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Pembuatan Media Pembelajaran Berbasis Animasi untuk Guru-Guru di SMP Muhammadiyah 1 Moyudan Sleman, D.I. Yogyakarta Muh Alif Kurniawan; Anaas Tri Ridla Dina Yuliana; Sularso
Masyarakat Berdaya dan Inovasi Vol. 4 No. 2 (2023)
Publisher : Research and Social Study Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33292/mayadani.v4i2.147

Abstract

Berbicara pembelajaran tidak bisa terlepas dari proses dalam kegiatan pembelajaran itu sendiri. Salah satu proses pembelajaran yang baik akan menunjang belajar efektif. Pelaksanaan pembelajaran cenderung mengalami kendala pada proses pelaksanaannya. Salah satu kedalam dalam proses pelaksanaan pembelajaran adalah kurangnya memaksimalkan media pembelajaran sebagai alat bantu yang memberikan daya tarik bagi peserta didik, selain itu juga bisa membantu pendidik didalam menyampaikan pesan pembelajaran yang lebih efektif. Sehingga perlunya media pembelajaran yang mendukung aktifitas pembelajaran secara maksimal yang salah satunya dengan memaksimalkan animasi di dalamnya. Dewasa ini dengan perkembangan teknologi yang begitu pesat maka para pendidik dituntut untuk beradaptasi dengan hal itu, salah satunya kemampuan membuat media pembelajaran yang menarik yang mana sudah banyak tersedia aplikasi penunjangnya. Namun realita yang ada masih banyak pendidik yang kesulitan untuk membuat media pembelajaran apalagi dengan memaksimalkan animasi. Untuk itu kegiatan pengabdian ini menjadi salah satu upaya untuk mefasiliasi pendidik memaksimalkan pembuatan media pembelajaran berbasis animasi. Metode pelaksanaannya dilakukan dengan metode klasikal dan demonstrasi. Sedangkan tahapannya diawali assessment. Kedua, penyuluhan dan pelatihan. Ketiga, proses pendampingan. Keempat, workshop pembuatan media pembelajaran. Hasil pengabdian menunjukkan bahwa aktifitas pembelajaran meningkat setelah guru mengikuti pelatihan media pembelajaran berbasis animasi dan menerapkan pembelajaran menggunakan media pembelajaran animasi yang dibuatya.
UTILIZATION OF INTERACTIVE MEDIA IN THE PROCESS OF LEARNING PKN GRADE I BY TEACHERS AT MI MUHAMMADIYAH BASIN Arifa, Dian Nur; Sularso
PROGRES PENDIDIKAN Vol. 6 No. 2 (2025): May 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/prospek.v6i2.1325

Abstract

One of the problems of education quality in Indonesia is the learning methods used by teachers are not interesting. The lack of interesting learning often makes students unenthusiastic about teaching and learning activities. In reality, currently in the field there are still many who have not used or are able to apply good learning methods. The purpose of this study was to determine the use of interactive media in the learning process of PKN class 1 by teachers at MI Muhammadiyah Basin. The research method used is qualitative descriptive. At the school, teachers use interactive media in the form of role play, singing, puzzles and utilize technology by using the Wordwall and Quizizz applications. Class 1 at MI Muhammadiyah Basin uses Wordwall for classroom learning. Students are very enthusiastic when learning in class uses Wordwall. Overall, the application of interactive learning media at MI Muhammadiyah Basin shows positive results in improving the quality of education.
THE USE OF KAHOOT! MEDIA IN ELEMENTARY SCHOOLS: SYSTEMATIC LITERATURE REVIEW Arifa, Dian Nur; Sularso
PROGRES PENDIDIKAN Vol. 6 No. 3 (2025): September 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/prospek.v6i3.1385

Abstract

This study examines the use of Kahoot! as an interactive learning medium in Elementary Schools. Through a systematic literature review, it was found that Kahoot! is effective in increasing student motivation, participation, and understanding. The results of this study support the use of game-based technology for fun learning that is in accordance with student characteristics. The purpose of this study was to analyze the effectiveness of using Kahoot! in increasing student motivation and understanding in learning in Elementary Schools. This study uses the Systematic Literature Review method to identify, collect, and analyze scientific articles related to the use of Kahoot! in learning in Elementary Schools. The review process was carried out through the PRISMA stages which include identification, screening, eligibility, and exclusion based on certain criteria. The articles analyzed were selected based on the suitability of the topic, research method, year of publication, and relevance to students' attitudes towards the use of Kahoot! learning media. The use of Kahoot! has proven to be beneficial in increasing student motivation, participation, and understanding, although there are still challenges such as limited time, internet access, and infrastructure readiness. In general, students show a positive attitude towards learning using Kahoot!, but its effectiveness still requires the active role of teachers in planning and implementation. This study contributes by showing that Kahoot! effectively supports interactive learning and improves the affective, cognitive, and psychomotor aspects of elementary school students.