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PERPADUAN METODE SNOWBALL THROWING DAN SIMULASI DALAM PEMBELAJARAN MATA KULIAH MENYIMAK DAN BERBICARA PADA MAHASISWA PROGRAM STUDI PGSD SEMESTER III UNIVERSITAS ALMUSLIM BIREUEN Nurlaili, Nurlaili; Kharizmi, Muhammad
Jurnal Penelitian Pendidikan Vol 15, No 3 (2015): STRATEGI DAN PEMBELAJARAN
Publisher : Universitas Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/jpp.v15i3.1420

Abstract

Penelitian ini dilakukan berdasarkan pada fakta bahwa kemampuan siswa dalam memahami mata pelajaran mendengarkan dan berbicara masih rendah. Untuk mengatasi maslah tersebut, penulis menggunakan metode kombinasi snowball throwing dan simulasi yang prinsisp dasarnya untuk melibatkan siswa secara aktif dalam proses pembelajaran dan pengajarn. Penelitian ini bertujuan untuk mengahasilkan pengajaran mendengarkan buku pegangan berbiacara yang menggunakan metode kombinasi snowball throwing dan simulasi. Lenih jauh lagi, penelitian ini bertujuan pula untuk mengetahui dan menganalisa (1) pola desain dari pengajaran  mendengarkan dan berbicara dan pembelajaran dengan menggunakan metode kombinasi snowball throwing dan simulasi, (2) proses belajar mengajar mendengarkan dan proses belajar mengajar berbicara dengan kombinasi metode snowball throwing dan simulasi, dan (3) keefektifan belajar mengajar mendengarkan dan berbicara pada kemapuan mahasiswa PGSD tahun ke 2 dalam memahamim pelajaran. Penelitian ini adalah percobaan quasi dengan menggunakan ketidaksamaan dari pola kelompok kontrol. Pada pola ini, dua kelompok diberikan pre-tes untuk mengetahui jika jika ada perbedaan diantara kelas percobaan dan kelas control.setelah diberikan laporan terhadap kelompok tersebut, pos-tes akan dilakukan untuk mengetahui peningkatan setiap grup.  Beberapa instrument yang digunakan dalam penelitian ini anatara lain observasi dan pendapat siswa. Data dianalisa dengan menggunakan t – tes. Hasil dari penelitian ini menunjukan bahwa belajar mengajar mendengarkan dan berbicara dengan menggunakan metode kombinasi dari snowball throwing dan simulasi efektif dalam meningkatkan pemahaman siswa dalam pelajaran. Kondisi ini dapat terlihat dalam hasil dari t-tes. (ujian t). hasilnya menunjukan kepada kita bahwa pemahaman dari kelompok percobaan naik dengan baik dibandingkan dengan kelompok kontrol. berdasarkan hasil, metode kombinasi dari snowball throwing (Melemparkan bola salju) dengan simulasi dapat digunakan sebagai alternative model dalam pengajaran membaca di sebuah universitas
Analisis Pengaruh Intensitas Menonton Film Kartun Terhadap Motivasi Belajar Anak Usia Dini Rahma, Rahma; Halim, Fauziatul; Rafli, Rafli; Kharizmi, Muhammad; Putri, Berliantika
Kumarottama: Jurnal Pendidikan Anak Usia Dini Vol 4 No 1 (2024)
Publisher : Institut Agama Hindu Negeri Gde Pudja Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53977/kumarottama.v4i1.1807

Abstract

This research was done at the kindergarten of Bungong Jeumpa Puteh, Gunci Village, Sawang sub district, Aceh Utara District. It aims to investigate the effect of watching cartoon movie intensity toward the early childhoods’ learning motivation. The research employed the ex post facto method with a descriptive quantitative approach. The sum of the research samples were 25 children, including 15 boys and 10 girls (ages 4-6 years). The data were gotten from questionnaires and documentation, then analyzed quantitatively using formula of the Pearson Product Moment Correlation in order to verify validity and reliability. According to the analysis data, it was discovered that there is a linear and great correlation between the intensity of watching cartoon movies and early childhood learning motivation. The significance score (sig) in Deviation Linearity line was 0.074 is bigger than the value of 0.05 (0.074 > 0.05). besides, the result measurement showed that watching cartoon movie intensity has the significant effect toward the early childhoods’ learning motivation by the F Value measure was 4.429 is bigger than T-Table was 4.26 in significant level 0.046 < 0.05. it could be concluded that the higher Frequency of watching cartoon movie intensity has the effect toward the early childhoods’ learning motivation
The Impact of Using Gamification on English language learning in increasing Learning Motivation Kharizmi, Muhammad; Pratiwi Handayani, Tri; Amaliyah Mushthoza, Dina; Rohmiyati, Yuli; Binusa Suryadi, Satrio
International Journal of Language and Ubiquitous Learning Vol. 2 No. 1 (2024)
Publisher : Yayasan Pendidikan Islam Daarut Thufulah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70177/ijlul.v2i1.754

