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Pengabdian Kepada Masyarakat Melalui Kuliah Kerja Nyata (KKN) Di Desa Sungai Alam Kabupaten Bengkalis Muhammad Fatih Farras; Vira Nabilah; Luthfiyyah Putri Suwandi; Eza Maulida Khairizka; Nur Rohman; Zahratul Madinah; Afif Far Hani; Risna Nuraidah; Kheysa Alya Putri
MULTIPLE: Journal of Global and Multidisciplinary Vol. 2 No. 8 (2024): Agustus
Publisher : Institute of Educational, Research, and Community Service

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Abstract

Pengabdian kepada masyarakat melalui Kuliah Kerja Nyata (KKN) merupakan salah satu bentuk kontribusi mahasiswa dalam mengatasi permasalahan yang ada di masyarakat.Penelitian ini bertujuan untuk mengkaji peranKKN dalam meningkatkan akses informasi dan literasi digital di Desa Sungai Alam, Kabupaten Bengkalis. Metode yang digunakan dalam penelitian ini adalah observasi partisipatif dan pengembangan teknologi. Mahasiswa KKN berpartisipasi dalam kegiatan dalam berbagai sosialisasi informasi, pengembangan website desa, dan pembuatan website perpustakaan desa. Hasil penelitian menunjukkan bahwa melalui KKN, akses informasi dan literasi digital di Desa Sungai Alam mengalami peningkatan yang signifikan. Masyarakat mulai memahami betapa pentingnya teknologi informasi dalam kehidupan sehari-hari dan pembangunan desa. Website desa yang dikembangkan memudahkan penyebaran informasi dan pelayanan publik, sementara website perpustakaan desa meningkatkan minat baca.
EFEKTIVITAS PENGGUNAAN MODEL ROLE- PLAYING TERHADAP MINAT BELAJAR SISWA Vira Nabilah; Suarman; Mifta Rizka
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 02, Juni 2026 Produce
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.49452

Abstract

This study aims to analyze the effectiveness of using the Role-Playing learning model on students' learning interest in the Economics subject at SMA Negeri 4 Pekanbaru. Learning interest is measured through indicators of enjoyment, attention to learning, interest, curiosity, and active involvement of students in the learning process. This study uses a quantitative approach with a quasi-experimental method and a non-equivalent control group design. The research population is all eleventh-grade students of SMA Negeri 4 Pekanbaru, with class XI.10 as the experimental class and class XI.8 as the control class, selected using purposive sampling technique. Data were collected through a Likert scale questionnaire administered before (pre-test) and after the treatment (post-test), and supported by observation sheets. Data analysis was conducted using statistical tests with the help of the SPSS program, including prerequisite tests and hypothesis tests using the Independent Sample T-Test. The results of the study indicate that the use of the Role-Playing learning model is effective in increasing students' learning interest. This is shown by a significant difference between the learning interest of students in the experimental class and the control class after the treatment. In addition, the increase in students' learning interest in the experimental class was higher compared to the control class using the conventional learning model. These findings indicate that the application of the Role-Playing model can create a more active, interactive, and enjoyable learning environment, thus enhancing students' learning interest. Therefore, The Role-Playing learning model can be used as an alternative learning strategy that is effective in increasing students' interest in learning, especially in Economics subjects.