Yuniar Purwanti
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Pengembangan Sistem Informasi Peminjaman Aula Gedung Rektorat Berbasis WEB Dengan Model Prototype bariah, siti husnul; santi; Kuntum An Nisa Imania; Yuniar Purwanti
Petik: Jurnal Pendidikan Teknologi Informasi Dan Komunikasi Vol. 10 No. 2 (2024): Volume 10 No 2 September 2024
Publisher : Pendidikan Teknologi Informasi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31980/petik.v10i2.1931

Abstract

Abstrak Sarana dan prasarana adalah salah satu hal penting untuk mendukung kegiatan di lingkungan kampus yang menjadi salah satu penunjang keberhasilan untuk berbagai kegiatan akademik maupun non-akademik. Tentunya keberhasilan tersebut dapat dicapai apabila ketersediaan sarana dan prasarana yang memadai disertai dengan pengelolaan dan pelayanan yang baik. Dengan kehadiran sistem informasi berbasis online pada suatu organisasi tentunya dapat memperbaiki proses-proses konvensional agar semakin efektif dan efisien yang secara real team dan dapat diakses kapanpun dan dimanpun. Pada penelitian ini akan mengambil studi kasus di sebuah kampus swasta di Garut yaitu Institut Pendidikan Indonesia yang masih menerapkan sistem peminjaman aula gedung rektorat secara konvensional yang ditemukan beberapa kekurangan yaitu adanya miskomunikasi, bagian sarana dan prasarana yang terkadang tidak ada di ruangan dan dalam hal pengarsipan surat. Kebutuhan akan informasi mengenai ketersediaan aula gedung rektorat di Institut Pendidikan Indonesia (IPI) Garut untuk kegiatan internal secara real time dibutuhkan oleh himpunan mahasiswa untuk menunjang kegiatan organisasi. Oleh karena itu peneliti bermaksud untuk mengembangkan sebuah prototype sistem informasi peminjaman aula gedung rektorat berbasis web. Hasil dari pengembangan prototype ini berupa perancangan system yang terdiri dari activity diagram, use case diagram, rancangan ERD (Entity Relationship Diagram) dan desain antarmuka berbasis web. Kata Kunci: Sistem Informasi; Website; Prototipe; Peminjaman Aula Gedung Rektorat   Abstract Facilities and infrastructure are one of the important things to support activities in the campus environment which are one way to support the success of various academic and non-academic activities. Of course, this success can be achieved if adequate facilities and infrastructure are available accompanied by good management and service. With the presence of an online-based information system in an organization, it can certainly improve conventional processes to make them more effective and efficient in a real team manner and can be accessed anytime and anywhere. In this research, we will take a case study at a private campus in Garut, namely the Indonesian Education Institute, which still applies a conventional system of borrowing the halls of the rectorate building which found several shortcomings, namely miscommunication, parts of facilities and infrastructure that were sometimes not in the room and in terms of archiving letters. . The need for information regarding the availability of the rectorate building at the Indonesian Education Institute (IPI) Garut for internal activities in real time is needed by student associations to support organizational activities. Therefore, the researcher intends to develop a prototype of a web-based rectorate hall funding system. The results of developing this prototype are a system design consisting of activity diagrams, use case diagrams, ERD (Entity Relationship Diagram) designs and web-based interface designs. Keywords: Information Systems; Website; Prototype; Borrowing of the Rectorate Hall
Implementasi 7 Kebiasaan Anak Indonesia Hebat dalam Meningkatkan Kreativitas dan Keterampilan Teknologi di Era Digital Rakhim, Nazwa; Dian Rahadian; Yuniar Purwanti
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 04 (2025): Volume 10 No. 04 Desember 2025 Build
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i04.35289

Abstract

Penelitian ini mengkaji implementasi 7 Kebiasaan Anak Indonesia Hebat dalam meningkatkan kreativitas dan keterampilan teknologi di era digital. Tujuan penelitian adalah untuk mengetahui bagaimana penerapan kebiasaan positif tersebut berdampak pada pengembangan karakter sekaligus kemampuan teknologi anak-anak. Metode yang digunakan adalah penelitian kualitatif dengan teknik wawancara, observasi partisipatif, dan dokumentasi untuk menggali pengalaman dan persepsi siswa serta guru. Hasil penelitian menunjukkan bahwa kebiasaan seperti bangun pagi, beribadah, berolahraga, makan sehat, gemar belajar, bermasyarakat, dan tidur cepat secara signifikan meningkatkan fokus, motivasi, kreativitas, dan kemampuan teknologi peserta didik. Pembiasaan ini juga memperkuat soft skill seperti disiplin, kerja sama, dan etika digital. Kesimpulannya, integrasi 7 kebiasaan ini efektif membentuk generasi digital yang kreatif, unggul, dan berkarakter. Penelitian ini merekomendasikan implementasi kebiasaan tersebut secara sistematis dalam kurikulum maupun lingkungan pendidikan Kata Kunci: 7 Kebiasaan Anak Indonesia Hebat, pendidikan karakter, kreativitas anak, keterampilan teknologi, era digital This study examines the implementation of the 7 Habits of Great Indonesian Children in enhancing creativity and technology skills in the digital era. The research aims to explore how these positive habits impact the development of character and technological abilities in children. A qualitative research method was employed, involving interviews, participatory observation, and documentation to gather experiences and perceptions from students and teachers. The findings reveal that habits such as waking up early, worshipping, exercising, eating healthy, loving to learn, being socially active, and going to bed early significantly improve focus, motivation, creativity, and technological competence among learners. These habits also strengthen soft skills such as discipline, teamwork, and digital ethics. In conclusion, integrating these 7 habits effectively shapes a creative, excellent, and well-charactered digital generation. The study recommends systematic implementation of these habits within the curriculum and educational environment. Keywords: 7 Habits of Great Indonesian Children, character education, child creativity, technology skills, digital era
ANALISIS PEMANFAATAN PLATFORM RUANG GTK DALAM MENINGKATKAN KOMPETENSI PEDAGOGIK GURU SEKOLAH DASAR :SYSTEMATIC LITERATURE REVIEW oktaviani, Revani; Dian Rahadian; Yuniar Purwanti
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 04 (2025): Volume 10 No. 04 Desember 2025 Build
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i04.35725

Abstract

This study aims to systematically review the literature on the use of GTK Rooms and their impact on the pedagogical competence of elementary school teachers, as well as the supporting and inhibiting factors. Articles were selected based on the Systematic Literature Review (SLR) method with reference to the PRISMA protocol, and from the results of a search in the Google Scholar database, eight articles from 2020 to 2025 were obtained. From the results of the study, it can be concluded that GTK Rooms are very influential in improving pedagogical competence, particularly in designing technology-based learning and evaluation using digital assessment. There are also several major challenges, including limited internet access, lack of digital literacy skills, especially among senior teachers, and lack of pedagogical technical assistance when the material is applied. The GTK Room has the potential to be a strategy for improving the pedagogical competence of elementary school teachers, but this needs to be accompanied by a more comprehensive approach, such as infrastructure improvements, ongoing mentoring, and the development of professional communities within the learning platform.