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The Effect of Using the Android-based “MBARENGI” E-Module Statistics on Student Learning Outcomes at the University of Muhammadiyah Sidoarjo: Pengaruh Penggunaan E-Modul Statistika “MBARENGI” berbasis Android pada Hasil Belajar Mahasiswa di Universitas Muhammadiyah Sidoarjo Cahyaning, Cindy; Wiguna, Akbar; Latifah, Fitri Nur; Alfina, Irma Agustin Dwi
Procedia of Social Sciences and Humanities Vol. 3 (2022): Proceedings of the 1st SENARA 2022
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/pssh.v3i.328

Abstract

In teaching and learning process, educators are required to be able to create an innovation with the aim of encouraging students to be able to follow teaching and learning process well. Innovation in learning media is one type of innovation that can be done by an educator. Learning media is one components of learning that has an important role in teaching and learning activities, especially in the transition after the Covid 19 pandemic. The use of smartphones can be one of the innovations of learning media by using Android-based e-modules. This research is a development research or known as Research and Development (R&D) using the ADDIE development model (Analyze, Design, development, Implementation, and Evaluation). The Android-based “MBARENGI” statistics e-module was validated by material experts, learning media experts, and tested on a limited group. Based on the feasibility test that has been carried out on material experts and media experts, it can be concluded that the Android-based E-Module is feasible and can be implemented in the learning process. Based on the paired hypothesis testing (t-paired) the value of count (12.45) > for ttable (2.16) is obtained, the resulting decision is to reject H0 so that the interpretation of the results of the paired hypothesis testing (t-paired) is the E-Statistics Module "MBARENGI" based on Android has a statistically significant effect on student learning outcomes. The large influence test is obtained through the eta square value of 0.94 > 0.14 so it is included in the category that has a large influence. Based on the eta squared value, it can be concluded that the E-Modul Statistics "MBARENGI" learning media based on Android has a statistically significant effect on student learning outcomes with a large effect of 94%.
IT-Based Learning System for TKJ Subjects in Vocational Schools Cahyaning, Cindy; Azizah, Nur; Rohmatulloh, Muhammad Aziz; Reynendra, Julian Rafly; Pratama, M. Fikri; Nuruddin, Farhan
Procedia of Social Sciences and Humanities Vol. 6 (2024): International Conference Psychology and Education Transformation For Bright Future
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/pssh.v6i.529

Abstract

This research aims to determine the application of IT-based learning at SMK Muhammadiyah 1 Taman in improving the quality of learning in the field of Computer and Network Engineering (TKJ). This research uses descriptive qualitative methods with data obtained through observation, interviews and document study. The results of the research show that Muhammadiyah 1 Taman Vocational School implements IT-based learning with various strategies, namely: Implementation of the Independent Curriculum which gives students freedom in choosing learning materials. TKJ, Utilization of digital learning media such as video, animation, and simulation, Use of online platforms to provide learning materials, assignments, and assessment of student learning outcomes, Application of group learning, Development of educator competency through training and workshops, Implementation of these strategies shows SMK's commitment Muhammadiyah 1 Taman in improving the quality of learning in the TKJ field in the digital era. The efforts made by SMK Muhammadiyah 1 Taman should be appreciated and can be an inspiration for other schools in improving the quality of learning in the TKJ field in the digital era.
The Application of Independent Learning in English Learning in Vocational Schools Cahyaning, Cindy; Anismawati, Anismawati; Aryasatya, Maheswara Handaru; Permataningtiyas , Anggie Prameswari; Shaqina , Ismi
Procedia of Social Sciences and Humanities Vol. 6 (2024): International Conference Psychology and Education Transformation For Bright Future
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/pssh.v6i.642

