Fadil, Harisha
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The Influence of Tepuk Tebak Games as Occupational Health and Safety Education on the Knowledge Level of Hair Salon Workers and Customers Rizallihadi, Muhammad Ditra; Amalia, Elma Nurul; Oktriyani, Sharon; Dimas, Sifa Sabani; Fadil, Harisha
Journal of Safety Education Vol 2 No 2 (2024): December 2024
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jse.v2i2.78986

Abstract

Working in a hair salon involves exposure to various potential hazards, such as harmful chemicals from hair care products, the risk of injury from sharp tools, and non-ergonomic working postures. These issues can be addressed by enhancing workers' knowledge of occupational safety and health practices by providing education using available educational media. This study aims to analyze the impact of implementing educational media in the form of games on increasing knowledge among salon workers and clients using salon services. The research method used is a pre-experimental study with a single-group pre-test and post-test design. The data obtained comes from two types of sources: primary data and secondary data. Primary data were collected through interviews and direct field observations using a questionnaire as the research instrument, while secondary data were obtained through a literature review. The study showed a significant increase in workers' knowledge after being educated through games. The average knowledge score of workers increased from 45 (pre-test) to 97.5 (post-test). Similarly, salon clients' knowledge also significantly increased from an average score of 67.76 (pre-test) to 93.16 (post-test), with a p-value (<0.001).
Risk Assessment of Lead Exposure in The Oil Change Process with Dream Model Chakim, Burhan Maritsal; Perdana, Moudy Putri; Ayuningtyas, Abir Reva; Ardianingsih, Ameylia Devi; Assidiq, Muhammad Raihan Aly; Fadil, Harisha
Journal of Safety Education Vol. 3 No. 1 (2025): June 2025
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jse.v3i1.19052

Abstract

Lead (Pb) is an inorganic chemical element (95%) commonly found in soil, rocks, and plants. The use of fuel and oil containing lead is relatively high in Indonesia. Motorcycle or machine repair shop workers are at high risk of lead exposure, especially when removing used oil. Workers are exposed to oil containing lead while removing used oil from the engine, cleaning the engine cover with gasoline, opening the oil bottle cap, and pouring oil. Even, these processes can lead to lead poisoning. This study aims to evaluate workers’ risk of lead exposure during the oil-removing process at Repair Shop X. This descriptive study used a semi-quantitative approach with a Dermal Risk Exposure Method (DREAM). This study involved a total of 5 workers at Repair Shop X in the process of removing motorcycle oil. The actual dermal exposure value reached 340.36 based on the sum of the four activities. This was considered in the very high exposure category. Meanwhile, based on the activity obtained by calculating worker hygiene and work environment. The total exposure value was 306.33, which is a very high category. Therefore, using Personal Protective Equipment (PPE) such as gloves and maintaining worker and work environment hygiene by cleaning with water regularly can help minimize lead exposure.
The Influence of Tepuk TebakGames as Occupational Health and Safety Education on the Knowledge Level of Hair Salon Workers and Custome Rizallihadi, Muhammad Ditra; Amalia, Elma Nurul; Oktriyani, Sharon; Dimas, Sifa Sabani; Fadil, Harisha
Journal of Safety Education Vol. 2 No. 2 (2024): December 2024
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jse.v2i2.24278

Abstract

Working in a hair salon involvesexposure to various potential hazards, such as harmful chemicals from hair care products, the risk of injury from sharp tools, and non-ergonomic working postures. These issues can be addressed by enhancing workers' knowledge of occupational safety and health practices by providingeducation using available educational media. This study aims to analyze the impact of implementing educational media in the form of games on increasing knowledge among salon workers and clients using salon services. The research method used is a pre-experimental study with a single-group pre-test and post-test design. The data obtained comes from two types of sources: primary data and secondary data. Primary data were collected through interviews and direct field observations using a questionnaire as the research instrument, while secondary data were obtained through a literature review. The study showed a significant increase in workers' knowledge after being educated through games. The average knowledge score of workers increased from 45 (pre-test) to 97.5 (post-test). Similarly, salon clients' knowledge also significantly increased from an average score of 67.76 (pre-test) to 93.16 (post-test), with a p-value (<0.001)