Mukhlis, Rizki
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Journal : ComEngApp : Computer Engineering and Applications Journal

Augmented Reality in STEM Using Personalized Learning to Promote Student’s Understanding Mukhlis, Rizki; Erlangga, Erlangga; Wihardi, Yaya; Raflesia, Sarifah Putri
Computer Engineering and Applications Journal Vol 13 No 2 (2024)
Publisher : Universitas Sriwijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.18495/comengapp.v13i2.473

Abstract

The current curriculum highlights the premise of self-directed learning performed by students. Additionally, technological uses in educational settings prove to be a challenging task in a sense of implementing them in learning media and materials used in the classroom. This study aims at investigating the utilization of augmented reality (AR) in STEM (Science, Mathematics, Engineering, and Technology) using personalized learning. This study employed pre-experimental research design, specifically adopting One-Group Pretest-Posttest Design. The findings highlight that students’ pretest scores on average reached 51,6 and significantly improved to 82,67 in their posttest, whereas students’ gain score reached 0,64 which is considered as moderate. Their perspectives towards the use of augmented reality with personalized learning were significantly positive with the percentage of 82,1%. It is evident that the use of augmented reality with personalized learning is a viable option when it comes to affecting the learning outcomes.
Augmented Reality in STEM Using Personalized Learning to Promote Students’ Understanding Erlangga; Mukhlis, Rizki; Wihardi, Yaya; Raflesia, Sarifah Putri
Computer Engineering and Applications Journal (ComEngApp) Vol. 13 No. 2 (2024)
Publisher : Universitas Sriwijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The current curriculum highlights the premise of self-directed learning performed by students. Additionally, technological uses in educational settings prove to be a challenging task in a sense of implementing them in learning media and materials used in the classroom. This study aims at investigating the utilization of augmented reality (AR) in STEM (Science, Mathematics, Engineering, and Technology) using personalized learning. This study employed pre-experimental research design, specifically adopting One-Group Pretest-Posttest Design. The findings highlight that students’ pretest scores on average reached 51,6 and significantly improved to 82,67 in their posttest, whereas students’ gain score reached 0,64 which is considered as moderate. Their perspectives towards the use of augmented reality with personalized learning were significantly positive with the percentage of 82,1%. It is evident that the use of augmented reality with personalized learning is a viable option when it comes to affecting the learning outcomes.