/jrt.v6i1.139

Abstract

Measles is a part of many diseases that occur in the tropics as happened in East Java. Measles disease data recorded in the Health Profile Book contains information on tabular data on the number of measles cases, the fatality rate of measles cases, and data that contain infant measles immunization. The purpose of the discussion of this paper is to represent spatial and attribute data resulting from spatial data processing in the spatial analysis process by Weight Product Model (WPM) methods and in the Multiple Attribute Decision Making (MADM). Data representation to determine areas prone to tropical diseases based on infant immunization status, nutritional status, epidemics, and PD3I. The results of the spatial data modeling will be represented into spatial data and attribute data obtained from the preferential value of Vi with the category of classification of tropical disease-prone areas with good, average, fair, and poor immunization status.