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Journal : Jurnal VOK@SINDO

VISUALISASI KARAKTER DALAM ANIMASI 3D CERITA RAKYAT AIR TERJUN RORO KUNING MENGGUNAKAN METODE MANGA MATRIX Handaru, Wuri Cahya; Aziz, Erlangga Adnan
VOK@SINDO : Jurnal Ilmu-Ilmu Terapan dan Hasil Karya Nyata Vol. 10 No. 1 (2023)
Publisher : Fakultas Vokasi Universitas Brawijaya

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Abstract

Air Terjun Roro Kuning adalah salah satu obyek wisata air terjun di Nganjuk, Jawa Timur. Penamaan air terjun tersebut disesuaikan dengan cerita misteri Roro Kuning oleh penduduk lokal. Banyaknya pengunjung yang datang di air terjun tidak mengetahui cerita dibalik penamaan tersebut. Dengan menerapkan animasi 3D cerita rakyat Air Terjun Roro Kuning diharapkan menjadi salah satu solusi untuk memberikan informasi karena menciptakan kesenangan kepada para penonton dalam menerima pesan berupa audio dan visual. Animasi 3D ini mempunyai 2 karakter sebagai tokoh utama yaitu Roro Kuning dan Dewi Ruting yang mempunyai sifat berbeda. Tujuan penelitian ini adalah mencari konsep dibalik karakter visual setiap tokoh. Pada penelitian ini diterapkan metode Manga Matrix yang dikembangkan oleh Hiroyoshi Tsukamoto. Penerapan  Manga Matrix terdiri dari Form Matrix, Costume Matrix, dan Personality Matrix guna mendapatkan visualisasi karakter yang tepat dalam Animasi 3D Air Terjun Roro Kuning sehingga penonton tertarik dan memahami informasi yang disampaikan.Kata Kunci: Visualiasi karakter, Animasi 3D cerita rakyat, manga matrix, air terjun Roro Kuning
DESIGNING A MOTION COMIC “PERJALANAN PECIL” FEATURING KEDIRI’S SIGNATURE SAMBAL TUMPANG TO SHOWCASE THE CULINARY DELIGHTS OF KEDIRI Handaru, Wuri Cahya; Hamida, Mayliana Wahyu
VOK@SINDO : Jurnal Ilmu-Ilmu Terapan dan Hasil Karya Nyata Vol. 12 No. 1 (2024)
Publisher : Fakultas Vokasi Universitas Brawijaya

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Abstract

Abstract: Sambal tumpang is a Javanese specialty. In Central Java, sambal tumpang is quite famous in several areas such as Solo, Klaten, Salatiga, Sragen, Boyolali, and Wonogiri. In East Java, the most famous area with sambal tumpang is Kediri. This research aims to introduce Kediri sambal tumpang as a typical food of Kediri City. This is because there are similarities in the use of sambal tumpang as a specialty food from other regions in Central Java. Based on observations made in the pecel tumpang Pudakit area Jl. Dhoho Kediri, it is known that teenagers with an age range of 15 - 20 years still have little interest in this typical Kediri sambal tumpang. Therefore, the target audience of the motion comic design "Pecil's Journey" will be intended for teenagers with that age range because of the lack of interest in Kediri's sambal tumpang. Motion comic is chosen because the media presents a way to enjoy comics with the latest presentation, namely with simple moving image animation. This was chosen in accordance with the general problem that exists, namely the lack of interest in reading among Indonesian people, especially today's generation of teenagers. The research method used in this design is qualitative. The qualitative method was chosen because the design of motion comics requires information data from trusted people as experts or accurate informants (key persons). The data collection methods used in this research are observation, interview, and literature study. The design objective of this Final Project is to produce a motion comic "Perjalanan Pecil" about sambal tumpang typical of Kediri to introduce the culinary of Kediri City.