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Milenial lawan hoaks: Covid-19, informasi sesat, dan upaya mitigasi Fradana, Ahmad Nurefendi; Suwarta, Nyoman; Wiguna, Akbar
Community Empowerment Forthcoming issue
Publisher : Universitas Muhammadiyah Magelang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31603/ce.5206

Abstract

Milenial, sebagai pihak yang paling akrab dengan internet diantara generasi yang ada, memiliki potensi untuk menjadi korban berita palsu—terutama terkait dengan informasi sesat seputar Covid-19 di media sosial dan internet—sebab mereka masuk dan menjadi bagian dari lalu lintas dan ekosistem itu. Akan tetapi, potensi menjadi korban tersebut juga diiringi dengan potensi menjadi penjernih suasana yang keruh akibat hoaks. Milenial, dapat menghunus senjata untuk melawan hoaks seputar Covid-19. Dengan mendorong milenial bergerak, kampanye ini harus dimulai dengan melibatkan mereka secara aktif. Maka, program pengabdian kepada masyarakat ini menawarkan solusi berupa pembentukan komunitas berbasis milenial bernama Malahoaks (Milenial Lawan Hoaks). Sebelum komunitas ini terbentuk, diperlukan kegiatan pendahuluan berupa workshop kepada mereka yang nantinya akan mengemban tugas untuk melakukan upaya kampanye perang melawan hoaks—utamanya berkenaan dengan Covid-19.
Pengembangan Multimedia (SIJARANG) pada Mata Pelajaran Administrasi Infrastruktur Jaringan Kelas XI di SMK Dian Indonesia Sidoarjo Cindy Cahyaning Astuti; Anisa Safira Rizkidayanti; Akbar Wiguna
EDUTIC Vol 9, No 1 (2022): November 2022
Publisher : Universitas Trunojoyo Madura

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (419.86 KB) | DOI: 10.21107/edutic.v9i1.16838

Abstract

Penelitian ini dikembangkan untuk meningkatkan hasil belajar peserta didik yang dilatar belakangi oleh kurangnya sumber belajar dan inovasi media pembelajaran dalam dalam proses pembelajaran. Tujuan penelitian ini adalah (1) Mengembangkan multimedia (SIJARANG) pada mata pelajaran administrasi infrastruktur jaringan kelas XI di SMK Dian Indonesia Sidoarjo, (2) Mengetahui kelayakan multimedia (SIJARANG) berdasar Articulate Storyline pada materi administrasi infrastruktur jaringan kelas XI di SMK Dian Indonesia Sidoarjo melalui pandangan validasi dari ahli materi, ahli media dan uji coba peserta didik. Pengembangan ini menggunakan model penelitian (R and D). Model pengembangan yang dikembangkan menggunakan model 4-D. Penelitian dilakukan di SMK Dian Indonesia Sidoarjo. Hasil dari penelitian ini adalah media pembelajaran (SIJARANG) berbasis Articulate Storyline dengan perolehan presentase validasi ahli media sebesar 90% , hasil validasi ahli materi sejumlah 90%, dan penilaian dari subjek uji coba sebanyak 89,6% dengan kategori “Sangat Layak”. Dari penelitian tersebut dapat ditetapkan bahwa multimedia berbasis Articulate Storyline mata pelajaran administrasi infrastruktur jaringan di SMK Dian Indonesia Sidoarjo dinyatakan layak digunakan dalam pembelajaran.
Pengembangan Media Audio Visual Berbasis Adobe Flash Pada Mata Pelajaran Komputer Dan Jaringan Dasar Smk Antartika 1 Sidoarjo Akbar Wiguna
EDUTIC Vol 8, No 2 (2022): MEI 2022
Publisher : Universitas Trunojoyo Madura

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (914.716 KB) | DOI: 10.21107/edutic.v8i2.14654

