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The Use of Padlet Application to Improve Students’ Writing Skill at the Second Grade of SMPN 30 Padang Rahma Intan Ditami Haque; Annisha Dyuli Adha; Rahma Dania
Fonologi: Jurnal Ilmuan Bahasa dan Sastra Inggris Vol. 2 No. 4 (2024): December: Fonologi: Jurnal Ilmuan Bahasa dan Sastra Inggris
Publisher : Asosiasi Periset Bahasa Sastra Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/fonologi.v2i4.1108

Abstract

The problems of this research were students students cannot write in a good form, students often do nit remember the general structure of the text well, and cannot find the the right words to write. The research aimed to find out the Impact of Padlet Application on Improving Students’ Writing Skill at SMPN 30 Padang. Padlet is an online tool that allows users to create virtual bulletin boards where they can post various types of content such as text, images, videos, links, and documents. This research used quantitative method with a pre-experimental approach and data collection was carried out using pretest and post test to analyze the effect of using Padlet application on students at SMPN 30 Padang who consisted 33 students from class VIII.I who has choosen using cluster random sampling. The research result show that Padlet application can improve students’ writing skill. The pretest result showed average score was 55,60 and the post test was 70,88. After data was collected, the data was analyzed using t-test formula. The result of the analysis showed that value of t-test > t table is 7,067 > 2,03693. The last hypothesis shows that Ho is rejected and Ha is accepted. It means there is a significant influence on improving students’ writing skill using Padlet application.
Using Werewolf Game to Improve Students’ Speaking Skill at the Second Grade of SMPN 33 Padang Rima Angelina; Rahma Dania; Suparmi Suparmi
Sintaksis : Publikasi Para ahli Bahasa dan Sastra Inggris Vol. 2 No. 4 (2024): Juli: Publikasi Para ahli Bahasa dan Sastra Inggris
Publisher : Asosiasi Periset Bahasa Sastra Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/sintaksis.v2i4.763

Abstract

The problem of this research is students’ low speaking skills; students are afraid, nervous, and less interested in learning English. The purpose of the study is to improve students' speaking skills using the Werewolf game. This research was conducted at SMP N 33 Padang. The researcher only took one class as a sample. The sample consisted of 31 students from class VIII 4 who were chosen using cluster random sampling. This study used a quantitative method with a pre-experimental approach. The experimental group was taught the Werewolf game. The data collection instrument was an oral test. The experimental group was given a pre-test and a post-test. The pre-test result showed the average experimental class score was 57.42 and the post-test was 66.06. After the data is collected, the data is analyzed using the t-test formula. The results of the analysis showed that the value of t test> t table is 3.695 > 2.0454. The last hypothesis shows that Ho is rejected and Ha is accepted. This means that there is a significant influence on improving students' speaking skills using the Werewolf game.