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Pembuatan Busana Pesta Malam dengan Mapping Tile Bordir pada Bagian Ekor Rok Ningrum, Febrianita Yulia; Arifiana, Deny
Style : Journal of Fashion Design Vol 3, No 1 (2023): Style: Journal of Fashion Design
Publisher : Institut Seni Indonesia Padangpanjang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26887/style.v3i1.4617

Abstract

The aim of this study was to find out the process of making evening party dresses with embroidered tile mapping on the tail of the skirt and find out the results of making evening party clothes with embroidered tile mapping on the tail of the skirt. The method used in this study is the creation of work which consists of four stages. First, the pre-design stage. Second, the design stage. Third, the embodiment stage. Fourth, the presentation stage. The results of this study are: The process of making evening party dresses with mapping on the tail of the skirt starts from making a party dress design concept and making sketches. The process of applying mapping to party attire starts with cutting the embroidered tiles used for mapping according to the design. Then the embroidered tile pieces are arranged and placed on the tail of the party dress skirt. The finished result of making an evening party dress with embroidered tile mapping on the tail of the skirt is in accordance with the design concept. The selection of material characteristics using maroon duchess cloth and the application of embroidered tile mapping on the tail of the party dress skirt makes the dress look luxurious.
Developing Video Tutorials Based on Canva Application with Basic Competencies to Make Digital Gamis Patterns Ningrum, Febrianita Yulia; Nashikhah, Ma'rifatun; Yuniati, Mita; Kharnolis, Mein
Jurnal Riset Multidisiplin dan Inovasi Teknologi Том 3 № 02 (2025): Jurnal Riset Multidisiplin dan Inovasi Teknologi
Publisher : PT. Riset Press International

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59653/jimat.v3i02.1740

Abstract

This research is motivated by the need to improve the effectiveness of learning, considering that there are still many teachers who in teaching and learning activities use learning media that can be further developed to be more interactive and interesting, such as handouts and PowerPoint. The purpose of this research is to: 1) determine the feasibility of Canva application-based video tutorials on the basic competencies of making digital gamis in class XII students of the Fashion Management Department of SMKN 2 Jombang, 2) determine the response of students to the development of Canva application-based video tutorials on the basic competencies of making digital gamis patterns in Class XII students of the Fashion Management Department of SMKN 2 Jombang, 3) determine the learning outcomes of Class XII students of the Fashion Management Department of SMKN 2 Jombang who use Canva application-based learning media on the basic competencies of making digital gamis patterns. In addition, the response of students showed a percentage of 84%. The results showed that the Canva application-based learning media met the validity criteria based on the assessment of material experts, media experts and linguists. Based on the trial use of the media in learning, students show high interest in learning and easily understand the material provided. The conclusion of this study is that learning media based on the canva application can improve students` understanding so that they do not experience difficulties in practicum learning.