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Sikronisasi Peraturan Kode Etik Berpakaian Mahasiswa UINSU Dengan Hukum Al-Qu’ ran Fara Aprillia Puteri; Ikhtiari Akhiriyah; Syahrul Romadhon; Siti Sahara; Ahmad Rifaldi
Morfologi : Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya Vol. 2 No. 1 (2024): February : Morfologi : Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya
Publisher : Asosiasi Periset Bahasa Sastra Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/morfologi.v2i1.268

Abstract

Aurat is one of the things that must be considered for a Muslim woman. Allah commands every Muslim woman to cover her aurat as best as possible to avoid unwanted things. The existence of rules made by Allah is none other than to maintain the dignity and safety of a Muslim woman. This article will discuss the dress code in the code of ethics of UIN North Sumatra relating to Quranic verses or propositions. The purpose of this study was to find the relationship between Qur'anic verses or propositions with the dress code of UIN North Sumatra. This study uses literature study research which reviews previous journals and reads several references to find the important points needed by the author in writing this article. The result of this study is that the rules used and applied by UIN North Sumatra regarding the dress of a Muslim woman are very closely related to the verses and hadith in Islam.
Pembuatan Website Company Profile PT. Muhammad Syahri Purnama menggunakan Metode Hashing Ahmad Nur Sodiq; Joko Prastyia; Ghozi Agam Alfarizi; Izi Mustamar Rizky Hamidi; Aditya Rizky Prakasa; Syahrul Romadhon; Zarnaji; Muhammad rizky ardisyahputra
Buletin Ilmiah Ilmu Komputer dan Multimedia Vol 2 No 6 (2025): Buletin Ilmiah Ilmu Komputer dan Multimedia (BIIKMA)
Publisher : Shofanah Media Berkah

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Company profile adalah representasi online dari identitas, produk, dan layanan suatu perusahaan yang bertujuan untuk meningkatkan visibilitas dan kemudahan akses informasi bagi pelanggan. Penelitian ini membahas perancangan dan pembangunan website company profile untuk PT. Muhammad Syahri Purnama (MS Advertising), sebuah perusahaan yang bergerak di bidang periklanan outdoor. Website ini dirancang untuk memberikan informasi yang ditawarkan. Permasalahan yang dihadapi adalah kurangnya visibilitas perusahaan dan kesulitan pelanggan dalam mengakses informasi secara efisien. Tujuan dari pembuatan website ini adalah untuk meningkatkan visibilitas perusahaan, mempermudah akses informasi bagi pelanggan, serta memperkuat citra perusahaan di pasar yang kompetitif. Metode yang digunakan dalam pengembangan website ini mencakup pemrograman dengan teknologi PHP, HTML, CSS, AlpineJS, dan MYSQL yang didukung oleh framework Laravel 11, serta penerapan metode hashing untuk meningkatkan keamanan data sensitif, seperti kata sandi pengguna. Hasil dari penelitian ini adalah terbentuknya website yang dapat digunakan untuk mempromosikan perusahaan, menyediakan modul manajemen data seperti klien, tim, dan portofolio secara efisien, serta meningkatkan proses bisnis dan citra perusahaan.
Design of an Augmented Reality Application to Improve Understanding of Spatial Structure in Elementary Schools Syahrul Romadhon; Ika Asti Astuti; Buyut Khoirul Umri
SISTEMASI Vol 15, No 1 (2026): Sistemasi: Jurnal Sistem Informasi
Publisher : Universitas Islam Indragiri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32520/stmsi.v15i1.5652

Abstract

Mathematics learning, particularly three-dimensional geometry in elementary schools, often requires students to visualize images presented in textbooks in order to understand the material, which can make it difficult for them to absorb the concepts being taught. This challenge is further compounded by the limited availability of interactive learning media and school policies that restrict the use of mobile devices as learning tools. These issues represent common obstacles in the implementation of effective geometry instruction at the elementary level. This study aims to design an Android-based Augmented Reality (AR) learning application to assist elementary school students in understanding abstract three-dimensional geometry concepts. The research methodology employed is the Multimedia Development Life Cycle (MDLC), which consists of six stages: concept, design, material collection, development, testing, and distribution. The outcome of this study is an Android-based AR application for learning three-dimensional shapes. Black-box testing results indicate that all features—including marker scanning, display of 3D geometric objects, transformation into net forms, rotation, zoom in and zoom out, and instructional content for each type of three-dimensional shape—functioned properly. Furthermore, user evaluation was conducted using the System Usability Scale (SUS) method. The evaluation involved 10 respondents and produced an average score of 74, placing the application in the “Good” category. These results suggest that the application can serve as an effective interactive learning medium for elementary school education.