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Prestisdiva, Hazima Najla
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EKSPLORISASI MEDIA PEMBELAJARAN MATEMATIKA BERBASIS GAME Prestisdiva, Hazima Najla; Kusuma, Anggun Badu
INSPIRAMATIKA Vol 9 No 1 (2023): Inspiramatika: Jurnal Inovasi Pendidikan dan Pembelajaran Matematika, June 2023
Publisher : Program Studi Pendidikan Matematika FKIP Universitas Islam Darul Ulum

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52166/inspiramatika.v9i1.4236

Abstract

The purpose of the researcher is to explain what is used in game-based learning media. This study uses a systematic review method, namely Systematic Literature Review. Researchers collect journal articles sourced from the Google Scholar database. The articles collected are only articles published in the 2020-2022 timeframe. Online game-based math learning media consists of Quizizz, Kahoot, and Wordwall. This platform is used as a medium for conveying learning material. Meanwhile, traditional game-based mathematics learning media consists of marbles and dakon. This learning media is used to train children's abilities in thinking, calculating, social intelligence, and logical mathematical intelligence. This traditional game-based mathematics learning media can increase student activity, student learning outcomes, and student interest.