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Pengaruh Model Pembelajaran Kooperatif Learning Terhadap Perkembangan Sosial Emosional Dan Perkembangan Bahasa Anak TK Sa’diyah, Halimatus; Sumiharsono, Rudy; Triwahyuni , Eges
EDUKASIA Jurnal Pendidikan dan Pembelajaran Vol. 4 No. 2 (2023): Edukasia: Jurnal Pendidikan dan Pembelajaran
Publisher : LP. Ma'arif Janggan Magetan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62775/edukasia.v4i2.511

Abstract

The purpose of the research was to find out whether using cooperative learning can increase the creativity and language development of Group A students at TK Al Hidayah Tegalharjo. Variable X (cooperative learning) has 4 indicators, Y1 (social emotional development) has 5 indicators. Variable Y2 (Language development) has 7 indicators. The research design uses causal quantitative. The method for determining areas is purposive area sampling. The research population for the population research technique was 30 children from group A. Data collection techniques: 1). observation, 2). interview, 3). documentary. The results of the interview are then processed into several instrument tests from validity and reliability tests, then classic assumption tests including normality tests, homogeneity tests, autocorrelation tests, and heteroscedasticity tests, and finally hypothesis tests which include t tests and F tests. against Y1 sig<0.05 (0.000<0.05), X against Y2 sig<0.05(0.001<0.05), F. So it can be concluded that cooperative learning influences social emotional development and language development.
Pengaruh Penerapan Metode Bermain Terhadap Peningkatan Kreativitas Dan Kemampuan Motorik Kasar Anak TK Zahro, Halimatus; Sumiharsono, Rudy; Triwahyuni , Eges
EDUKASIA Jurnal Pendidikan dan Pembelajaran Vol. 4 No. 2 (2023): Edukasia: Jurnal Pendidikan dan Pembelajaran
Publisher : LP. Ma'arif Janggan Magetan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62775/edukasia.v4i2.512

Abstract

The purpose of the research was to find out whether using the playing method could increase the creativity and gross motor skills of Group A & B students at Dewi Sartika Glenmore Islamic Kindergarten. Variable X (Playing method) has 4 indicators, Y1 (Increasing Creativity) has 5 indicators. Variable Y2 (Gross Motor Ability) contains 7 indicators. The research design uses causal quantitative. The method for determining areas is purposive area sampling. The research population for population research techniques was 36 children from groups A and B. Data collection techniques: 1) observation, 2) interviews, 3) documentary. The results of the interview are then processed into several instrument tests from validity and reliability tests, then classic assumption tests including normality tests, homogeneity tests, autocorrelation tests, and heteroscedasticity tests, and finally hypothesis tests which include t tests and F tests. against Y1 sig<0.05 (0.000<0.05), X against Y2 sig<0.05(0.001<0.05), F . So it can be concluded that the playing method has an effect on increasing creativity and gross motor skills.
Pemanfaatan Media Video Pembelajaran Berbasis Wondershare Filmora Dalam Meningkatkan Minat Belajar Siswa Tuna Grahita Ringan Fransiska Mai Muri, Yohana; Sumiharsono, Rudy; Triwahyuni , Eges
EDUKASIA Jurnal Pendidikan dan Pembelajaran Vol. 4 No. 2 (2023): Edukasia: Jurnal Pendidikan dan Pembelajaran
Publisher : LP. Ma'arif Janggan Magetan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62775/edukasia.v4i2.514

Abstract

This research aims to describe the use of video-based learning media using Wondershare Filmora software at SLB Bhakti Luhur, Malang city. The approach in this research is qualitative research, full participation, interviews and direct observation. The object of research is class VIII students with mild intellectual disabilities at SLB Bhakti Luhur, Malang city. Jember. The data collection techniques used observation, interview and documentation techniques with data analysis using qualitative data analysis procedures. The results of the research show that video-based learning media using Wondershare Filmora software can increase students' interest in learning in class VIII SLB Bhakti Luhur Malang, by utilizing the power of visualization and involvement. students, Filmora can increase learning interest, learning effectiveness and motivate students to learn more actively.