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Rasim, R
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Designing Interactive Multimedia-Based Learning Media Using Augmented Reality in Basic Computer and Networking Subjects Computer and Basic Networking for School Expertise Package Vocational High School Yandi, Zidan Fitri; Munir, M; Rasim, R
Jurnal Guru Komputer Vol 2, No 2 (2021): JGrKom: September 2021
Publisher : Universitas Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/jgrkom.v2i2.63971

Abstract

Learning infrastructure is one of the supporting factors for vocational high school learning activities for the Computer and Informatics Engineering expertise program. Less effective learning media used by teachers as well as understanding and activeness of students in the learning process of this research background. The main objective of this research is to design and implement interactive multimedia based on Augmented reality with Auditory, Intellectually, and Repetition (AIR) learning models to determine the cognitive enhancement of students in learning network topology on basic computer and network subjects. Augmented reality-based interactive multimedia uses a comprehensive life cycle development model (SHM) and the research method used is quantitative with a sample of class X (ten) Multimedia students of SMK Negeri 1 Cipatat. From this research, the results obtained: (1) interactive multimedia is good and suitable for use. Obtained media value of 82% and material of 90.74% which is very well interpreted by media experts and subject teachers. (2) Interactive multimedia can improve students' cognitive with the acquisition of an average value of 0.697 with criteria that have "medium" criteria. (3) the students responded to the interactive multimedia learning media based on Augmented Reality, which was quite good, with a value of 80.24% and included in the “very good” category.
Development of Reciprocal Teaching-Based Interactive Multimedia to Enhance Students' Learning Outcomes of Database Fundamentals Subarna, Bambang; Rohendi, Dedi; Rasim, R
Jurnal Guru Komputer Vol 3, No 1 (2022): JGrKom: July 2022
Publisher : Universitas Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/jgrkom.v3i1.63999

Abstract

Database subjects are one of the basic compulsory subjects for the Computer Engineering and Informatics program. For Software Engineering students, topics such as Data Definition Language (DDL) and Data Manipulation Language (DML) are crucial for understanding advanced lessons. However, learning outcomes have been low due to factors such as suboptimal media, methods, models, and teaching processes. This research aims to design reciprocal teaching-based interactive multimedia to enhance student learning outcomes in DDL and DML materials. The research method used is adapted from the Comprehensive Life Cycle model, with a sample of students from class X-RPL-1 at Bina Wisata Lembang Vocational High School.The results of this study are as follows: 1) An average percentage of 80% was obtained from media experts and 80% from subject matter experts, both categorized as “Very Good”. 2) The use of multimedia improved student learning outcomes, demonstrated by an average score increase from 34 to 73. Furthermore, based on the pretest and posttest results, an average normalized gain (n-gain) of 0.59 was obtained with a criteria of 'Moderate' effectiveness. 3) Students responses to the created multimedia resulted in an average percentage score of 86.41%, categorized as “Very Good”.