Kiromiyah, Zulfatul
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Number Mussels as a Medium for Learning to Count for 5 - 6 Years Old Kiromiyah, Zulfatul; Widjayatri, RR. Deni
Seulanga : Jurnal Pendidikan Anak Vol. 5 No. 1 (2024): Seulanga : Jurnal Pendidikan Anak
Publisher : Jurusan Pendidikan Islam Anak Usia Dini

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47766/seulanga.v5i1.2411

Abstract

This study explores the effectiveness of using number mussels as an educational medium to develop counting skills in children aged 5–6 years. Numeracy represents a fundamental cognitive ability that supports problem-solving and daily life activities. However, children’s mathematical understanding often varies depending on genetic, environmental, and experiential factors. To address these differences, this research implements a qualitative classroom action approach conducted at PAUD Hidayatul Mustafid, Tangerang-Banten. Ten students participated in learning activities using the number mussel tool, which integrates numbers, colors, and sizes to stimulate children’s cognitive and fine motor development. Data were collected through observation, documentation, and evaluation, and analyzed using the Revised Bloom’s Taxonomy as an assessment framework. The results demonstrate that the number mussel medium effectively enhances children’s critical, creative, collaborative, and communicative abilities. Participants actively engaged in identifying numbers, performing simple arithmetic operations, and recognizing color and size variations. Overall, the use of number mussels proved to be an effective and engaging learning tool for developing early numeracy skills while simultaneously fostering social interaction and physical coordination among preschool learners.
Designing Virtual Reality Learning Media To Enrich Early Childhood Learning On Underwater Ecosystems Rahma, Adelia; Syakira, Fadya; Alpita, Nur; Kiromiyah, Zulfatul; Anesty Mashudi , Esya
Seulanga : Jurnal Pendidikan Anak Vol. 5 No. 2 (2024): Seulanga : Jurnal Pendidikan Anak
Publisher : Jurusan Pendidikan Islam Anak Usia Dini

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47766/seulanga.v5i2.2958

Abstract

Indonesia is an archipelago with abundant and beautiful marine resources. This is due to the underwater ecosystem that is still maintained. In order to maintain the underwater ecosystem, it is important to instil awareness to protect the environment from an early age from things that can damage the underwater ecosystem. Therefore, it is important for children to understand the underwater situation so that children know how beautiful and rich in benefits to be enjoyed by the Indonesian people. This makes learning about underwater life necessary for early childhood to enrich their knowledge and understanding. Children cannot yet be invited to think abstractly, so the use of concrete media in order to be able to channel children's imagination into more real things. The learning media used to study underwater ecosystems mostly only use two-dimensional visual media, so children do not feel the real sensation of being under the sea. Therefore, this research aims to develop two-dimensional visual media into virtual reality media. The existence of Virtual Reality learning media is able to provide real information and can interact directly with the marine environment. This research uses design research methods with qualitative analysis that discusses how to design Virtual Reality applications suitable for children aged 5-6 years that can simulate underwater ecosystems. Virtual Reality which is used as an alternative media in learning about marine biota for children is an effort to preserve marine biota in Indonesia.