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Reposisi Sketsa Dalam Pendidikan Desain Komunikasi Visual Rahadian, Bambang Tri; Park, Johanes
Visual Heritage: Jurnal Kreasi Seni dan Budaya Vol 7, No 1 (2024): Visual Heritage: Jurnal Kreasi Seni Dan Budaya
Publisher : Universitas Indraprasta PGRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30998/vh.v7i1.8487

Abstract

Sketsa adalah teknik yang dilakukan sebagai fase awal pembuatan sebuah karya seni rupa dan desain. Sebagai kegiatan yang dilakukan di awal penciptaan karya, sketsa kerap dilewatkan begitu saja dan dianggap tidak perlu disimpan bahkan dikuasai dengan benar. Hal tersebut dikarenakan terdapat anggapan bahwa tujuan utama pembuatan karya seni rupa dan desain adalah hasil akhir saja. Penelitian ini menelusuri kembali peran penting proses menggambar sketsa dalam pendidikan di Program Studi Desain Komunikasi Visual (DKV). Metode penelitian yang digunakan adalah metode kualitatif deskriptif. Metode deskriptif merupakan sebuah metode untuk menguraikan sebuah keadaan atau fenomena alamiah ataupun buatan manusia. Untuk memberikan deskriptif di dalam penelitian, dilaksanakan pengkajian pustaka, dokumentasi kegiatan, wawancara, dan observasi kepada para penggiat sketsa di komunitas Urban Sketcher di Jakarta. Dalam penelitian ini, sketsa ditempatkan kembali sebagai proses yang tidak boleh diabaikan dalam pekerjaan menggambar ilustrasi atau merancang visual. Wawasan dalam penelitian ini terkait dengan aktivitas menggambar sketsa yang digerakkan oleh komunitas sketsa urban (urban sketch) di Indonesia, yang prakteknya dilaksakan kembali dalam mata kuliah mata kuliah yang terkait atau pelibatan mahasiswa sebagai kegiatan penunjang. Dengan demikian hasil dari penelitian ini diharapkan dapat membuka wacana bagi pengembangan pendidikan DKV yang responsif pada perkembangan zaman.
REPRESENTASI DAN PENGARUH KARAKTER PUT ON DALAM PEMBENTUKAN IDENTITAS PERANAKAN TIONGHOA YANG MEMILIKI NILAI KEINDONESIAAN Park, Johanes
Narada : Jurnal Desain dan Seni Vol 12, No 1 (2025)
Publisher : Universitas Mercu Buana

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

"Put On" is the name of both a character and the title of a comic that was once popular in Indonesia. Put On was published around 1931 by Kho Wan Gie in the newspaper. The Put On comic showcases many aspects of the Chinese-Indonesian (Peranakan) culture residing in Jakarta. The Chinese--Indonesian cultures depicted in the comic includes language, daily habits, family structure, and the food consumed. In the Put On comic, the character Put On is shown to be mischievous, naive, and childish despite being portrayed as a large middle-aged man. This research was conducted using qualitative methods in the form of multimodal analysis and narrative inquiry. The observation through multimodal analysis was done to see the graphic narrative elements in the comic, while narrative inquiry was carried out to elaborate on the experience of reading Put On. The aspects observed in the reading experience included character design (drawing style, physical appearance, and clothing style), language (body language and speech), and visualization of social situations. The results of the study reveal that while the design and traits of Put On as the main character do not clearly exhibit a Chinese-Indonesian identity, it is the interaction with other characters who use distinctive language and the social environment they inhabit that makes the Put On comic able to represent Chinese-Indonesian culture.
Reposisi Sketsa Dalam Pendidikan Desain Komunikasi Visual Rahadian, Bambang Tri; Park, Johanes
Serat Rupa: Journal of Design Vol 8 No 2 (2024): SRJD - JULI
Publisher : Faculty of Humanities and Creative Industries, Maranatha Christian University (formerly Faculty of Fine Arts and Design)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.28932/srjd.v8i2.7838

Abstract

Sketching is a technique conducted as the first phase of creating an artwork and design. As an activity that is carried out at the beginning of the creation, sketching activities are often overlooked and are considered not necessary to be stored or even appropriately mastered. This argument is based on the assumption that the main purpose of making artwork and design is only for the final result. This research traces back the important role of the sketching process in education in the Visual Communication Design Study Program (DKV). The method applied in this research is a descriptive qualitative method In the scope of phenomenological hermeneutics, which is a method to describe a natural or man-made situation or phenomenon. For providing a description, literature reviews, documentation, an interview, and observation into urban sketcher community members. Through this research, it can be presented that the Urban Sketcher Manifesto can be applied in sketch drawing materials within the scope of academic learning. The benefits of the Urban Sketcher Manifesto to students include the ability to capture dynamic atmospheres with perspective determination, observe the organic gestures of living creatures, practice drawing spontaneously, effectively, and efficiently, and become accustomed to annotating drawings and storytelling through sketches. The results of implementing the Urban Sketcher Manifesto in course materials for students include strength in lines, understanding of composition, the grasp of impressions rather than reality, and good coordination between mind and hand. In this research, sketching is repositioned as a process that cannot be ignored in the work of drawing illustrations or visual designs. In sketch drawings, the benefits can also be seen in various interactions experienced, such as interactions among fellow students, interactions with localresidents, interactions with the atmosphere of the location, and interactions with the observed objects. The result of the research is expected to engage discourses for up-to-date Visual Communication Design education