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Menumbuhkembangkan Keterampilan 4C Melalui Problem Based Learning (PBL) Terintegrasi Role Playing dan Game Quizziz Nafiah, Tri
Jurnal Pendidikan dan Kebudayaan (JURDIKBUD) Vol. 4 No. 1 (2024): Maret : Jurnal Pendidikan dan Kebudayaan
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jurdikbud.v4i1.2735

Abstract

This research discusses the use of the Problem Based Learning (PBL) learning model which is integrated with the Role Playing method and the Quizziz game platform in improving 4C skills (Critical Thinking, Communication, Collaboration, and Creativity) in 4th grade elementary school students in understanding the rights and obligations of students. Pancasila Education lessons. In the 21st century era of education, the need to develop these essential skills is crucial to prepare students to face an ever-changing environment. PBL, with a focus on solving problems relevant to everyday life, is integrated with role playing and Quizziz games as an innovative solution in learning. The research method used is descriptive qualitative with a focus on an integrated learning approach. The research was conducted at SD Negeri Semarangan 1 involving 25 grade 4 students as research subjects. Data was collected through documentation and observation techniques. The results of the research show that through structured learning steps, such as student orientation towards problems, student organization for learning, individual and group investigation guidance, development and presentation of work results, as well as analysis and evaluation of the problem solving process, 4C skills can grow and develop in student. Students engage in collaboration, communication, creativity, and critical thinking while undergoing these learning stages. Keywords: PBL, role playing, quizziz.
Implementasi Pembelajaran Berdiferensiasi untuk Mengakomodir Kebutuhan Belajar Murid Nafiah, Tri
Attadib: Journal of Elementary Education Vol 8, No 2 (2024): Attadib: Journal of Elementary Education
Publisher : Fakultas Agama Islam Universitas Ibn Khaldun Bogor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32507/attadib.v8i2.3000

Abstract

Every student has different learning needs. One learning approach that can accommodate differences in student learning needs is differentiation learning. The purpose of this research is to describe the implementation of differentiated learning to accommodate the learning needs of fifth grade students at SD Negeri Semarang 1, Yogyakarta. This research was carried out using qualitative research methods with the Miles and Hubberman case study approach. The stages in this study include data reduction, data presentation, and drawing conclusions. The results of the study show that differentiated learning is implemented through 3 stages, namely the planning, implementation and reflection stages. The differentiation strategy used is content, process and product differentiation. Differentiated learning can accommodate all student needs, increase learning motivation, and encourage the realization of student well being.
IMPLEMENTASI PEMBELAJARAN BERDIFERENSIASI UNTUK MENGAKOMODIR KEBUTUHAN BELAJAR MURID Nafiah, Tri; Yulia, Yuyun; Muti’ah, Titik
ATTA`DIB Vol. 8 No. 2 (2024): JUNI
Publisher : Program Studi PGMI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32832/at-tadib.v8i2.19455

Abstract

Setiap murid memiliki kebutuhan belajar yang berbeda-beda. Salah satu pendekatan pembelajaran yang dapat mengakomodir perbedaan kebutuhan belajar murid adalah pembelajaran berdiferensiasi. Tujuan dari penelitian ini adalah untuk mendeskripsikan implementasi pembelajaran berdiferensiasi untuk mengakomodir kebutuhan belajar murid kelas V SD Negeri Semarangan 1, Yogyakarta. Penelitian ini dilaksanakan dengan menggunakan metode penelitian kualitatif dengan pendekatan studi kasus Miles dan Hubberman. Tahapan-tahapan dalam penelitian ini meliputi reduksi data, penyajian data, dan penarikan kesimpulan. Hasil penelitian menunjukkan bahwa pembelajaran ber-diferensiasi diimplementasikan melalui 3 tahapan, yaitu tahap perencanaan, pelaksanaan dan refleksi. Strategi diferensiasi yang digunakan yaitu diferensiasi konten, pros-es dan produk. Pembelajaran berdiferensiasi dapat mengakomodir semua kebutuhan murid, meningkatkan motivasi belajar, dan mendorong terwujudnya student well being.
Menumbuhkembangkan Keterampilan 4C Melalui Problem Based Learning (PBL) Terintegrasi Role Playing dan Game Quizziz Nafiah, Tri
Jurnal Pendidikan dan Kebudayaan (JURDIKBUD) Vol. 4 No. 1 (2024): Maret : Jurnal Pendidikan dan Kebudayaan
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jurdikbud.v4i1.2735

Abstract

This research discusses the use of the Problem Based Learning (PBL) learning model which is integrated with the Role Playing method and the Quizziz game platform in improving 4C skills (Critical Thinking, Communication, Collaboration, and Creativity) in 4th grade elementary school students in understanding the rights and obligations of students. Pancasila Education lessons. In the 21st century era of education, the need to develop these essential skills is crucial to prepare students to face an ever-changing environment. PBL, with a focus on solving problems relevant to everyday life, is integrated with role playing and Quizziz games as an innovative solution in learning. The research method used is descriptive qualitative with a focus on an integrated learning approach. The research was conducted at SD Negeri Semarangan 1 involving 25 grade 4 students as research subjects. Data was collected through documentation and observation techniques. The results of the research show that through structured learning steps, such as student orientation towards problems, student organization for learning, individual and group investigation guidance, development and presentation of work results, as well as analysis and evaluation of the problem solving process, 4C skills can grow and develop in student. Students engage in collaboration, communication, creativity, and critical thinking while undergoing these learning stages. Keywords: PBL, role playing, quizziz.
Menumbuhkembangkan Keterampilan 4C Melalui Problem Based Learning (PBL) Terintegrasi Role Playing dan Game Quizziz Nafiah, Tri
Jurnal Pendidikan dan Kebudayaan (JURDIKBUD) Vol. 4 No. 1 (2024): Maret : Jurnal Pendidikan dan Kebudayaan
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jurdikbud.v4i1.2735

Abstract

This research discusses the use of the Problem Based Learning (PBL) learning model which is integrated with the Role Playing method and the Quizziz game platform in improving 4C skills (Critical Thinking, Communication, Collaboration, and Creativity) in 4th grade elementary school students in understanding the rights and obligations of students. Pancasila Education lessons. In the 21st century era of education, the need to develop these essential skills is crucial to prepare students to face an ever-changing environment. PBL, with a focus on solving problems relevant to everyday life, is integrated with role playing and Quizziz games as an innovative solution in learning. The research method used is descriptive qualitative with a focus on an integrated learning approach. The research was conducted at SD Negeri Semarangan 1 involving 25 grade 4 students as research subjects. Data was collected through documentation and observation techniques. The results of the research show that through structured learning steps, such as student orientation towards problems, student organization for learning, individual and group investigation guidance, development and presentation of work results, as well as analysis and evaluation of the problem solving process, 4C skills can grow and develop in student. Students engage in collaboration, communication, creativity, and critical thinking while undergoing these learning stages. Keywords: PBL, role playing, quizziz.