Abstract

The Ministry of Education, Culture, Research and Technology of the Republic of Indonesia has initiated the implementation of Merdeka Belajar Curriculum to improve the quality of national education. This policy aims to introduce a new, higher quality curriculum to the younger generation, in accordance with the thoughts of Ki Hadjar Dewantara who emphasized continuous learning innovation. The concept of Merdeka Belajar gives freedom to educators and students to innovate and learn independently and creatively. According to Nadiem Makarim, Merdeka Belajar frees schools, teachers, and students to innovate and create a fun learning atmosphere. The implementation of digital teaching media such as videos and PowerPoint in English learning aims to increase student creativity and make learning more interesting and easy to understand. Teachers at SMK Muhammadiyah 1 Taman act as facilitators, getting closer to students and adjusting teaching methods to their learning styles and interests, in line with the independent curriculum. The utilization of online learning platforms such as Google Classroom and Moodle allows for structural and flexible delivery of materials and assessments. Game-based learning is implemented to improve English language skills in an interactive and fun way. Despite constraints in technology adaptation, the school actively organizes training and workshops for educators. Students' responses to the independent curriculum varied; some students felt more motivated and enjoyed the relevance of learning to real life, while others found it difficult to adapt to the independent and project-based learning methods and needed more intensive guidance.
IT-Based Learning System for TKJ Subjects in Vocational Schools Cahyaning, Cindy; Azizah, Nur; Rohmatulloh, Muhammad Aziz; Reynendra, Julian Rafly; Pratama, M. Fikri; Nuruddin, Farhan
Procedia of Social Sciences and Humanities Vol. 6 (2024): International Conference Psychology and Education Transformation For Bright Future
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/pssh.v6i.529

Abstract

This research aims to determine the application of IT-based learning at SMK Muhammadiyah 1 Taman in improving the quality of learning in the field of Computer and Network Engineering (TKJ). This research uses descriptive qualitative methods with data obtained through observation, interviews and document study. The results of the research show that Muhammadiyah 1 Taman Vocational School implements IT-based learning with various strategies, namely: Implementation of the Independent Curriculum which gives students freedom in choosing learning materials. TKJ, Utilization of digital learning media such as video, animation, and simulation, Use of online platforms to provide learning materials, assignments, and assessment of student learning outcomes, Application of group learning, Development of educator competency through training and workshops, Implementation of these strategies shows SMK's commitment Muhammadiyah 1 Taman in improving the quality of learning in the TKJ field in the digital era. The efforts made by SMK Muhammadiyah 1 Taman should be appreciated and can be an inspiration for other schools in improving the quality of learning in the TKJ field in the digital era.
The Application of Independent Learning in English Learning in Vocational Schools Cahyaning, Cindy; Anismawati, Anismawati; Aryasatya, Maheswara Handaru; Permataningtiyas , Anggie Prameswari; Shaqina , Ismi
Procedia of Social Sciences and Humanities Vol. 6 (2024): International Conference Psychology and Education Transformation For Bright Future
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/pssh.v6i.642

Abstract

The Ministry of Education, Culture, Research and Technology of the Republic of Indonesia has initiated the implementation of Merdeka Belajar Curriculum to improve the quality of national education. This policy aims to introduce a new, higher quality curriculum to the younger generation, in accordance with the thoughts of Ki Hadjar Dewantara who emphasized continuous learning innovation. The concept of Merdeka Belajar gives freedom to educators and students to innovate and learn independently and creatively. According to Nadiem Makarim, Merdeka Belajar frees schools, teachers, and students to innovate and create a fun learning atmosphere. The implementation of digital teaching media such as videos and PowerPoint in English learning aims to increase student creativity and make learning more interesting and easy to understand. Teachers at SMK Muhammadiyah 1 Taman act as facilitators, getting closer to students and adjusting teaching methods to their learning styles and interests, in line with the independent curriculum. The utilization of online learning platforms such as Google Classroom and Moodle allows for structural and flexible delivery of materials and assessments. Game-based learning is implemented to improve English language skills in an interactive and fun way. Despite constraints in technology adaptation, the school actively organizes training and workshops for educators. Students' responses to the independent curriculum varied; some students felt more motivated and enjoyed the relevance of learning to real life, while others found it difficult to adapt to the independent and project-based learning methods and needed more intensive guidance.