Johanis, Feri
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IMPLEMENTASI PENDEKATAN CRT UNTUK MENINGKATKAN MINAT BELAJAR PESERTA DIDIK KELAS 3 PADA MATERI AKTIVITAS PERMAINAN Trisnawan, Ganang Rahmat; Wahyudi, Heri; Johanis, Feri
Riyadhoh : Jurnal Pendidikan Olahraga Vol 7, No 1 (2024): Riyadhoh : Jurnal Pendidikan Olahraga
Publisher : Universitas Islam Kalimantan Muhammad Arsyad Al Banjari

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31602/rjpo.v7i1.14636

Abstract

Penelitian Tindakan Kelas (PTK) ini dilatarbelakangi oleh rendahnya minat belajar peserta didik dalam pembelajaran PJOK. Hal ini disebabkan karena aktivitas pembelajaran yang diberikan oleh guru seringkali bersifat monoton sehingga membuat peserta didik bosan dan berpengaruh pada minat belajar peserta didik. Penelitian dilakukan agar diketahui peningkatan minat belajar peserta didik terhadap mata pelajaran PJOK pada materi aktivitas permainan di kelas 3A semester 2 tahun 2023/2024 di SD Negeri Gading 1 Surabaya. Aktivitas pembelajaran dilakukan dengan pendekatan Culturally Responsive Teaching (CRT) menggunakan permainan tradisional betengan. Penelitian Tindakan Kelas (PTK) ini dilakukan dalam 2 siklus. Data dalam penelitian ini diperoleh dari  angket minat belajar yang diisi oleh peserta didik dan hasil observasi pembelajaran yang dilakukan oleh observer. Berdasarkan siklus I sampai dengan siklus II diperoleh hasil penelitian terjadi peningkatan minat belajar peserta didik sebesar 44,87 (sedang) menjadi 80,54 (tinggi).
The Effect of Jumping Game Modification on Jumping Learning Outcomes in Elementary School Salsabiila, Yusrina; Andrijanto, Doni; Johanis, Feri
Champions: Education Journal of Sport, Health, and Recreation Vol. 3 No. 1 (2025): Champions March Edition
Publisher : Yayasan Insan Mulia Bima

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59923/champions.v3i1.213

Abstract

PE learning in schools will be optimal if the available facilities and infrastructure are adequate. However, at the research site where I conducted, the facilities for PE are limited. Therefore, this study aims to increase students' movement experience through game modification. It is hoped that this activity can improve student learning outcomes, both in cognitive and psychomotor aspects. This study aims to determine the effect of game modification on basic movement learning outcomes in grade 5 students of SDN Gading 1 Surabaya. This study uses the purposive sampling method, where samples are selected based on certain criteria to suit the research objectives. The sample used was 30 5B grade students of SDN Gading 1 Surabaya. Data was collected through knowledge and skill tests with treatment in the form of game modifications. Data analysis was carried out using descriptive statistics, including averages, standard deviations, and variances, as well as inferential statistics with normality tests, t-tests, and improvement measurements. The results showed that game modification had an influence of 30% on psychomotor tests and 45% on students' cognitive tests.
Application of Powerpoint Hyperlinks to Students' Interest in Learning Football Passing in Class VI Ghiffari, Twiska Naufal Arsyah; Andrijanto, Doni; Johanis, Feri
Champions: Education Journal of Sport, Health, and Recreation Vol. 3 No. 1 (2025): Champions March Edition
Publisher : Yayasan Insan Mulia Bima

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59923/champions.v3i1.216

Abstract

This research aims to increase students' interest in learning football passing by using Powerpoint Hyperlink. This research uses a classroom action research method with 2 cycles using questionnaires to obtain data. In each cycle there is planning, implementation, observation and reflection. In cycle I, a pretest was carried out and in cycle II, treatment and post-test were carried out. The sample for this research used 32 students in class VI B at SDN Gading 1 Surabaya. The results of research conducted in cycle I showed that 3 students had a very high level of interest in learning, 4 students had a high level of interest in learning, 15 students had a medium level of interest in learning, and 10 students had a low level of interest in learning. In the implementation of cycle II, data was obtained that 11 students had a very high level of interest in learning, 6 students had a high level of interest in learning, 11 students had a moderate level of interest in learning, and 4 students had a low level of interest in learning. Thus, the average student score from cycle I was 85.87 and cycle II was 93.27 and showed an increase in student interest in learning by 8.4%. So a conclusion can be drawn if from the average score and completeness of the results students' interest in learning has increased after being given Power Point Hyperlink media with football passing material so that the learning strategy can be said to be effective.