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PENERAPAN MEDIA EDUKATIF TEKA-TEKI SILANG MATERI MEMBACA DONGENG UNTUK MENINGKATKAN HASIL BELAJAR PADA SISWA KELAS III SDN DUKUH KUPANG V SURABAYA Sheren Priscilia Shabilla; Suprihatien; Leni Yuliana
Jurnal Pendidikan dan Kebudayaan (JURDIKBUD) Vol. 3 No. 2 (2023): Juli: Jurnal Pendidikan dan Kebudayaan (JURDIKBUD)
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jurdikbud.v3i2.1955

Abstract

This study was prepared with the aim of improving student learning outcomes by using learning media tools that are games, namely educational media crossword puzzles in fairy tale reading learning material for third grade students of SDN Dukuh Kupang V, Surabaya. The improvement of student learning outcomes referred to in this study, namely student learning by using crossword puzzle educational media that can produce an increase in the final learning outcomes. This type of research is quantitative research, where the teacher is the implementer of learning while the researcher is the observer. This research design uses an experimental model. The object of research is student learning outcomes. Data collection techniques used questionnaires, observations, and tests. The variables in this study used independent variables in the form of learning media and the dependent variable was learning outcomes. The class in this study was divided into two, namely the control class and the experimental class, each of which received treatment in different studies so that the two classes experienced an increase or decrease in their results. The experimental class experienced an increase in learning outcomes of 84% (very good category), then the control class decreased to -80% (very poor category). Thus the use of crossword puzzle educational learning media in Indonesian language subjects can improve student learning outcomes )of class III students at SDN Dukuh Kupang V, Surabaya.
PENERAPAN MEDIA EDUKATIF TEKA-TEKI SILANG MATERI MEMBACA DONGENG UNTUK MENINGKATKAN HASIL BELAJAR PADA SISWA KELAS III SDN DUKUH KUPANG V SURABAYA Sheren Priscilia Shabilla; Suprihatien; Leni Yuliana
Jurnal Pendidikan dan Kebudayaan (JURDIKBUD) Vol. 3 No. 2 (2023): Juli: Jurnal Pendidikan dan Kebudayaan (JURDIKBUD)
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jurdikbud.v3i2.1955

Abstract

This study was prepared with the aim of improving student learning outcomes by using learning media tools that are games, namely educational media crossword puzzles in fairy tale reading learning material for third grade students of SDN Dukuh Kupang V, Surabaya. The improvement of student learning outcomes referred to in this study, namely student learning by using crossword puzzle educational media that can produce an increase in the final learning outcomes. This type of research is quantitative research, where the teacher is the implementer of learning while the researcher is the observer. This research design uses an experimental model. The object of research is student learning outcomes. Data collection techniques used questionnaires, observations, and tests. The variables in this study used independent variables in the form of learning media and the dependent variable was learning outcomes. The class in this study was divided into two, namely the control class and the experimental class, each of which received treatment in different studies so that the two classes experienced an increase or decrease in their results. The experimental class experienced an increase in learning outcomes of 84% (very good category), then the control class decreased to -80% (very poor category). Thus the use of crossword puzzle educational learning media in Indonesian language subjects can improve student learning outcomes )of class III students at SDN Dukuh Kupang V, Surabaya.
PENERAPAN MEDIA EDUKATIF TEKA-TEKI SILANG MATERI MEMBACA DONGENG UNTUK MENINGKATKAN HASIL BELAJAR PADA SISWA KELAS III SDN DUKUH KUPANG V SURABAYA Sheren Priscilia Shabilla; Suprihatien; Leni Yuliana
Jurnal Pendidikan dan Kebudayaan (JURDIKBUD) Vol. 3 No. 2 (2023): Juli: Jurnal Pendidikan dan Kebudayaan (JURDIKBUD)
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jurdikbud.v3i2.1955

Abstract

This study was prepared with the aim of improving student learning outcomes by using learning media tools that are games, namely educational media crossword puzzles in fairy tale reading learning material for third grade students of SDN Dukuh Kupang V, Surabaya. The improvement of student learning outcomes referred to in this study, namely student learning by using crossword puzzle educational media that can produce an increase in the final learning outcomes. This type of research is quantitative research, where the teacher is the implementer of learning while the researcher is the observer. This research design uses an experimental model. The object of research is student learning outcomes. Data collection techniques used questionnaires, observations, and tests. The variables in this study used independent variables in the form of learning media and the dependent variable was learning outcomes. The class in this study was divided into two, namely the control class and the experimental class, each of which received treatment in different studies so that the two classes experienced an increase or decrease in their results. The experimental class experienced an increase in learning outcomes of 84% (very good category), then the control class decreased to -80% (very poor category). Thus the use of crossword puzzle educational learning media in Indonesian language subjects can improve student learning outcomes )of class III students at SDN Dukuh Kupang V, Surabaya.
OPTIMALISASI MINAT BELAJAR MURID MELALUI MEDIA POSTER MATA PELAJARAN PENDIDIKAN PANCASILA TEMA HAK DAN KEWAJIBAN KELAS 5 SDN PAKIS V SURABAYA. Annisa Delvira Putri Wibiyanti; Yudha Popiyanto; Leni Yuliana
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026 Public
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.41115

Abstract

Optimizing Students' Learning Interest through Poster Media in Pancasila Education Subjects on Rights and Obligations Theme for Grade 5 of SDN Pakis V Surabaya, Elementary School Teacher Education Study Program, Faculty of Teacher Training and Education, Wijaya Kusuma University Surabaya. Yudha Popiyanto, S.Pd., M.Pd. and Leni Yuliana S.Pd., M.Pd. This study aims to optimize students' learning interest through the use of poster media in Pancasila Education subjects on rights and obligations theme in grade V of SDN Pakis V Surabaya. This study uses a qualitative descriptive approach with a One-Shot Case Study design and involves 8 students as research subjects. Data collection was carried out through observation, interviews, and documentation with instruments in the form of student learning interest observation sheets that include indicators of attention, enthusiasm, activeness, perseverance, and feelings of pleasure during learning using poster media. Data were analyzed descriptively using percentages. The results of the study indicate that the use of posters increased students' interest in learning by an average of 87.38%, which is considered very high. Therefore, posters are an effective way to optimize student interest in Pancasila Education.