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Interest and Learning Outcomes in Natural Science of Grade IV Students of Singajaya Elementary School Agustin, Evie; Andriani Kumala Dewi, Ririn; Sugiro, Sugiro; Rasilah, Rasilah
Journal of General Education and Humanities Vol. 3 No. 2 (2024): May
Publisher : MASI Mandiri Edukasi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58421/gehu.v3i2.216

Abstract

This research aims to evaluate the effect of the Learning Cycle 5E learning model on the interest and achievement of science learning of grade IV students at Singajaya Elementary School, Indramayu Regency. The research method used was experimental, with 20 students as participants. The research used an experimental method with steps: determining the problem, preparing instruments, determining samples, collecting, analyzing data, and preparing reports. The research results show that the Learning Cycle 5E learning model positively influences the increasing interest and learning achievement of fourth-grade students at Singajaya Elementary School, Krangkeng, Indramayu Regency. The analysis results with SPSS 26 showed an average N-Gain value of 0.61 for increased interest in learning and 0.47 for increased learning achievement. This research recommends applying the 5E Learning Cycle model to increase student interest and learning outcomes.
Penerapan Metode Role Playing Untuk Meningkatkan Hasil Belajar IPA Kelas 4 SDN Kedokan Agung II Sugiro, Sugiro; Rozak, Dinda Lutfiana; Pratiwi, Dyah Ayoe
Caruban: Jurnal Ilmiah Ilmu Pendidikan Dasar Vol 6 No 2 (2023)
Publisher : UNIVERSITAS SWADAYA GUNUNG JATI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33603/caruban.v6i2.8748

Abstract

Tujuan penelitian ini adalah untuk mengetahui hasil belajar IPA dengan menerapkan metode role playing pada pelajaran IPA kelas 4 SDN Kedokan Agung II Kecamatan Kedokanbunder. Metode penelitian ini yaitu Penelitian Tindakan Kelas (PTK). Desain penelitian ini adalah desain yang dikembangkan oleh Kemmis dan Taggart. Instrumen penelitian ini adalah lembar observasi dan soal. Setelah dilaksanakan penelitian tindakan kelas, persentase hasil observasi guru siklus I yaitu 76,09%, dan siklus II 93,48%. Hasil observasi siswa siklus I yaitu 54,17%, dan siklus II 81,54%. Hasil belajar siklus I dengan ketuntasan 42,86%, siklus II 82,14%. Dapat disimpulkan bahwa penerapan metode role playing dapat meningkatkan hasil belajar siswa pada pelajaran IPA.Kata Kunci:Hasil Belajar,Metode Role Playing,Ilmu Pengetahuan Alam