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IMPROVING STUDENTS' ABILITY IN ANALYZING A WORK USING POPULAR MOVIE SUSILOWATI, ENDANG; SAPTANTO, DESWANDITO DWI; ALKAROMAH, LATIFAH; BILA FAUZIYAH TAMAMI, SALSA
Philosophica: Jurnal Bahasa, Sastra, dan Budaya Vol. 6 No. 1 (2023): June 2023
Publisher : English Literature Department, Faculty of Economics, Law, and Humanities

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35473/pho.v6i1.2548

Abstract

Technological developments in learning process have provided flexibility for lecturer in carrying out lecture activities. Innovative and fun learning methods can certainly increase student interest in participating in the learning process. Movie as one of the audio-visual media that can improve understanding skills in interpreting the narrative presented in the storytelling. Movie also can improve listening and speaking skills, students can build an argument and statement about the story. This research is a form of integration between research whose output results will be integrated with the Movie Analysis course in the English Literature study program; Faculty of Economics, Law and Humanities; Universitas Ngudi Waluyo. Students of the English literature study program are required to be able to understand, interpret and retell the literary works or works of art they are studying. In the scope of this research, students will be given learning support materials in the form of a popular movie titled Avengers: End Game. The main focus of this research is to examine students' understanding through movie media. This assessment includes understanding the concept of storytelling, messages that appear in the storytelling and the ability to make a summary of the whole story in the movie. This implementation method is to use the discovery learning method, which is a learning method that encourages students to carry out investigations, find new things and build creativity in interpreting things by using their intuition, imagination and knowledge to find message behind the work. The method of carrying out this research was by distributing questionnaires and pre-test before carrying out the treatment process, then the process of implementing activities by watching the Avengers: End Game movie, and then distributing questionnaires and also post-test after the implementation of the activities was carried out. This research activity was carried out in the English Literature study program with students of the English Literature study program as the research subject. This study aims to improve students' ability to build understanding in interpreting the elements of the story. Through this research, students' analytical and interpretation skills on the elements of the story, namely themes, plots, characters and settings in a work, are increased.
IMPLEMENTASI SISTEM INFORMASI DESA KEMITIR (SIDETIR) SEBAGAI DESA DIGITAL DALAM PELAYANAN MASYARAKAT Isnawati, Setya Indah; Alkaromah, Latifah; Pramesti, Septi Dhian; Nur'aini, Eka; Paramitha, Prajna
Jurnal Bakti Humaniora Vol. 3 No. 2 (2023): DESEMBER 2023
Publisher : Universitas Ngudi Waluyo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35473/jbh.v3i2.2708

Abstract

Salah satu sumber daya yang dapat dimanfaatkan oleh desa adalah penggunaan Teknologi Informasi dan Komunikasi (TIK). Sistem Informasi Desa adalah proses dan aplikasi/media berbasis komputer dan internet, pengelolaan informasi desa, mendukung fungsi dan tugas pemerintah desa. Desa Kemitir berlokasi di wilayah Kecamatan Sumowono, Kabupaten Semarang yang memiliki potensi bidang pertanian dan peternakan. Kondisi desa saat ini tidak ada sistem informasi maupun media sosial yang dapat digunakan untuk pengembangan potensi desa maupun pelayanan warga. Untuk itu, melalui kegiatan pengabdian yang dilakukan oleh Tim Program Penguatan Kapasitas Organisasi Mahasiswa (PPK Ormawa) UKM Sinematografi Universitas Ngudi Waluyo, diharapkan dapat memberikan manfaat besar terutama bidang pengadaan fasilitas sistem informasi desa. Metode yang digunakan yaitu ceramah, simulasi, pelatihan, diskusi, dan tanya jawab. Adapun hasil pengabdian yang dilakukan yaitu Desa Kemitir membutuhkan produk Teknologi Informasi Komunikasi (TIK) untuk mengembangkan potensi desa maupun kemudahan layanan masyarakat. Produk-produk TIK tersebut antara lain Sistem Informasi Desa Kemitir (SIDETIR), website profil desa bernama kemitir.desa.id, website e-commerce sebagai wadah bagi pelaku UMKM bernama tokokemitir.id, serta media sosial Instagram, Facebook, Whatsapp Business, TikTok dan marketplace. Keseluruhan kegiatan ini bersifat pelatihan dengan luaran berupa softskill warga desa.