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SYSTEMATIC LITERATURE REVIEW: THE EFFECTIVITY OF ARTICULATE STORYLINE MEDIA TO IMPROVING CRITICAL THINKING SKILLS Akhlilia, Tudrika; Novita Puspa Dewi; Sri Wardani; Nuni Widiarti
Journal Civics And Social Studies Vol. 8 No. 1 (2024): Jurnal Civicos Vol 8 No 1 Tahun 2024
Publisher : Institut Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31980/journalcss.v8i1.1048

Abstract

ABSTRACT Various challenges occur in the era of globalisation with advances in technology and information, so it is necessary to develop IPAS learning media that can improve students' critical thinking skills. Realistic and conceptual IPAS learning media will make it easier for students to understand the subject matter. This research aims to explore literature studies related to the use of Articulate Storyline learning media on students' critical thinking skills in IPAS subjects in elementary schools. This research uses the SLR (Systematic Literature Review) method. This research collected data by collecting 20 accredited national and international journal articles on the utilisation of articulate storyline learning media from 2020 to 2024. These articles were obtained from Google Scholar, Research Gate, SINTA, and DOAJ. This research shows that Articulate Storyline 3 learning media can improve students' critical thinking skills. Kata Kunci : Learning Media, Articulate Storyline, Critical Thinking
The Development of Plant Breeding Educational Game (GEMPITA) to Enhance Grade IV Students’ Critical Thinking Skills Akhlilia, Tudrika; Tri Joko Raharjo; Harianingsih
Journal of Innovation and Research in Primary Education Vol. 4 No. 3 (2025)
Publisher : Papanda Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56916/jirpe.v4i3.1922

Abstract

Critical thinking skills development remains a significant challenge in Indonesian elementary education, particularly in science subjects where traditional teaching methods often fail to engage students effectively. This study aimed to develop and evaluate GEMPITA (Plant Breeding Educational Game) to enhance Grade IV students' critical thinking skills through an integrated Problem-Based Learning approach. The research employed a Research and Development methodology using the ADDIE model. The study was conducted at SD Negeri Palebon 03 Semarang City with 34 Grade IV students across two implementation phases: small-scale trial (6 students) and large-scale trial (28 students). Data collection included expert validation, instrument validity testing, and one-group pretest-posttest experimental design. Statistical analysis employed normality testing, paired sample t-tests, and N-Gain calculations to assess learning effectiveness. Expert validation achieved 91-93% approval ratings across material, media, and language criteria. The assessment instrument demonstrated high reliability (r = 0.95) with 34 valid items from 50 initial questions. Both implementation phases showed significant improvement in critical thinking skills, with mean scores increasing from 51-53 to 90 points. Learning completeness improved dramatically from 0% to 96-100%. N-Gain analysis revealed high effectiveness (0.80) in both trials, with statistically significant differences (p < 0.05) between pretest and posttest scores. Student response rates reached 96-97%, indicating excellent acceptance. GEMPITA effectively enhanced critical thinking skills through game-based learning integration with Problem-Based Learning methodology. The findings support theoretical frameworks of problem-based learning and socio-conflict theories while providing practical evidence for technology-enhanced pedagogical approaches in Indonesian elementary education contexts.
Increasing the quality of pancasila and civics education through number heads together assisted to monopoly Akhlilia, Tudrika
Social, Humanities, and Educational Studies (SHES): Conference Series Vol 4 (2021): Social, Humanities, and Educational Studies (SHEs): Conference Series (Special Issue 2
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (584.13 KB) | DOI: 10.20961/shes.v4i6.68632

Abstract

Tujuan penelitian ini adalah untuk meningkatkan kualitas pembelajaran PPKn, yang meliputiketerampilan guru, aktivitas siswa, dan hasil belajar siswa kelas III B SDN Palebon 03Semarang melalui model pembelajaran Number Heads Together berbantuan media permainanmonopoli. Penilitian ini merupakan penelitian tindakan kelas (PTK) yang dilaksankan dalam tigasiklus, dimana masing-masing siklus terdiri dari satu pertemuan. Tahap-tahap pada setiapsikluas antara lain adalah perencanaan, implementasi, observasi, dan refleksi. Subjek daripenelitian ini adalah siswa kelas III B SDN Palebon 03. Teknik pengumpulan data yangdigunakan adalah tes dan non tes. Hasil penelitian ini menunjukkan: 1) keterampilan guru siklusI skor 29 dengan kriteria baik, siklus II skor 31 dengan kriteria sangat baik, dan siklus III skor 35dengan kriteria sangat baik; 2) aktivitas siswa siklus I skor 25,34 dengan kriteria baik, siklus IIskor 27,41 dengan kriteria baik, siklus III skor 30,12 dengan kriteria sangat baik; 3) persentaseketuntasan klasikal hasil belajar siklus I 40%, siklus II 70%, dan meningkat pada siklus IIImenjadi 95%