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The Impact of Using Gamification on English language learning in increasing Learning Motivation Kharizmi, Muhammad; Pratiwi Handayani, Tri; Amaliyah Mushthoza, Dina; Rohmiyati, Yuli; Binusa Suryadi, Satrio
International Journal of Language and Ubiquitous Learning Vol. 2 No. 1 (2024)
Publisher : Yayasan Pendidikan Islam Daarut Thufulah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70177/ijlul.v2i1.754

Abstract

Background. 21st century education demands changes in learning methods to increase students' learning motivation. Gamification, or the use of game elements in a learning context, has been recognized as an effective tool to increase student engagement and motivation. However, more in-depth research is still needed to evaluate the effectiveness of gamification in increasing the motivation to learn English among English Language Education students. Purpose. The main purpose of this research is to evaluate the effectiveness of using gamification in increasing the motivation of students in learning English. Method. Through a quantitative approach and survey method, this research aims to investigate the experience, perception, and level of student learning motivation related to the use of gamification in English language learning. English Education. The survey was conducted by distributing questionnaires compiled based on related literature and previous research on gamification. The survey steps are voluntary and the confidentiality of the data is strictly maintained. Results. Based on the results of the analysis of the sixth questionnaire, gamification proved to have a positive impact on increasing students' learning motivation in learning English. The majority of respondents feel effective or enthusiastic about the use of gamification. However, there are a small number of respondents who feel neutral towards the concept of gamification. Further evaluation and efforts to expand the understanding and application of gamification need to be done. Conclusion. This research shows that the use of gamification in English language learning promises to increase students' learning motivation. However, continuous evaluation and improvement is required to maximize its potential use. Thus, gamification can be considered as an effective learning strategy in the context of learning English in the 21st century education era.
IMPLEMENTASI MANAGEMENT KESELAMATAN KESEHATAN KERJA (K3) DI LINGKUNGAN SMK WAHID HASYIM LAMONGAN TEKNIK PEMESINAN Rosyidi, Moh Ririn; Izzah, Nailul; Suparno, Suparno; Hafidz Yusuf, Muhammad; Amaliyah Mushthoza, Dina
Martabe : Jurnal Pengabdian Kepada Masyarakat Vol 5, No 3 (2022): Martabe : Jurnal Pengabdian Kepada Masyarakat
Publisher : Universitas Muhammadiyah Tapanuli Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31604/jpm.v5i3.905-911

Abstract

Keselamatan dan Kesehatan Kerja (K3) adalah suatu pemikiran dan upaya untuk menjamin keutuhan dan kesempurnaan jasmani maupun rohani tenaga kerja khususnya dan manusia pada umumnya serta hasil karya dan budaya menuju masyarakat adil dan makmur. Factor manusia kecelakaan kerja terjadi karena bekerja tidak sesuai dengan prosedur, bekerja sambil bergurau, tidak menggunakan Alat Perlindungan Diri (APD), menaruh barang atau alat secara tidak benar, kelelahan, kebosanan dan sebagainya. SMK Wahid Hasyim Glagah Lamongan, Jl. Raya Glagah No.5, RW.02, Glagah, Kabupaten Lamongan, Jawa Timur 62292, masalah yang ada di mitra yaitu pada proses praktikum bengkel bisa saja terjadi kecelakaan kerja karena tidak menggunakan alat pelindung diri, selanjutnya tempat praktikum kerja bangku dilakukan siswa masih kurang. Kecelakaan akan terjadi jika praktikum kerja bangku ini tanpa menggunakan APD, kemungkinan yang terjadi yakni serbuk besi pada pemotongan gerindra akan bisa terkanak mata, bisa melubangi baju tipis, kepala akan bisa terkenak serpihan besi pada saat pemotongan. Untuk memberikan solusi terhadap mitra akan melakukan penyuluhan untuk mengetahui pentingnya K3 terhadap praktikum, memakai alat pelingdung diri agar bisa meminimalisir kecelakaan pada saat praktikum jobsheet pembuatan palu, memberikan alat pelidung diri pada siswa SMK Wahid Hasyim Glagah Lamongan kelas 10 TPM