Abstract

Background. 21st century education demands changes in learning methods to increase students' learning motivation. Gamification, or the use of game elements in a learning context, has been recognized as an effective tool to increase student engagement and motivation. However, more in-depth research is still needed to evaluate the effectiveness of gamification in increasing the motivation to learn English among English Language Education students. Purpose. The main purpose of this research is to evaluate the effectiveness of using gamification in increasing the motivation of students in learning English. Method. Through a quantitative approach and survey method, this research aims to investigate the experience, perception, and level of student learning motivation related to the use of gamification in English language learning. English Education. The survey was conducted by distributing questionnaires compiled based on related literature and previous research on gamification. The survey steps are voluntary and the confidentiality of the data is strictly maintained. Results. Based on the results of the analysis of the sixth questionnaire, gamification proved to have a positive impact on increasing students' learning motivation in learning English. The majority of respondents feel effective or enthusiastic about the use of gamification. However, there are a small number of respondents who feel neutral towards the concept of gamification. Further evaluation and efforts to expand the understanding and application of gamification need to be done. Conclusion. This research shows that the use of gamification in English language learning promises to increase students' learning motivation. However, continuous evaluation and improvement is required to maximize its potential use. Thus, gamification can be considered as an effective learning strategy in the context of learning English in the 21st century education era.
Islamic Character Values through Ratéeb Meuseukat Dance Learning from Al-Muna Teachers Kindergarten Bireuen Juli Saputra, Rudy; Basri, Novysa; Kharizmi, Muhammad; Halim, Fauziatul; Aryesha, Vinny
Catharsis Vol 12 No 2 (2023)
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/catharsis.v12i2.75568

Abstract

This research is motivated by the fact that there are still teachers who do not teach the traditional Ratéeb Meuseukat dance at Almuna Bireuen Kindergarten, which should be very good to teach because there is a knowledge transfer process in learning this dance. Such as character values ​​which are very important in cultivating children's Islamic character and love of their own culture in students at Kindergarten Almuna Bireuen. This research aims to foster Islamic character education in teachers which can then be implemented and transmitted to students through instilling Islamic values ​​from the dance taught. Data collection used were observation instruments, interviews and document studies. Data analysis techniques use data reduction, data presentation, and data verification. The results of the research show that Almuna Bireuen Kindergarten teachers are able to dance the Rateeb Meuseukat Dance and the Islamic character values ​​from the Ratéeb Meuseukat Dance that can be given to students in the learning process at Almuna Kindergarten have been understood so that they are able to foster Islamic character education for students such as aqidah values, worship, morals and muamalah values.
APPROACH TO VALUES EDUCATION AS A LEARNING FRAMEWORK FOR ISLAMIC RELIGIOUS EDUCATION Cahaya; Putra Mulyana, Agung; Kharizmi, Muhammad; Irfan, Muhammad
International Journal of Teaching and Learning Vol. 2 No. 3 (2024): MARCH
Publisher : Adisam Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Values ​​education is essentially humanizing humans, forming a generation of people who are superior and have humanist, intellectual and spiritual personalities. In reality, now education cannot maximize its role in shaping students' values, the negative influence of the environment and the progress of globalization have also shifted the level of students' values ​​from time after time so that moral degradation becomes increasingly unstoppable, a social disease that increasingly colors the world of education and the scope of society. Learning Islamic Religious Education can be interpreted as an effort to make students able to learn, encouraged to learn, willing to learn and interested in continuing to study Islam as a whole which results in several relatively permanent changes in a person's behavior both cognitively, effectively and psychomotorically. The approaches to values ​​education as a learning framework are the values ​​instillation approach, the cognitive moral development approach, the values ​​analysis approach, the values ​​classification approach, and the learning to do approach. This value education approach can be said to be a very appropriate approach in implementing education (PAI learning). One reason is related to the aim of education regarding instilling certain values ​​in students.