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Meningkatkan Aktivitas dan Hasil Belajar Siswa Menggunakan Model PBL, TPS, dan Make a Match pada Siswa Kelas IV Sekolah Dasar Tiana; Tika Puspita Widya Rini
Jurnal Pendidikan, Bahasa dan Budaya Vol. 2 No. 4 (2023): Desember : Jurnal Pendidikan, Bahasa dan Budaya
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jpbb.v2i4.2261

Abstract

The issue in this review is that low learning activity has an impact on low student learning results in class IV SDN Teluk Dalam 11. Through the Problem Based Learning Model, Think Pair Share, and Make A Match which is the best solution. The study aims to determine teacher activity, and to improve student learning results. This review utilized a subjective methodology with the sort of Homeroom Activity Exploration (Vehicle), which was completed in four gatherings. The subjects of the review were 4th grade understudies at SDN Teluk Dalam 11 Banjarmasin for the scholarly year 2022/2023, with a sum of 7 understudies. In this study, the data analysis used descriptive analysis techniques described from tables, graphs, and interpretations with percentages. The results of this study show that teacher activities at meeting I get a score of 20, meeting II get a score of 25, meeting II get a score of 26, and meeting IV get a score of 28. Student activities at meeting I get a percentage of 71.00%, meeting II get a percentage of 86.00%, meeting III and IV get a percentage of 100%. Student learning results at meeting II reached 86.00% and at meeting IV reached 100% (old style).
PENGARUH MATA KULIAH PRAKTIK KEWIRAUSAHAAN, MOTIVASI BERWIRAUSAHA, DAN EKSPEKTASI PENDAPATAN TERHADAP INTENSI BERWIRAUSAHA MAHASISWA FAKULTAS EKONOMIKA DAN BISNIS UNESA Tiana; Tri Sudarwanto
Jurnal Pendidikan Tata Niaga (JPTN) Vol. 13 No. 1 (2025)
Publisher : Program Studi Pendidikan Tata Niaga Fakultas Ekonomika dan Bisnis Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/jptn.v13n1.p1-12

Abstract

Tingkat pengangguran di Indonesia terus mengalami kenaikan, lulusan perguruan tinggi menjadi salah satu penyumbang terbesar dalam angka pengangguran. Fakultas Ekonomika dan Bisnis, Unesa berdasarkan hasil tracer study menyatakan mahasiswa yang memilih berwirausaha masih rendah. Hal ini menandakan mahasiswa cenderung mencari pekerjaan dari pada menciptakan lapangan kerja, padahal sudah dibekali secara pengetahuan maupun praktik untuk berwirausaha. Penelitian ini bertujuan untuk mengetahui pengaruh mata kuliah praktik kewirausahaan, motivasi berwirausaha, dan ekspektasi pendapatan terhadap intensi berwirausaha pada mahasiswa Fakultas Ekonomika Dan Bisnis Unesa. Penelitian ini menggunakan Theory of Planned Behavior yang menjelaskan bahwa niat dipengaruhi oleh tiga aspek yaitu sikap, norma, dan perilaku yang relevan dengan penelitian ini. Metodologi penelitian menggunakan pendekatan kausal kuantitatif dan korelasional, populasi penelitian ini adalah mahasiswa Fakultas Ekonomi dan Bisnis angkatan 2021 dan 2022, dan kriterianya ditentukan oleh peneliti. Pengambilan sampel dilakukan dengan teknik simple random sampling dengan menggunakan rumus Slovin dan diperoleh hasil dari 222 mahasiswa. Dengan menggunakan teknologi analisis data SPSS versi 25, hasil penelitian menunjukkan bahwa mata kuliah praktik kewirausahaan, motivasi berwirausaha, dan ekspektasi pendapatan mempunyai pengaruh secara parsial dan simultan terhadap niat berwirausaha mahasiswa Fakultas Ekonomika Dan Bisnis Unesa angkatan 2021 dan 2022.
PENGEMBANGAN MEDIA SOFCAR (SOLAR SYSTEM FLASHCARD AUGMENTED REALITY) UNTUK MENINGKATKAN HASIL BELAJAR SISWA PADA MATERI SISTEM TATA SURYA KELAS VI SEKOLAH DASAR Tiana; Wendri Wiratsiwi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10, Nomor 02 Juni 2025 publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.31134

Abstract

Science learning at UPT SDN Tambakboyo 1 has not been optimally implemented. Students' science learning outcomes are still below the Kriteria Ketercapaian Tujuan Pembelajaran (KKTP). This study aims to develop augmented reality-based flashcard learning media called SOFCAR (Solar System Flashcard Augmented Reality) to improve student learning outcomes. Research data were collected from sixth-grade students at UPT SDN Tambakboyo 1, Tambakboyo District, Tuban Regency, East Java. The research method used was Research and Development (R&D), employing the ADDIE (Analyze, Design, Development, Implementation, Evaluation) development model. The results of the learning media development were found to be highly valid and capable of improving student learning outcomes. Validity testing showed a percentage of 85% from subject matter experts, 82.85% from media experts, and 85% from language experts. Practicality testing showed a percentage of 94% from teacher response questionnaires and 96% from student response questionnaires, indicating that the achieved percentages fall within the criteria for highly practical. The effectiveness test of the product through N-Gain analysis showed that 100% of the students achieved mastery on the post-test sheets from 27 students. Student learning outcomes showed significant improvement compared to the pre-test, where only 12 students achieved mastery of the KKTP. Therefore, the use of SOFCAR or augmented reality-based flashcards is effective for use in the learning process.