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Pengembangan Media Kartu Bergambar pada Mata Pelajaran IPA Untuk Meningkatkan Kemampuan Mengidentifikasi Makhluk Hidup Rahayu, Widia Indah; Jamaludin, Ujang
Metodik Didaktik Vol 18, No 2 (2023): Metodik Didaktik Januari 2023
Publisher : Universitas Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/md.v18i2.52436

Abstract

Penelitian ini bertujuan untuk mengetahui manfaat media kartu bergambar pada pembelajaran IPA sebagai kemampuan siswa mengidentifikasi makhluk hidup, pada kelas III siswa sekolah dasar. Metodologi penelitian yang digunakan adalah Research and Development. Teknik pengumpulan data yang digunakan dalam penelitian ini adalah : analisis, pengumpulan data, desain produk, validasi produk, uji coba, evaluasi. Validasi dilakukan oleh ahli materi, ahli media serta respon pendidik. Setelah dilakukan validasi oleh tim ahli, kemudian media kartu bergambar di ujicobakan kepada peserta didik SDN Karawaci Baru I kelas III Kecamatan Karawaci Kota Tangerang yang berjumlah 32 siswa. Berdasarkan penilaian oleh ahli materi di dapatkan hasil 87%, penilaian dari ahli media 88%, dan respon pendidik 90%. Mendapat hasil nilai “Sangat Layak”. Yang berarti penggunaan media kartu bergambar dapat digunakan sebagai pembelajaran IPA untuk mengidentifikasi makhluk hidup.
STRATEGI GURU DALAM MENANAMKAN NILAI PENDIDIKAN KARAKTER Rahayu, Widia Indah; Najiah, Mar'atun; Yuliyanti, Yuliyanti; Yuhana, Yuyu
Lingua Rima: Jurnal Pendidikan Bahasa dan Sastra Indonesia Vol 12, No 2 (2023)
Publisher : Universitas Muhammadiyah Tangerang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31000/lgrm.v12i2.8641

Abstract

Penelitian ini bertujuan untuk mengetahui strategi yang digunakan oleh guru dalam menanamkan nilai pendidikan karakter pada siswa kelas V DI SDN Sukadiri dan SDIT Tiara Aksara. Jenis penelitian yang digunakan adalah deskriptif kualitatif. Sumber data dalam penelitian ini adalah kepala sekolah, guru kelas V dan guru kelas III (sumber data primer), serta dokumen-dokumen tertulis (sumber data sekunder). Teknik pengumpulan data menggunakan wawancara tidak terstruktur dan dokumentasi. Teknik analisis data menggunakan model Miles dan Huberman yang terdiri dari pengumpulan data, kondensasi data, penyajian data, dan kesimpulan/verifikasi. Berdasarkan hasil penelitian, analisis data dan pembahasan maka dapat disimpulkan bahwa karakter belum tampak pada siswa adalah peduli lingkungan, gemar membaca, disiplin, mandiri, dan rasa ingin tahu sehingga strategi yang digunakan oleh guru dalam menanamkan nilai pendidikan karakter adalah strategi pembelajaran, kegiatan pembiasaan, keteladanan, penguatan dengan memasang spanduk atau banner yang mencanangkan pendidikan karaker, dan kegiatan ekstrakurikuler.Kata Kunci: Strategi Guru, Nilai Pendidikan Karakter
The Development of "HOTS" Assessment Instruments in Enhanced Students' Understanding of Elementary School Science Subjects Rahayu, Widia Indah; Yuhana, Yuyu; Dewi, Ratna Sari
Jurnal Penelitian Pendidikan IPA Vol 9 No 6 (2023): June
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v9i6.3723

Abstract

Education is a learning process that enables the younger generation to live their lives more effectively and efficiently. Teacher are one of the purpose of the learning process. Teachers who do learning in a class using a model or a varying learning method will develop abilities and skills. The research was intended for the development of test assessments in the form of hots at the elementary school for the fourth grade. The "r&d" study method used. Research development with a four (4D) model of 4 degrees define, design, development and disseminate. The methods of data collection used to validate the development of instruments to assess students' understanding of the scientific topic of nature are a component of research development. Based on data analysis of the validation team experts in Numbers form, the evaluating stage is scaled at 94%, making a 92% conclusion, integrating 94%, identifying 91%, and on the explaining aspect is obtained 89%. The results of test instruments include cognition with an 85% percentage, a 95% afscreening aspect and a 90% psychomotor aspect. Activate the test tools of the "very good" instruments that enable it in the student's understanding at school
Mobile Learning Based Learning Using Etno Edu Games to Improve Students' Critical Thinking and Cognitive Abilities on IPAS Subjects in Grade IV Elementary School Rahayu, Widia Indah; Leksono, Suroso Mukti; Nulhakim, Lukman
Jurnal Penelitian Pendidikan IPA Vol 10 No 9 (2024): September
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v10i9.8339

Abstract

Basically, elementary school age students are still very interested in playing or games. The principle of playing while learning can create a pleasant atmosphere for students in learning. In playing, children have the freedom to channel and express what their hearts desire. An atmosphere like this will encourage students to be more enthusiastic and have more critical thinking skills. Anticipating science learning which seems difficult, so that mobile learning based learning methods using ethno edugames can be applied. The formulation of the problem to be researched is: How is mobile learning based learning using ethno edugames in class IV elementary school? How can mobile learning-based learning using ethno edu games improve students' critical thinking skills in grade IV elementary school? How can mobile learning-based learning using ethno edugames improve students' cognitive outcomes on force material in class IV elementary school? The research method used is quasi-experimental quantitative research with a pretest-posttest control group design. The total population is 96 students and the sample size is 64 students. With one class for the experimental group and one class for the control group. The conclusions from the results of this research are: there is an influence of mobile learning based learning using ethno edugames on improving students' critical thinking skills in class IV elementary school. There is an influence of mobile learning based learning using ethno edu games on improving students' cognitive abilities in class IV elementary school. There is an influence of mobile learning based learning using ethno edugames on increasing the critical thinking and cognitive abilities of students in class IV elementary school.