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The educational game "MARIO" for early childhood number recognition to improve cognitive abilities: Attempts and Problems Budiarti, Erna; Lestari, Juwita Tri; Hagenimana, Emmanuel
Journal of Teaching and Learning Mathematics Vol. 2 No. 1 (2024): Journal of Teaching and Learning Mathematics (July)
Publisher : Universitas Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22219/jtlm.v1i2.28754

Abstract

This research aims to explore the use of the educational game "MARIO" in improving the cognitive capacity of young children, especially in number recognition. "MARIO" is an acronym for Marble, Number, Recreational, Innovative, and Observation, each element of which is integrated with the game to create a fun learning experience. This research involved 30 students aged 4-6 years in a kindergarten in Jakarta. Data collection is carried out through observation, interviews, and documentation, known as the OWI method. Data analysis uses the Miles and Huberman model which includes data reduction, data presentation, and conclusion. The results showed that the "MARIO" game significantly improved children's cognitive abilities in recognizing numbers. The three stages of number recognition include recognizing numbers through marbles (Marbel), matching numbers with number cards (Numbers), and movement activities involving numbers (Recreative). In the observation stage, children record the results of their play, which helps in understanding the concepts of comparison and measurement. Of the 30 students, 85% showed improvement in basic numeracy skills, with an average improvement of 30% in the basic math skills test. This research concludes that the integration of educational elements in the "MARIO" game is not only effective in improving children's cognitive abilities but also makes the learning process more interesting and enjoyable. Thus, "MARIO" can be recommended as an innovative learning aid for early childhood.
Improving mathematical communication and critical thinking in middle school students: Study of anchored instruction learning assisted by edpuzzle Vidyastuti, Annisa Nurina; Baiduri, Baiduri; Inganah, Siti; Hagenimana, Emmanuel
Al-Jabar: Jurnal Pendidikan Matematika Vol 14 No 2 (2023): Al-Jabar: Jurnal Pendidikan Matematika
Publisher : Universitas Islam Raden Intan Lampung, INDONESIA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24042/ajpm.v14i2.16419

Abstract

Background: Mathematics learning often appears unattractive to students due to its monotonous, intimidating, and boring nature. Active engagement in learning mathematics requires students to effectively utilize their communication and critical thinking skills.Aim: This study aims to 1) analyze the critical thinking abilities of students in a learning context, 2) assess their written and oral mathematical communication abilities, 3) evaluate their critical thinking skills in problem-solving, and 4) explore the impact of the Anchored Instruction learning setting assisted by Edpuzzle on these competencies.Method: Employing a descriptive qualitative research design, this study involved 24 VII-H grade students from SMPN 8 Malang. Data were collected using observation sheets, worksheets, and test questions.Results: The study indicates significant improvements in students’ critical thinking and mathematical communication skills. Critical thinking, observed through increased and more sophisticated student participation, was categorized as high in 5 students, medium in 16, and low in 3. Similarly, in mathematical communication, 5 students excelled, 13 were above average, and 6 were below average. This progression exhibited the effectiveness of the Anchored Instruction learning setting assisted by Edpuzzle in enhancing these skills.Conclusion: The study concludes that the Anchored Instruction learning setting, supported by Edpuzzle, significantly enhances students' critical thinking and mathematical communication abilities. This approach has proven effective in engaging students more actively in the learning process and improving their problem-solving skills.