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Development of Canva Based Digital Comics on Straight Motion Kinematics Materials For Student’s Learning Motivation Orientation Hapsari, Aulia Nurmalinda; Risdianto, Eko; Medriati, Rosane
Kasuari: Physics Education Journal (KPEJ) Vol. 7 No. 1 (2024): June 2024
Publisher : Universitas Papua, Jurusan Pendidikan Fisika FKIP Unipa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37891/kpej.v7i1.375

Abstract

This study aims to determine the development of digital comics learning media on the material of straight motion kinematics by students at 3 SMAN Bengkulu City. This research is R&D research using the ADDIE model. The instrument used in this study was an expert validation sheet consisting of 5 aspects, namely content, presentation, language, media, and learning motivation. Based on the results of the research that has been done, it is known that the quality of the development of digital comics learning media on straight motion kinematics material is categorized as very suitable for use, with all aspects found to be 87.08% and the results of students' perceptions of the development of digital comics learning media are obtained based on all aspects of 86.99% with very good category in 3 SMAN Bengkulu City. So, it can be said that developing digital comic learning media on straight-motion kinematics material to direct students' learning motivation is very feasible and very good to develop.
Analysis of Needs Response to the Development of Digital Comic on Straight Motion Kinematics Materials Hapsari, Aulia Nurmalinda; Risdianto, Eko; Medriati, Rosane
IJOEM Indonesian Journal of E-learning and Multimedia Vol. 1 No. 2 (2022): Indonesian Journal of E-learning and Multimedia (October 2022)
Publisher : CV. Media Inti Teknologi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58723/ijoem.v1i2.49

Abstract

The purpose of this research is to analyze the result of the response to the needs of development digital comics for students. This research is a descriptive research part of R&D research using the ADDIE model. The instruments used are observation sheets, interview sheets, and questionnaire sheets. The subjects consisted of physics teachers and class X students with 147 students and 4 teachers. The instruments used in this study are valid and reliable, students and teachers in 3 high schools in Bengkulu City strongly agree and need digital comic-based learning media with a result obtained being 83,45%.