Hesti, Siska
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Analysis Of Problem Solving Ability Mathematical Students Assisted With Animation Video Media Hesti, Siska; Sina, Ibnu; Wahyuningsih, Eleonora Dwi
Integral (Jurnal Penelitian Pendidikan Matematika) Vol. 6 No. 1 (2023): November 2023
Publisher : Program Studi Pendidikan Matematika, Universitas Pancasakti Tegal

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24905/jppm.v6i1.120

Abstract

This study aims to describe student’s mathematical problem solving abilities assisted by animated video media. This type of research is a qualitative descriptive research. The learning media used is Canva-based animated video media. The research subjects were class VII F students of SMP Negeri 3 Brebes Semester II for the 2022/2023 academic year. Subjects were taken using random sampling from written essay test scores for 6 subjects, namely 2 subjects with high mathematical problem solving abilities, 2 subjects with moderate mathematical problem solving abilities, and 2 subjects with low mathematical problem solving abilities. Data collection techniques in this study used tests, interviews, and documentation. According to Polya, the indicators of mathematical problem-solving ability are (1)understanding the problem, (2)devising a plan, (3)carrying out the plan, and (4)looking back. Based on the results of the study showed that: high problem-solving ability fulfill 4 indicators of mathematical problem-solving ability there are understanding the problem, devising a plan, carrying out the plan, and looking back. Moderate problem-solving ability fulfill 3 indicators of mathematical problem-solving ability there are understanding the problem, carrying out the plan, and looking back or there are understanding the problem, carrying out the plan, and looking back. Low problem-solving ability fulfill 1 indicator of mathematical problem-solving ability there is understanding the problem,or does not fulfill all indicators.
Pendidikan Karakter Dalam Society 5.0: Transformasi Melalui Program Pancasakti Mathpreneur Edy Santoso, Masfuad; Ekawati, Yulia Nur; Aprianto, Amarsyah; Ayu Fadhila, Salma; Widiastuti, Nining; Hesti, Siska; Anindita Purnomo, Elzha; Yuanita, Sindy; Dinda Hastinasyah, Putri; Hamdani, Agung; Ilfiana, Mila; Nurfitriyani, Devi; Wulandari, Siti; Marasakti, Puruhita; Nursyafitri, Febriani
Jurnal Bimbingan dan Konseling Pandohop Vol 4 No 1 (2024): Jurnal Bimbingan dan Konseling Pandohop
Publisher : Universitas Palangka Raya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37304/pandohop.v4i1.15480

Abstract

Era industrial revolution 4.0 requires someone to collaborate with information systems in all fields, especially education and entrepreneurship. However, a person's lack of soft skills, creativity and character can be an obstacle in solving all the challenges. So, there is need for programs such as the Pancasakti Mathpreneur Program to build character and entrepreneurial spirit in facing the era of industrial revolution 4.0 and being able to solve challenges in a technology-based society in the era of society 5.0. This program aims to build character in the era of society 5.0 through the Pancasakti Mathpreneur Program at the Tegal Muhammadiyah Orphanage and find out the role of orphanage children in building an entrepreneurial spirit. This activity involved 33 orphanage children and administrators. The service method using a qualitative approach. Data was taken using lecture, discussion, documentation and direct practice techniques. The results show that program has been implemented and has a positive impact in building the entrepreneurial spirit of orphaned children, such as increasing their sense of self-confidence, creativity and responsibility. Increasing independence and fostering entrepreneurial creativity thinking about what according consumer interests. Orphanage children can also managing a business which leads a leadership spirit. In the era of society 5.0, orphanage children are directed towards technology-based entrepreneurship as a means of innovating and marketing products/services.