Abstract

Penelitian dikembangkan bertujuan untuk menguji bagaimana pengembangan dan kelayakan instrumen pembelajaran Adobe Flash pada mata pelajaran Komputer dan jaringan dasar. Jenis pengembangan ini adalah penelitian R and D dan Model pengembangan yang digunakan adalah 4-D. Penelitian ini dilaksanakan di SMK Antartika 1 Sidoarjo. Hasil validasi media ditunjukan oleh validasi score oleh ahli media dan ahli materi sejumlah 92% yang dikategorikan “Sangat Layak” untuk di aplikasikan kepada siswa. Dari penelitian pengembangan tersebut dapat dipastikan bahwa instrumen pembelajaran berdasar Adobe Flash Mata Pelajaran komputer dan jaringan dasar di SMK Antartika 1 Sidoarjo diakui sangat layak digunakan.
Pendampingan Pengembangan Media Pembelajaran dan Publikasi Karya Tulis Ilmiah bagi Guru di SMKN 7 Malang Cindy Cahyaning Astuti; Akbar Wiguna; Mahardika Dharmawan Kusuma Wardana; Chendi Pirwanto Putra
J-ABDIPAMAS (Jurnal Pengabdian Kepada Masyarakat) Vol 6, No 1 (2022): April 2022
Publisher : IKIP PGRI Bojonegoro

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1042.477 KB) | DOI: 10.30734/j-abdipamas.v6i1.2390

Abstract

Information Technology (IT)-based learning media is a form of IT utilization that can be used to develop learning media. Teachers are required to be more creative in packaging material in form of learning media. Besides being required to create interactive learning media, teachers are also required to carry out scientific writing publications. Publication of scientific papers can be defined as dissemination of original scientific research results. Publication of scientific papers is carried out as a form of contribution to improving quality of education. The problems experienced by schools as partners for community service activities are that teachers have not been able to maximize IT in the development of learning media and the teacher's low knowledge of procedures for publishing scientific papers, both publications in accredited scientific journals and HKI. The solution offered based on description of the partner's problems that have been described is conducting training on the development of IT-based learning media and publication of scientific papers. Through this training activity, teachers can add insight and skills related to development of IT-based learning media and publication of scientific papers. Based on the results of the training activities, it can be seen that there is an increase in teachers' understanding of development of IT-based learning media and publication of scientific papers based on increased understanding of  six aspects that have been measured.Media pembelajaran berbasis Teknologi Informasi (TI) adalah bentuk dari pemanfaatan TI yang dapat digunakan untuk mengembangkan media pembelajaran. Guru dituntut agar lebih kreatif dalam mengemas materi dalam bentuk media pembelajaran. Selain dituntut untuk membuat media pembelajaran yang interaktif, guru juga dituntut untuk melaksanakan publikasi karya tulis ilmiah. Publikasi karya tulis ilmiah dapat didefinisikan sebagai penyebarluasan hasil penelitian ilmiah bersifat original. Publikasi karya tulis ilmiah dilakukan sebagai bentuk kontribusi pada peningkatan kualitas Pendidikan. Permasalahan yang dialami sekolah sebagai mitra kegiatan abdimas adalah guru belum dapat memaksimalkan TI dalam pengembangan media pembelajaran serta rendahnya pengetahuan guru terhadap tata cara publikasi karya tulis ilmiah, baik publikasi pada jurnal ilmiah terakreditasi maupun HKI. Solusi yang ditawarkan berdasarkan uraian permasalahan mitra yang telah dideskripsikan adalah melakukan pelatihan pengembangan media pembelajaran berbasis TI dan publikasi karya tulis ilmiah. Melalui kegiatan pelatihan ini dapat menambah wawasan dan ketrampilan guru terkait pengembangan media pembelajaran berbasis TI dan publikasi karya tulis ilmiah. Berdasarkan hasil kegiatan pelatihan dapat diketahui bahwa terdapat peningkatan pemahaman guru terhadap pengembangan media pembelajaran berbasis Teknologi Informasi (TI) dan publikasi karya tulis ilmiah berdasarkan peningkatan pemahaman pada enam aspek yang telah diukur.
Enhancing Kindergarten Teachers' Capacity: IT-Based Screening for Maladaptive Behavior During COVID-19 Widyastuti Widyastuti; Ghozali Rusyid Affandi; Akbar Wiguna; Nurfi Laili
Indonesian Journal of Cultural and Community Development Vol 14 No 2 (2023): June
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/ijccd.v14i2.977

