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Pemanfaatan Teknologi Dan Desain Untuk Pengembangan Referensi Pembelajaran Nirmana Trimatra Untuk Peningkatan Kompetensi Mahasiswa (Studi Kasus Mahasiswa Prodi Sendratasik UPR) Muh Andis Hidayatullah; Nawung Asmoro Girindraswari; Utari Yolla Sundari
Student Scientific Creativity Journal Vol. 1 No. 3 (2023): Mei : Student Scientific Creativity Journal
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/sscj-amik.v1i3.1400

Abstract

The ability to understand and utilize technology, especially for learning media, is very supportive in learning more creative Tridimensional designs. Information Technology is a method that should be used in the learning process, it is hoped that it will optimize the learning of fine arts in the Sendratasik study program. The purpose of this research is to develop references for learning the three-dimensional nirmana and increase the competence of students in the Sendratasik Study Program at the University of Palangka Raya in learning fine arts, namely the tri-dimensional nirmana. In this study used the Research and Development (R&D) method. The Research and Development stage is the development of learning references by making tridimensional nirmana infographics using the Canva application. Until a nirmana infographic design is produced. Then the Development stage is continued by presenting the results of the infographic design through a workshop to determine the level of student understanding of the three-dimensional nirmana learning references.
DEVELOPING THE CREATIVE ECONOMY OF CENTRAL KALIMANTAN BY INCREASING INVESTMENT IN REGIONAL CRAFT COMMODITIES THROUGH THE KALIMANTAN EXPO Nawung Asmoro Girindraswari; Muh. Andis Hidayatullah; Utari Yolla Sundari
JOURNAL OF HUMANITIES AND SOCIAL STUDIES Vol. 2 No. 02 (2024): MAY 2024
Publisher : Media Inovasi Pendidikan dan Publikasi

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Innovation and creativity of regional craft products can indirectly affect the optimal utilization of resources. Although the development of a creative economy wrapped in tradition is heavily burdened by philosophical values, it is managed properly it will certainly have high economic value. Kalteng Expo accommodates a creative economy that was synergistic and sustainable so that it can increase investment in regional craft commodities. This study aims to determine the development of the creative economy in increasing the potential of regional craft commodities through literature. The method used is descriptive analysis with combine from various data and related references to this research. The results of the study indicate that the development of the creative economy of Central Kalimantan will be able to support economic transformation through investment in regional craft commodities to improve community welfare
PELATIHAN KARYA KREATIF SOCK PUPPET SEBAGAI MEDIA STORYTELLING UNTUK ANAK ANAK DI RA AL AZHAR PALANGKA RAYA Kefas Satriya Permana; Elvira Elvira; Marrisa Aulia Mayangsari; Nawung Asmoro Girindraswari; Ijes Jenifer Hulu; Numeri Beny Olala
JURNAL CEMERLANG: Pengabdian pada Masyarakat Vol 6 No 1 (2023): JURNAL CEMERLANG: Pengabdian Pada Masyarakat
Publisher : LP4MK STKIP PGRI Lubuklinggau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31540/jpm.v6i1.2575

Abstract

Storytelling dalam pendidikan anak usia dini biasanya dijadikan guru sarana untuk menanamkan nilai-nilai pendidikan melalui cerita yang dibawakan. Pada saat menceritakan sebuah dongeng, guru biasanya akan mengajak siswa untuk berimajinasi dan membayangkan cerita yang ditampilkan. Kendala yang seringkali terjadi, kegiatan mendongeng hanya dilakukan guru secara verbal (tanpa menggunakan media). Guru hanya bercerita tanpa menggunakan media lain yang dapat meningkatkan minat siswa untuk menyimak proses mendongeng tersebut sehingga nilai-nilai pendidikan yang diharapkan dapat dimasukkan ke dalam cerita tersebut tidak dapat diterima dengan baik oleh siswa. Metode yang dilakukan dalam pengabdian ini antara lain: pengenalan sock puppet, Storytelling, demonstrasi, dan praktek pembuatan sock puppet bersama siswa. Berdasarkan kegiatan yang telah dilakukan dapat diambil kesimpulan bahwa setelah menggunakan media sock puppet, siswa menjadi lebih mudah untuk menyimak dan memahami pesan yang disampaikan pada kegiatan storytelling yang diberikan. Hal ini menunjukkan bahwa sock puppet memiliki andil yang besar dalam proses pembelajaran dan penyerapan pesan-pesan dan nilai pendidikan kepada anak. Selain dapat meningkatkan kreativitas anak, sock puppet juga dapat menjadi media edukatif yang menyenangkan bagi anak.