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The Influence of Electronic Media on the Learning Process at SMPN 2 Solokan Jeruk: Pengaruh Media Elektronik terhadap Proses Pembelajaran di SMPN 2 Solokan Jeruk Prameswari, Nandini
Edukasi: Journal of Educational Research Vol. 4 No. 1 (2024)
Publisher : CV. Media Publikasi Profesional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57032/edukasi.v4i1.205

Abstract

Education in schools is experiencing rapid development in various aspects, including curriculum, methodology, equipment, and assessment. The curriculum implemented is increasingly dynamic, adjusted to the needs and developments of science. The learning methodology has also transformed with a new approach that is more interactive and participatory, making students more active in the teaching-learning process. This research was conducted at SMPN 2 Solokan Jeruk to examine the impact of information technology developments on the use of learning media in schools and its influence on teacher competence in teaching. The goal is to evaluate the effectiveness of technology-based media in delivering subject matter and analyze the role of four main competencies of teachers in supporting the use of innovative learning media. The hope is to find effective strategies to improve teachers' ability to design and implement engaging and interactive learning according to student needs. Electronic media has a significant and positive influence on the learning process at SMPN 2 Solokan Jeruk, and can be an effective tool to improve the quality of learning, motivation, and student skills. However, continuous evaluation and supervision are needed so that the benefits of electronic media can be felt by all students.
Deployment of Kahoot Media in Indonesian Language Learning Article Material at SMPN 2 Solokan Jeruk: Pemanfaatan Media Kahoot pada Pembelajaran Bahasa Indonesia Materi Artikel di SMPN 2 Solokan Jeruk Prameswari, Nandini; Yahya, Rachel Khurul Aini; Yusuf, Rian Maulana; Muthmainah, Salsabila; Heryati, Yeti
Edukasi: Journal of Educational Research Vol. 3 No. 3 (2023)
Publisher : CV. Media Publikasi Profesional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57032/edukasi.v3i3.227

Abstract

This article aims to analyze the use of the Kahoot application in Indonesian learning in the article material at SMPN 2 Solokan Jeruk. This study uses a descriptive method with a qualitative approach, where data is collected through interviews with relevant teachers. This approach allows researchers to gain in-depth insights into teachers' experiences and views on the application of the Kahoot application in the learning process. The results of the study show that the use of the Kahoot application has a positive impact by creating an interactive and fun learning atmosphere. This application has not only succeeded in increasing students' interest in learning, but also serves as an effective evaluation tool to strengthen students' memory and understanding of the material being taught. Additionally, Kahoot assists teachers in identifying areas that need improvement through direct feedback from students. Thus, this application plays an important role in improving the quality of Indonesian learning at the junior high school level, especially in supporting more modern learning methods that are relevant to students' needs.