INSPIRAMATIKA
Vol 9 No 1 (2023): Inspiramatika: Jurnal Inovasi Pendidikan dan Pembelajaran Matematika, June 2023

EKSPLORISASI MEDIA PEMBELAJARAN MATEMATIKA BERBASIS GAME

Prestisdiva, Hazima Najla (Unknown)
Kusuma, Anggun Badu (Unknown)



Article Info

Publish Date
30 Jun 2023

Abstract

The purpose of the researcher is to explain what is used in game-based learning media. This study uses a systematic review method, namely Systematic Literature Review. Researchers collect journal articles sourced from the Google Scholar database. The articles collected are only articles published in the 2020-2022 timeframe. Online game-based math learning media consists of Quizizz, Kahoot, and Wordwall. This platform is used as a medium for conveying learning material. Meanwhile, traditional game-based mathematics learning media consists of marbles and dakon. This learning media is used to train children's abilities in thinking, calculating, social intelligence, and logical mathematical intelligence. This traditional game-based mathematics learning media can increase student activity, student learning outcomes, and student interest.

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