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Analisi Kesulitan Mahasiswa dalam Perkuliahan Analisis Real Nurul Fatma Dewi Mardianto; Rusi Ulfa Hasanah; Sarmila Fitri Yanti Nasution; Sazatul Asmal
Jurnal Arjuna : Publikasi Ilmu Pendidikan, Bahasa dan Matematika Vol. 2 No. 3 (2024): Juni : Jurnal Arjuna : Publikasi Ilmu Pendidikan, Bahasa dan Matematika
Publisher : Asosiasi Riset Ilmu Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/arjuna.v2i3.778

Abstract

Real analysis is one of the most difficult subjects. Almost every student faces this problem even during lectures. The content is difficult to understand and confusion arises when choosing a theorem that can be used as a proof. The aim of this research is to conduct a literature review to find out the causes of student problems when studying anreal courses. The method used is the Systematic Literature Review (SLR) strategy. SLR is a research method that aims to identify, explore and interpret data in journals systematically and definitively. The research conclusion is that the problem that often occurs in practical lectures is that students have misconceptions about the material so it is difficult to prove it. There are four factors that influence this problem, namely factors originating from oneself, factors originating from the school environment, factors originating from the home environment, and factors originating from the local environment.
Pengembangan LKPD Berbasis PBL Bernuansa Etnomatematika di Istana Maimun Cici Wulandari Sitorus; Fitriani Fitriani; Lilis Suryani Nasution; Mayang Nabila; Nurul Fatma Dewi Mardianto; Sarmila Fitri Yanti Nasution; Ella Andhany
Katalis Pendidikan : Jurnal Ilmu Pendidikan dan Matematika Vol. 2 No. 1 (2025): Katalis Pendidikan : Jurnal Ilmu Pendidikan dan Matematika
Publisher : Lembaga Pengembangan Kinerja Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/katalis.v2i1.1239

Abstract

Ethnomathematics is one of the approaches that integrates local wisdom with mathematics learning. This study aims to develop PBL-based LKPD with ethnomathematics nuances at the Maimun Palace. This research method is research and development (Research and Development). The development model used as the basis for this study is the ADDIE development model (Analysis, Design, Development, Implementation and Evaluation). The results of the study showed that the LKPD developed was included in the valid category, for the average overall result of the LKPD validation assessment from the three validators was 4.35. In the implementation, the response of students to the LKPD with an average score of 4.48 was categorized as very good and met the practicality of the LKPD, so it did not need to be revised again. The PBL-based LKPD with ethnomathematics nuances produced, along with its supporting instruments, have met the criteria of validity, practicality, and effectiveness.
Studi Literatur : Optimasi Perencanaan Produksi dengan Metode Goal Programming Atika Rahmah; Siti Salamah Br Ginting; Avita Salsabila; Fanny Selfinta Perangin-angin; Mustika Nurbayeni; Nurul Fatma Dewi Mardianto; Wulan Dari
Algoritma : Jurnal Matematika, Ilmu pengetahuan Alam, Kebumian dan Angkasa Vol. 3 No. 1 (2025): Algoritma : Jurnal Matematika, Ilmu pengetahuan Alam, Kebumian dan Angkasa
Publisher : Asosiasi Riset Ilmu Matematika dan Sains Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/algoritma.v3i1.379

Abstract

Production planning is one of the most important factors in improving business continuity. The preparation of production planning is related to the optimization of production for a particular business so that the business can operate efficiently and production activities achieve competitive prices. The preparation of production planning must consider several factors because every business has different goals that it wants to achieve. The Goal Programming method aims to minimize deviations from the targets set by the business, so that business goals can be achieved optimally. This research aims to optimize production in a company that can accomplish more than one goal. The method used in this study is Systematic Literature Review (SLR), and this study identifies 5 previous journals. The source of information used in this study is articles from national journals published between 2018-2024. The results of this study show that Goal Programming is a very effective tool in production and distribution planning in various industrial sectors.
Systematic Literature Review: Penerapan Berpikir Komputasi Dalam Pembelajaran Matematika Nurul Fatma Dewi Mardianto; Yahfizham Yahfizham
Journal of Student Research Vol. 2 No. 4 (2024): Juli: Journal of Student Research
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jsr.v2i4.3082

Abstract

Computational thinking is the ability to solve problems and design systems using concepts and techniques generally associated with computers and computer programming. The aim of this research is to conduct a literature review, namely to determine the application of computational thinking in mathematics learning. The technique used is the Systematic Literature Review (SLR) strategy. SLR is a research method that aims to identify, study and interpret data in journals systematically with specified stages. The conclusion obtained from the research results is that the application of computational thinking in mathematics learning can be done using four foundations of computational thinking, namely: (1) Decomposition, namely the problem is divided into small parts, (2) Pattern recognition, namely the process of identifying patterns or sequences of problems, (3) Abstraction, namely consideration of the important parts of a problem, and (4) Algorithm, namely a series of instructions for solving the problem. Examples of its application include the use of interactive mathematics software, mathematical simulations, problem-based learning with technology, adaptive learning and the use of educational games.