Abstract

In the context of the COVID-19 pandemic, the surge in maladaptive behavior among kindergarten students presents a pressing educational concern. Swift identification of such behaviors is crucial for effective intervention. This quantitative experimental study investigates the efficacy of the "Utilization of Information Technology-based Maladaptive Behavior Screening" training in bolstering the competence of teachers. Through quasi-experimental methods, 49 teachers from 'Aisyiyah Bustanul Athfal in Sidoarjo Regency participated in the training. The assessment tool employed was a comprehension test. Statistical analysis via paired samples t-test revealed a significant enhancement (p = 0.009; p < 0.05) between pre- and post-training performance. The intervention showcased substantial effectiveness (rs = 0.053; rs > 0.5) in elevating the teaching quality at 'Aisyiyah Bustanul Athfal. This study underscores the importance of IT-based tools in addressing maladaptive behavior issues and fortifying teacher aptitude amidst challenging circumstances, with implications extending to diverse educational settings. Highlight: Educational Imperative: The study addresses the heightened maladaptive behavior in kindergarten students during the COVID-19 pandemic, emphasizing the urgency of timely identification for effective intervention. IT-Based Training Impact: The research examines the positive impact of "Utilization of Information Technology-based Maladaptive Behavior Screening" training on teacher competence, demonstrated through significant performance enhancement. Broader Significance: The study reveals the broader applicability of IT-based tools in ameliorating maladaptive behavior issues and enhancing teaching quality, with implications extending to diverse educational settings. Keyword: Maladaptive Behavior, Kindergarten, COVID-19, Information Technology, Teacher Training
GAME EDUKASI BERBASIS ANDROID SEBAGAI MEDIA MENGHAFAL KOSAKATA 3 BAHASA Rahmania Sri Untari; Akbar Wiguna; Rugaya Meis Andhiarini; Arnita Fentrin Pratama; Ellyana Hawa
METRIK SERIAL HUMANIORA DAN SAINS (E) ISSN: 2774-2377 Vol. 2 No. 1 (2021)
Publisher : Bekasi: Konsorsium Cendekiawan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Peningkatan kualitas menghafal tidak lepas dari pengembangan sumber belajar melalui inovasi teknologi. Game edukasi merupakan salah satu sumber belajar yang mampu meningkatkan kemampuan mengafal siswa KB/TK. Tujuan dari penelitian ini adalah untuk mengembangkan media pembelajaran game edukasi berbasis android dan menilai keefektifan aplikasi dalam menghafal. Peneliti menggunakan model pengembangan 4D. Penelitian ini dilakukan di KB/TK Aisyiyah 34 Malang. Berdasarkan hasil validasi oleh ahli materi dan media menunjukkan bahwa game edukasi berbasis android sangat bagus dan layak untuk digunakan. Keefektifan penerapan game edukasi berbasis android berpengaruh siginifikan terhadap kemampuan siswa dalam menghafal kosakata 3 bahasa.
Modul Elektronik Berbasis Android Materi Perubahan Iklim Terintegrasi Nilai-nilai Islam Septi Budi Sartika; Supriyadi Supriyadi; Akbar Wiguna
Edukasi Islami : Jurnal Pendidikan Islam Vol 12, No 04 (2023): Edukasi Islami: Jurnal Pendidikan Islam
Publisher : Sekolah Tinggi Agama Islam Al Hidayah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30868/ei.v12i04.4852

Abstract

To strengthen Islamic values, it is best through AIK lessons and habituation, but it also needs to be integrated with other subjects, one of which is science. Science material can be integrated with Islamic values, one of which is climate change material. To make it easier to understand this material, it is necessary to develop an electronic media. This study aims to develop an android-based electronic module that is integrated with valid, practical, and effective material on climate change and Islamic values for class VII at SMP/MTs Muhammadiyah in Sidoarjo. The research method is Research and Development with the Plomp model. Data collection techniques using observation, documentation studies and Focus Group Discussion. The results showed that the results of the validity test of the Android-based electronic module were 3.57, the results of the practicality test of >75% were said to be reliable, while the results of the effectiveness test, namely the student response was very good >75%, which made the proportion of student learning outcomes in the high category 54.05% in the trial. area and 88% in limited trials in class VII A while in class VII B it is 80% and 45.95% in the medium category in wide trials and 12% in limited trials in class VII A while in class VII B it is 20% . This means that the Android-based electronic module is valid, practical and effective, climate change material is integrated with Islamic values so it is feasible to use.
Modul Elektronik Berbasis Android Materi Perubahan Iklim Terintegrasi Nilai-nilai Islam Septi Budi Sartika; Supriyadi Supriyadi; Akbar Wiguna
Edukasi Islami: Jurnal Pendidikan Islam Vol. 12 No. 04 (2023): Edukasi Islami: Jurnal Pendidikan Islam
Publisher : Sekolah Tinggi Agama Islam Al Hidayah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30868/ei.v12i04.4852

