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Modifikasi Baju Bodo Menggunakan Kain Songket dengan Hiasan Manik-Manik Riska, Ria; Firman, Sukriati; Rosmiaty, Rosmiaty
HomeEC Vol 18, No 2 (2023): November
Publisher : Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59562/homeec.v18i2.56025

Abstract

ABSTRAK - Penelitian ini merupakan penelitian rekayasa. Penelitian ini bertujuan untuk mengetahui, 1) Desain baju bodo menggunakan kain songket dengan hiasan manik-manik, 2) penilaian panelis terhadap modifikasi baju bodo menggunakan kain songket dengan hiasan manik-manik. Teknik pengumpulan data menggunakan metode observasi, dokumentasi, angket, focus group discussion (FGD) dari 20 responden. Teknik analisis data yang digunakan adalah analisis deskriptif kuantitatif. Hasil penelitian yaitu 1) Desain baju bodo menggunakan siluet I, model blus, menggunakan garis leher V, lengan puff dengan hiasan manik-manik pada bagian tengah muka, ujung lengan dengan pola menjalar dan motif pada kain songket, menggunakan kancing pada bagian depan serta rok setengah lingkar menggunakan kain satin, 2) Tanggapan panelis terhadap hasil produk baju bodo menggunakan kain songket dengan hiasan manik-manik dengan persentase 91,3% dikategorikan sangat baik. Kata kunci -  Modifikasi, Baju bodo, Kain Songket, manik-manik
Development of Canva-Based Interactive Learning Media on Business Opportunity Material in the Fashion Sector at Vocational School Riska, Ria; Sintawati, Esin; Kulsum, Umi; Devi, Rentya Sari
ETDC: Indonesian Journal of Research and Educational Review Vol. 4 No. 3 (2025): June
Publisher : Education and Talent Development Center Indonesia (ETDC Indonesia)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51574/ijrer.v4i3.3086

Abstract

This project aims to develop interactive learning media using Canva that is effective, engaging, and suitable for teaching business potential in the fashion industry at public vocational schools. This study employs a research and development (R&D) methodology utilizing the ADDIE model for its design framework. This research was conducted at Public Vocational School 5 Malang. The research tool comprises a questionnaire. The study found that using the Canva application to create interactive learning media for the Basics of Electronics subject received a validation score of 91.76% from material experts I and II, which means it is considered very valid. Additionally, media experts I and II provided a validation average of 91.5%, also categorizing it as very valid. The practicality test yielded an average score of 95.40% across all dimensions, classifying it as highly practical. The validation and practicality findings of the interactive learning media utilizing the Canva application were deemed "very valid" and "very practical" for the creative project and entrepreneurship courses concerning business opportunity material for Class XI DPB 1 at Public Vocational School 5 Malang.
Development of Digital-Based Interactive E-Module on Body Measurement and Blouse Pattern Making Material at Public Vocational School Devi, Rentya Sari; Sintawati, Esin; Kulsum, Umi; Riska, Ria
ETDC: Indonesian Journal of Research and Educational Review Vol. 4 No. 3 (2025): June
Publisher : Education and Talent Development Center Indonesia (ETDC Indonesia)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51574/ijrer.v4i3.3087

Abstract

The study aims to determine the feasibility of implementing a digital-based interactive e-module on body measurement and blouse pattern making at a public vocational school. Additionally, the study aims to determine the students' responses to the digital-based interactive e-module that covers body measurement and blouse pattern making. The development method used by the researcher refers to the ADDIE (Analyze, Design, Development, Implementation, and Evaluation) model for research development. We conducted this research at public vocational school 5 Malang. Statistical tests are carried out to change quantitative data into data that can be interpreted descriptively to determine the feasibility of digital-based interactive e-modules. The findings showed that based on the validation results from the two validators, the present digital-based interactive e-module is declared feasible and can be used in research to make it easier for students to understand learning materials. The student response questionnaire results indicated a percentage of 83.6%, which falls under the "very good" criteria; thus, the interactive e-module is considered very practical for students in class X Fashion Design and Production at Public Vocational School 5 Malang.