Abstract

To strengthen Islamic values, it is best through AIK lessons and habituation, but it also needs to be integrated with other subjects, one of which is science. Science material can be integrated with Islamic values, one of which is climate change material. To make it easier to understand this material, it is necessary to develop an electronic media. This study aims to develop an android-based electronic module that is integrated with valid, practical, and effective material on climate change and Islamic values for class VII at SMP/MTs Muhammadiyah in Sidoarjo. The research method is Research and Development with the Plomp model. Data collection techniques using observation, documentation studies and Focus Group Discussion. The results showed that the results of the validity test of the Android-based electronic module were 3.57, the results of the practicality test of >75% were said to be reliable, while the results of the effectiveness test, namely the student response was very good >75%, which made the proportion of student learning outcomes in the high category 54.05% in the trial. area and 88% in limited trials in class VII A while in class VII B it is 80% and 45.95% in the medium category in wide trials and 12% in limited trials in class VII A while in class VII B it is 20% . This means that the Android-based electronic module is valid, practical and effective, climate change material is integrated with Islamic values so it is feasible to use.
Android-Based Educational Games for Online Learning at PG/Kindergarten Untari, Rahmania Sri; Wiguna, Akbar; Andhiarini, Rugaya Meis; Pratama, Arnita Fentrin
Jurnal Ilmu Pendidikan Vol 27, No 2 (2021): December
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um048v27i2p81-85

Abstract

Technology becomes a part of today’s lifestyles. Improving the quality of memorizing is significantly related to the development of learning resources through technological innovation. Educational games are one of the learning resources that can improve the memorization skills of PG/Kindergarten students. The purpose of this study was to develop an Android-based educational game as learning media and assess their effectiveness. The development model used was the ADDIE model. This research was conducted at Daar Al Husna PG/Kindergarten in Malang. Validation by material and media experts showed that the Android-based educational developed was very good and worthy of use. The effectiveness of the application of this Android-based educational game was assessed through pretest and posttest score
The Effect of Using the Android-based “MBARENGI” E-Module Statistics on Student Learning Outcomes at the University of Muhammadiyah Sidoarjo: Pengaruh Penggunaan E-Modul Statistika “MBARENGI” berbasis Android pada Hasil Belajar Mahasiswa di Universitas Muhammadiyah Sidoarjo Cahyaning, Cindy; Wiguna, Akbar; Latifah, Fitri Nur; Alfina, Irma Agustin Dwi
Procedia of Social Sciences and Humanities Vol. 3 (2022): Proceedings of the 1st SENARA 2022
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/pssh.v3i.328

Abstract

In teaching and learning process, educators are required to be able to create an innovation with the aim of encouraging students to be able to follow teaching and learning process well. Innovation in learning media is one type of innovation that can be done by an educator. Learning media is one components of learning that has an important role in teaching and learning activities, especially in the transition after the Covid 19 pandemic. The use of smartphones can be one of the innovations of learning media by using Android-based e-modules. This research is a development research or known as Research and Development (R&D) using the ADDIE development model (Analyze, Design, development, Implementation, and Evaluation). The Android-based “MBARENGI” statistics e-module was validated by material experts, learning media experts, and tested on a limited group. Based on the feasibility test that has been carried out on material experts and media experts, it can be concluded that the Android-based E-Module is feasible and can be implemented in the learning process. Based on the paired hypothesis testing (t-paired) the value of count (12.45) > for ttable (2.16) is obtained, the resulting decision is to reject H0 so that the interpretation of the results of the paired hypothesis testing (t-paired) is the E-Statistics Module "MBARENGI" based on Android has a statistically significant effect on student learning outcomes. The large influence test is obtained through the eta square value of 0.94 > 0.14 so it is included in the category that has a large influence. Based on the eta squared value, it can be concluded that the E-Modul Statistics "MBARENGI" learning media based on Android has a statistically significant effect on student learning outcomes with a large effect of 94%.